Patent classifications
A63F2300/8094
GAME PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM
A tooth brushing game includes starting counting a time that defines one play of a toothbrush game in response to starting the toothbrush game; capturing an image of a user; setting an area around a mouth by detecting a face area of the user from the captured image and detecting a facial part from the detected face area; detecting movement of an object including a toothbrush and a hand in the area around the mouth; controlling the toothbrush game based on the detected movement of the object; and stopping the counting of the time when the area around the mouth is not set but not stopping the counting when the movement of the object is not detected.
Methods and systems for a gamified startup ecosystem
Systems and methods are presented to disclose a gamified startup ecosystem wherein the participants comprising various real and role-playing stakeholders of the startup ecosystem are enabled and incentivized to interact with each other in their respective roles in a plurality of ways that draw upon gamification to make the participants' experiences interactive, valuable, interesting, educational, and rewarding for them in their various roles.
Processing system, computer-readable non-transitory storage medium having stored therein processing program, processing apparatus, and processing method
A plurality of characters with which outer appearance images and game parameters are respectively associated, even several characters having the same outer appearance images are individually managed, and a game is executed using the plurality of characters possessed by a user. For a specific character designated by the user among specific characters for which a change allowing condition for the outer appearance image is satisfied, the outer appearance image is changed to a first image set in advance in association with the specific character or a second image that has become selectable by the change allowing condition being satisfied, on the basis of a user's instruction. Further, the game parameters of all the specific characters for which the change allowing condition is satisfied are changed.
SYSTEMS AND METHODS FOR CONTROLLING ADULT TOYS BASED ON GAME RELATED ACTIONS
Embodiments of the present disclosure provide systems and methods for operating adult toys based on game related actions. The method performed by a server system includes facilitating an interaction mode between a gaming application and an adult toy management application, for operating an adult toy associated with a user of a plurality of users. The method includes receiving one or more action inputs associated with a character of the gaming application based on the user inputs in the gaming application. The one or more action inputs correspond to game related action associated with the gaming application. Further, the method includes determining a control pattern associated with the game related action performed by the character in the gaming application. The method includes transmitting the control pattern to the adult toy management application, for operating the adult toy to provide physical stimulus to the user corresponding to the game related action.
Color blindness diagnostic system
Systems and methods for determining whether to enable color blind accessibility settings within the course of a user interactive narrative are described herein. Virtual color blindness indication objects containing colors that are visibly distinguishable within a single dichromatic visual spectrum can be utilized in objectives to determine a user's dichromatic visual deficiency type.
EVENT-BASED CURRENCY
An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.
GAME RELATING TO GREENHOUSE GASES AND CLIMATE CHANGE
A game that addresses the causes of global warming and climate change is disclosed. Participants of the game can purchase vouchers that contain information of a country, location, or industry and its greenhouse gases production source and quantities. During the game period, the purchased vouchers may be sold, transferred, or exchanged with another party or participant. The participants may educate themselves using the educational materials on the vouchers. At the end of the game period, the winner vouchers are determined and the participants who own the winner vouchers are rewarded. The winner vouchers are the vouchers that contain information of a country, location, or industry with reduced greenhouse gases quantities.
Event-based currency
An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.
SYSTEMS AND METHODS FOR DYNAMIC POINT CALCULATIONS FOR BRACKET BASED GAMING
Systems, methods and devices for promoting a social gaming environment including instructions stored on a computer-readable medium that, when executed by a processor, cause the processor to change point calculations for selections of a dynamic bracket gaming environment.
Computer-controlled therapy with an adjustable removable cast
Real-time cast sensor measurement outputs of a set of cast sensors that each measure a characteristic related to usage of an adjustable removable cast worn by a patient during treatment of congenital talipes equino varus (CTEV) are monitored. A cast usage anomaly relative to a treatment program prescribed for the patient with respect to wearing of the adjustable removable cast is identified according to the real-time cast sensor measurement outputs. Responsive to identifying the cast usage anomaly, real-time corrective treatment feedback is provided to the patient that instructs further and proper use of the adjustable removable cast to improve compliance with the treatment program prescribed for the patient.