Patent classifications
A63F3/00072
METHOD AND SYSTEM FOR PLAYING ENTREPRENEURIAL GAME
A system and method for playing a game directed towards fostering novel concepts and products. Players take predetermined concepts and combine the concepts to evoke an idea that will be used for a pitch. The pitch is then discussed and the players determine which pitches seem promising and valid.
BUSINESS-STRATEGY BOARD GAME
A business-strategy game and method of playing a business-strategy game is presented herein. The game includes a playing defining a path of game spaces through which the players of the game traverse with corresponding game pieces. A number of the game spaces are associated with financial activities representative of properties and merchants. Each player includes a power status and at least one refund status, wherein said at least one power status is capable of being changed throughout said game. The power status is used to define requirements for financial activities including amounts owed for purchasing goods and services and whether previously accrued credit amounts are due.
BANKRUPTCY BOARD GAME
A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.
Hunting Board Game
A hunting board game that includes: 12-sided die, a plurality of playing tokens, a deck of Supply cards, a deck of Hunt cards, a box, a tray, and a substantial supply of play money in various denominations comprises a hunting board game. Users roll the die (once per player per turn), draw cards, and move their tokens around the playing board according to rules provided in the rulebook. The first player or team to complete a predetermined number of hunts is the winner.
System and method for providing marble game
Disclosed is a system and method for providing a marble game. The system for providing the marble game may provide a game board formed by aligning blocks, support a configuration of an occupied city block group by grouping city blocks in an identical color or city blocks aligned adjacent to each other, when a city block set as the occupied city block group is occupied associated with a first terminal, the system for providing the marble game may increase a toll by applying a weight to the toll of the city block, increase a subtraction with respect to an amount held by a second terminal and an accumulation with respect to an amount held by the first terminal, and provide a tension to a game.
Method of teaching the scriptures embodied in a board game
A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.
Board game relating to the covid-19 pandemic
A board game which creates an entertaining playing and learning environment pertaining to the Covid-19 pandemic, comprises a game board with spaces thereon corresponding to geographical locations or places which have significance to the novel coronavirus pandemic, game pieces for each player to move around the board, dice to be rolled to advance game pieces along the board, currency, various learning elements including information cards and said locations or places, all working together to create a fun and learning environment.
Politicsophy
Politicsophy is a clever and comical board-game of politics that questions the ideologies of both left and right side of politics in the US with a satirical and historical lens. Blue or left, red or right, both are ideological and comical. The game is strongly satirical, but the historical perspective gives it balance. Notwithstanding, the White house challenges give players the opportunity to campaign for the presidency and make decisions like real events. How much does anyone know about congress and the judiciary system is often evident in the answers provided. Consequently, players will get a history lesson while at the same time ascribe to a friendly competition showing no one wants to lose no matter their ideological differences.
Game assembly
A game assembly is configured to adjust an amount of money on a game token. The game assembly has a gameboard that uses a continuous path segregated into individually labeled areas. A random number generator randomly selects an integer between one and six. A token is placed on a first individually labeled area. A first instruction card is placed on the gameboard. The first instruction card designates a first play money amount to the token. A second instruction card is placed on the gameboard. Engaging the random number generator produces an integer that directs the token to move to a second individually labeled area. The integer links to instructions on the second instruction card for adjusting the first play money amount on the token.
Board game relating to the Covid-19 pandemic
A board game which creates an entertaining playing and learning environment pertaining to the Covid-19 pandemic, comprises a game board with spaces thereon corresponding to geographical locations or places which have significance to the novel coronavirus pandemic, game pieces for each player to move around the board, dice to be rolled to advance game pieces along the board, currency, various learning elements including information cards and said locations or places, all working together to create a fun and learning environment.