Patent classifications
A63F3/00075
MULTI-PLAYER GAME SYSTEM
A game system for playing a multi-player game. The game system comprises a hexagonal game board. The game board comprises a plurality of hexagonal cells on a top surface of the game board. The cells are separated into a plurality of kingdoms comprising kingdom cells, a plurality of battlefield cells, and a central cell. The game system additionally comprises a plurality of sets of game pieces. Each of the sets of game pieces is associated with one of the plurality of kingdoms. At least one of the game pieces from each of the plurality of sets of game pieces includes an indicia on the at least one game piece. The indicia is indicative of a legal maneuver permitted by the at least one game piece.
Plot Compass For Creating Gameboards and Moving Pieces
The invention relates to a strategy game that uses a new game device, called a plot compass, that enables two or more players to create a custom gameboard map with tiles of congruent regular polygons. The different circumstances by which these plot compasses create new types of tile allows the game to mark such tile types differently. Differently-marked tiles can signify different kinds of terrain, such as allied or enemy houses of any given individual player—houses that can be as short as one-story huts, or as tall as multi-story towers. When other circumstances create other types of tile, they can be marked as natural terrains that are player-neutral, like mountains, plains, or lakes, along with one cratered hole, and one volcano that can shift its position vis-a-vis all the other tiles during each round of tile creation. Such terrains together can form, in each game, the distinctive geography of a customized one-of-a-kind gameboard, each gameboard resembling an irregularly-shaped island of Micronesia, surrounded by sea.
The invention also relates to one or more players using such a plot compass to move pieces from their resident, occupied tiles to land on targeted tiles on that same gameboard. Hence any player can engage in competitive acts of gameboard creation and gameboard piece movement, solely by using this plot compass device, acting with other players during rounds of simultaneous play.
Game systems and methods
Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.
STRATEGY GAME WHEREIN EACH PLAYER HAS DIFFERENT RULES OF PLAY
A strategy game embodied in a tile game system. The tile game system has a plurality of game tiles, each game tile having a polygon planar shape different than the remaining plurality of game tiles, wherein each playable area is defined by contiguously placing the plurality of game tiles along a gameboard. Each player has different rules of play that combined with the different customizable playable areas provides a plurality of unique gameplay configurations that alters strategies from game to game.
Game board and methods and systems for providing an entertaining experience of war between the players over a plurality of areas of a game board
Disclosed is a system and method for providing an entertaining experience of war between players over a plurality of areas of a game board. The game board includes a plurality of areas, which may be depicted as a world map, a plurality of board playing cards, and connectors, where the connector makes adjacent a first board playing card of a first playing area with a second board playing card of a second playing area. Each player is delt a plurality of holding cards including the suit assigned to that specific player. The objective of the game is for players to alternate swap requests, swapping holding cards with board playing cards until a player accumulates a winning hand including a straight flush. The defined areas and connectors on the game board increases the interaction and frequency of battles between players making it more difficult to accumulate a winning hand.
BATTLE GAME AND METHOD OF PLAYING
A battle game having four game piece types assigned to each of two players, each game piece having distinct movement abilities and opponent game piece capturing abilities on a game board comprised of a plurality of tiles within two starting areas, a neutral area and two goal tiles.
Starship Chess
A chess-like board game with a commercial name of Starship Chess provides a one-on-one or multiplayer (up to six player) tactical space combat game, like the game of chess between two versatile playing pieces or two teams of versatile playing pieces. The game is played by two-to-six players and each player has a fully maneuverable starship, complete with manageable resources, engines, weapons, and shields. Each player must navigate his starship in order to gain an advantage over the player's opponent with respect to direction and position. A starship can engage, withdraw, replenish, and reposition to plan out attacks. Players must learn to think ahead, predict opposing player's tactics, and outwit the opponent to win.
Game Tile System
A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.
Information processing apparatus, information processing method, program, and toy system
There is provided an information processing apparatus including an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space, a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space, and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event. In a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit.
Methods And Apparatus For A Board Game Utilizing An Expandable Board
Apparatus and methods for a board game using the concept of an expandable game board are offered. In a preferred embodiment, the game board represents an overview of a historical Japanese castle and there are four separate areas of the castle that are represented by four board quadrants or sections. The board game is playable with a single board section, with two board sections, with three board sections, or with all four board sections. When two or more board sections are utilized, the board sections operate in coordination to provide an expanded playing board wherein a player may control game pieces on a plurality of board sections and/or may move game pieces between board sections. Thus, movement of game characters and/or objects through the various buildings, structures, and grounds of a historical castle may be represented in a table-top board game, and the buildings, structures, and grounds may be expanded through the addition of one or more additional board sections. To advantageously enhance customer engagement and marketing opportunities, each additional section of the game board may be released separately and at predetermined future dates.