A63F3/00148

RELATIONSHIPS GAME
20220339527 · 2022-10-27 ·

A game designed to facilitate the formation of new relationships and deepen existing relationships by accomplishing an assigned task within the game. The game involves the players' personalities, traits, emotions, and opinions. Players gather evidence, alibis, or other information needed to solve a mystery by making inquiries and exchanging information. The game has two general formats: the “Networking” format being a setting in which any of eight or more players visit other players or settings to gather and exchange information in order to acquire evidence used to solve a mystery; and the “Family” format being a setting for up to ten players, the players gathering around a playing surface and answering personal questions, sharing and learning information about each other in exchange for evidence used to solve a mystery by considering Alibis and Evidence.

Game With User Configurable Board and Method
20220080296 · 2022-03-17 ·

A game kit having a game board assembled from a plurality of individual tiles is provided. The tiles each have a collapsed position and open to reveal a three-dimensional depiction of an object or location. The tiles are configurable for a plurality of different games by changing game indicia thereon. Players visit the different locations on the assembled game board and look for clues to accomplish tasks toward ending the game by accomplishing one final goal. A storyteller may serve as the director of game play for the players

THERAPEUTIC CUSTOMIZABLE GAME BOARD SYSTEM
20210316207 · 2021-10-14 ·

A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

Game with user configurable board and method
11179626 · 2021-11-23 ·

A game kit having a game board assembled from a plurality of individual tiles is provided. The tiles each have a collapsed position and open to reveal a three-dimensional depiction of an object or location. The tiles are configurable for a plurality of different games by changing game indicia thereon. Players visit the different locations on the assembled game board and look for clues to accomplish tasks toward ending the game by accomplishing one final goal. A storyteller may serve as the director of game play for the players.

Game With User Configurable Board and Method
20200238162 · 2020-07-30 ·

A game kit having a game board assembled from a plurality of individual tiles is provided. The tiles each have a collapsed position and open to reveal a three-dimensional depiction of an object or location. The tiles are configurable for a plurality of different games by changing game indicia thereon. Players visit the different locations on the assembled game board and look for clues to accomplish tasks toward ending the game by accomplishing one final goal. A storyteller may serve as the director of game play for the players

Board Game Assembly
20240017154 · 2024-01-18 ·

A board game assembly includes a game board that has game board indicia printed thereon comprising imagery of a floor plan of a house. A plurality of identity boards is provided and each of the identity boards is assigned to a respective player. A pair of dice is provided for rolling during the course of game play. A plurality of playing cards is provided which includes a set of hint cards, a set of character cards, a set of ability cards, a set of quest cards and a set of memory cards. A selected number of the playing cards is dealt to each of the respective players and is positioned on a respective card location on the identity board that is assigned to the respective player. A plurality of game pieces is each assigned to a respective player and each of the game pieces is positionable on the game board to indicate a location of a character assigned to the respective player.

Game with user configurable board and method
12076652 · 2024-09-03 ·

A game kit having a game board assembled from a plurality of individual tiles is provided. The tiles each have a collapsed position and open to reveal a three-dimensional depiction of an object or location. The tiles are configurable for a plurality of different games by changing game indicia thereon. Players visit the different locations on the assembled game board and look for clues to accomplish tasks toward ending the game by accomplishing one final goal. A storyteller may serve as the director of game play for the players

Tabletop teaching device and method of using the same
09934696 · 2018-04-03 ·

A tabletop teaching device and a method of using the same may include a box having an interior housing, a top and a floor. The box may include within the interior housing, at least one printout of a scene placed on the floor of the box, at least one printout of a grid placed over the at least one printout of a scene, and at least one miniature item placed above the at least one printout of a grid, wherein each miniature item represents a potential victim, a fixed point, an object item, or a potential weapon. An instructor can then place a potential victim miniature item and a fixed point miniature item spaced apart along the at least one grid printout so as to instruct a first student to determine distances and angles between the potential victim utilizing the grid of the at least one printout of a grid.

TABLETOP TEACHING DEVICE AND METHOD OF USING THE SAME
20170004716 · 2017-01-05 ·

A tabletop teaching device and a method of using the same may include a box having an interior housing, a top and a floor. The box may include within the interior housing, at least one printout of a scene placed on the floor of the box, at least one printout of a grid placed over the at least one printout of a scene, and at least one miniature item placed above the at least one printout of a grid, wherein each miniature item represents a potential victim, a fixed point, an object item, or a potential weapon. An instructor can then place a potential victim miniature item and a fixed point miniature item spaced apart along the at least one grid printout so as to instruct a first student to determine distances and angles between the potential victim utilizing the grid of the at least one printout of a grid.