A63F3/001

METHOD OF TEACHING THE SCRIPTURES EMBODIED IN A BOARD GAME
20200129846 · 2020-04-30 ·

A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.

Method of teaching the scriptures embodied in a board game
11878252 · 2024-01-23 ·

A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.

LIFE-BASED BOARD GAME
20240139614 · 2024-05-02 ·

A life-based board game, including a game board, including a plurality of spaces, each of the plurality of spaces comprising a space display unit to display at least one event based on a game objective thereon, and a board controller disposed within at least a portion of the game board to randomly generate the at least one event for at least one of the plurality of spaces in response to at least one of the plurality of spaces detecting at least one player has landed thereon, a fortune teller connected to the game board to display at least one shape thereon and reveal a message in response to the at least one shape being touched, and a plurality of figurines to identify a position of the at least one player on at least one of the plurality of spaces.

FOUR CUBES METHOD OF CONSULTING THE I-CHING
20240335733 · 2024-10-10 ·

A method for forming hexagrams using four six-sided dice, wherein three of the six-sided dice are numerical dice, and the fourth die is a trigrammatic die consisting of six trigram indicia, one trigram indicium on each face of the six-sided die. Formation of a hexagram incorporates the steps of rolling the four dice together and interpreting the two rolled trigram indica on two successive rolls, wherein rolls of the numerical dice define placement of change line markers corresponding to the hexagram formed from the each rolled trigram indicium.

Method and apparatus for teaching power distribution
09666086 · 2017-05-30 · ·

A method and apparatus for teaching power distribution with an educational board game includes providing a game board that includes a power station location, power pole locations, and a target building location. A power pole indicator is placed at a power pole location and a power line indicator is connected from the power station location to the power pole indicator during the player's turn. Additional power pole indicators are positioned at additional power pole locations during the player's subsequent turns and the power line indicator is connected from the power station location to the target building location via the power pole indicator and the additional power pole indicators.

Shabach
12415126 · 2025-09-16 ·

A master game board comprising a plurality of 49 cell spaces aligned in vertical columns and horizontal rows that embody color schemes, biblical indicia, definable alphabets, and a game title. The callout markers are detachably affixed to the master game board, and randomly called out until a winner is declared. The game cards mirror the master game board with the exception of the chronologically placement of the biblical indicia, the winning diagrams, and the callout markers. All game cards embody identical biblical indicia randomly designated on cell spaces allowing for concurrent learning engagement among players without a loss of turn during game play. The game cards are affixed with detachable cell space markers that are placed on the surface of individual cell spaces that have answers corresponding to called out entries. Unused callout markers, at the end of a game, are firstly used in a new game.