Patent classifications
A63F3/00529
RELATIONSHIPS GAME
A game designed to facilitate the formation of new relationships and deepen existing relationships by accomplishing an assigned task within the game. The game involves the players' personalities, traits, emotions, and opinions. Players gather evidence, alibis, or other information needed to solve a mystery by making inquiries and exchanging information. The game has two general formats: the “Networking” format being a setting in which any of eight or more players visit other players or settings to gather and exchange information in order to acquire evidence used to solve a mystery; and the “Family” format being a setting for up to ten players, the players gathering around a playing surface and answering personal questions, sharing and learning information about each other in exchange for evidence used to solve a mystery by considering Alibis and Evidence.
Word forming ball game and target mixer
The present disclosure is a game that has a mixer positioned at a first location on a gaming area and a plurality of balls randomly dispersed throughout the gaming area. In response to a command, a player on a team collects one or more of the plurality of balls, the score is incremented based upon the balls collected, the player throws the collected ball(s) into the mixer, and the mixer disperses the ball(s) back into the gaming area.
Alpha Card
A game where individuals in a relationship can wager a bet that in turn wins The Alpha Card granting them an ultimate decision regarding a conflict/decision in their respective relationship. The Alpha Card is won by betting on any subject of discussion. Once the bet is accepted by the opposing party(ies), the research is done to assess who won the bet. The Alpha Card is granted to the winner and they may hold on to the card until they are ready to settle a conflict or override a decision. There is no time limit on how soon they have to use The Alpha Card. Once The Alpha Card is played, it returns to neutral so that it can be won again. The game can be utilized by two or more individuals. All bets and outcomes of said bets are recorded in The Alpha Card journal that comes with the book or mobile application.
Track based play systems
Track based play systems are described which comprise a set of physical play pieces and an associated computer game. In an embodiment, a user may arrange some or all of the play pieces in the set to form a path. The computer game is arranged to infer a virtual model of the path defined by the user-created arrangement of the play pieces. The inference may be based on data communicated by one or more the play pieces to the game or based on data from a local sensing device such as a camera which views the relative positions of the play pieces. Having inferred the path, the game constrains a virtual or physical object to the path within the game play and renders a graphical user interface showing at least a portion of the path.
Recreational Game Apparatus
The invention is a portable and customizable Skelzies-like game that includes multiple customizable mats and game pieces, which are each adapted to allow the game pieces to slide upon the mats
Pie game and method for playing the same
A pie game of chance and strategy is disclosed herein. The pie game includes a plurality of sector-shaped game pieces with favorable and unfavorable pie indicia printed thereon; a plurality of pans configured to be distributed to players of the pie game, each of the plurality of pans configured to hold a portion of the plurality of sector-shaped game pieces therein such that, when the pan is circumferentially filled with the portion of the plurality of sector-shaped game pieces, a complete circular pie is formed in the pan; and at least one die, the at least one die configured to determine an action taken by one or more of the players of the pie game when the at least one die is rolled by one of the players. A method for playing a pie game of chance and strategy is also disclosed herein.
Board Breaking Game and Methods of Play
A karate board breaking game and associated methods of play are described. At least one embodiment comprises a plurality of reusable plastic breaking boards, a task randomizer, a score tabulator and instructions. Other embodiments are contemplated having non-reusable wood boards. Yet other embodiments are contemplated that include additional components such as additional boards, a board holder, additional task randomizers and additional score tabulators for different versions of playing the game as detailed in the instructions.
Crossword and Anagram Game and Method of Playing Such a Game
A method of playing a combination crossword and anagram game is disclosed. By manipulating movable tabular letter tiles or their digital, electronic or other equivalents, players take turns building a single free-form grid of intersecting words, crossword style, on any suitable surface. Each letter in each new word is worth one point, so game play favors long words. There is no game board, so the grid can grow in any direction, without constraint. Words are not locked in place, so they can be relocated at will to a different part of the grid in order to make room for the placement of new words. Furthermore, any individual word in the grid can be changed into another word by the addition and/or subtraction of letters, or even detached from the grid so that its letters can be used to create a new word. The game encourages and rewards anagrams.
Locational node device
A node device in a distributed virtual environment captures locational signals projected by another node device into a capture area of the node device and reflected from the capture area to a capture device of the node device. The location of the node device relative to the other node device is determined based on the captured locational signals. The determined location can be based on an angular relationship determined between the node device and the other node device based on the captured locational signals. The determined location can also be based on a relative distance determined between the node device and the other node device based on the captured locational signals. Topology of the capture area can also be detected by the node device, and topologies of multiple capture areas can be combined to define one or more surfaces in a virtual environment.
Christmas-Themed Search and Find Game
A holiday search and find game is provided having a plurality of diversified, tangible and movable holiday thematic objects, a plurality of cards, a random chance device, and a timing device. The plurality of thematic objects is arranged for disbursement about a playing environment. The plurality of cards each have an indication of at least one of the thematic objects. The random chance device is provided for randomly selecting occurrence of a category of a next event comprising: a) selection of a card from at least one category of cards, and b) at least one of: 1) a number of players, and 2) an identity of one or more players participating in the next event. The timing device establishes a predetermined time period in which to locate and identify one of the thematic objects as indicated on a selected one of the plurality of cards. A method is also provided.