Patent classifications
A63F3/02
Game apparatus for facilitating a gameplay
Disclosed herein is a game apparatus for facilitating a gameplay, in accordance with some embodiments. Accordingly, the game apparatus may include a base member, a support member, and a game board. Further, the support member coupled to the base member. Further, the support member may include a first support member end and a second support member end. Further, the first support member end may be attached to the base member. Further, the support member may be configured for extending between positions in relation to the base member. Further, the game board may be rotatably coupled with the second support member end. Further, the game board may be configured for rotating about a board axis between first board positions. Further, the support member may be configured for elevating the game board to board positions in relation to the surface based on the extending of the support member between the positions.
Game apparatus for facilitating a gameplay
Disclosed herein is a game apparatus for facilitating a gameplay, in accordance with some embodiments. Accordingly, the game apparatus may include a base member, a support member, and a game board. Further, the support member coupled to the base member. Further, the support member may include a first support member end and a second support member end. Further, the first support member end may be attached to the base member. Further, the support member may be configured for extending between positions in relation to the base member. Further, the game board may be rotatably coupled with the second support member end. Further, the game board may be configured for rotating about a board axis between first board positions. Further, the support member may be configured for elevating the game board to board positions in relation to the surface based on the extending of the support member between the positions.
WIRELESS PROGRAMMABLE DIGITAL CHESS CLOCK
A wireless programmable digital chess clock having to a housing, a display mounted in the housing and operatively arranged to display time associated with a first player's clock and operatively arranged to display time associated with a second player's clock, a first switch mounted in the housing and operatively arranged to stop the first player's clock and start the second player's clock when activated; a second switch mounted in the housing and operatively arranged to stop the second player's clock and start the first player's clock when activated, a microcontroller operatively arranged to set and control the first and second players' clocks, and, a near field communication module, in communication with microcontroller, and operatively arranged to receive signals from an external transmitting device, where the signals are used to set the time on the first and second players' clocks.
WIRELESS PROGRAMMABLE DIGITAL CHESS CLOCK
A wireless programmable digital chess clock having to a housing, a display mounted in the housing and operatively arranged to display time associated with a first player's clock and operatively arranged to display time associated with a second player's clock, a first switch mounted in the housing and operatively arranged to stop the first player's clock and start the second player's clock when activated; a second switch mounted in the housing and operatively arranged to stop the second player's clock and start the first player's clock when activated, a microcontroller operatively arranged to set and control the first and second players' clocks, and, a near field communication module, in communication with microcontroller, and operatively arranged to receive signals from an external transmitting device, where the signals are used to set the time on the first and second players' clocks.
WAGERING METHODS FOR SKILL BASED GAMES
A gaming system, computer-implemented method and gaming device are provided. A gaming system includes a processor circuit, a memory coupled to the processor circuit. The memory includes machine-readable instructions that cause the processor circuit to receive multiple wagers from multiple players of a skill-based game, determine a net award amount that is a sum of the wagers minus a casino fee, analyze game performance of each of the players to determine optimality values corresponding to skill levels of each of the players, display the optimality values on the display device during the skill-based game, determine portions of the net award amount to award to the players based on an outcome of the skill-based game and the optimality values, and award the portions of the net award amount to respective ones of the players.
MINIATURE GO VARIANT WITH IMPROVED COMPUTER FUNCTIONALITY
A method executes a two-player position competitive game of GO with an improved rate of play and reduction in required skill by players by: a) providing a game board with a grid having between 4×4 and 6×6 squares for alternative placement of visually different stones in squares to score points; b) placing stones for each of the two players; c) each player allotted a specific number of additional stones for placement on the game board, with insufficient numbers of stone to fill the game board; d) each player exhausting respective allotted stones; e) after the two players have exhausted all respective allotted stones, determining a total absolute number value of how many stones have been captured by each player and how many spaces are controlled by each player's stones, with each player's total being compared either to the other player's total or against a paytable.
MULTI-PLAYER GAME SYSTEM
A game system for playing a multi-player game. The game system comprises a hexagonal game board. The game board comprises a plurality of hexagonal cells on a top surface of the game board. The cells are separated into a plurality of kingdoms comprising kingdom cells, a plurality of battlefield cells, and a central cell. The game system additionally comprises a plurality of sets of game pieces. Each of the sets of game pieces is associated with one of the plurality of kingdoms. At least one of the game pieces from each of the plurality of sets of game pieces includes an indicia on the at least one game piece. The indicia is indicative of a legal maneuver permitted by the at least one game piece.
UNIVERSAL MAGNETIC GAME BOARD INCLUDING ADVANCED RECONFIGURABLE MAGNETIC RANDOM NUMBER GENERATOR
A generic or universal magnetic game board system including advanced configuration magnetic random number generation. More specifically, a generic or universal magnetic game board system including advanced configuration magnetic die, a magnetic flux density field conductive surface, and at least one die comprising at least one permanent magnet which interacts with the magnetic flux density field conductive surface to facilitate random number generation and thus overall game play. A generic or universal game board system includes nonmagnetic flux density field conductive interactive game play overlays for game play definition using the advanced configuration magnetic die, magnetic game pieces, and magnetic flux density field conductive surface.
CHESS SELF-LEARNING METHOD AND DEVICE BASED ON MACHINE LEARNING
The present disclosure discloses a chess self-learning method and device based on machine learning, a move selection output layer and a value evaluation output layer of the method share the same input layer and hidden layer of a neural network, and a Monte Carlo tree search tree is used to construct a strategy optimizer. The training process of the method is divided into two parts, namely data generation and neural network training, so that an error between a value scalar outputted by a neural network and a final result of self-play is as small as possible, and a move vector outputted by the neural network is as close as possible to a decision vector given by a Monte Carlo tree for each search step. The present disclosure aims to construct an Al chess player for people to play chess.
CHESS SELF-LEARNING METHOD AND DEVICE BASED ON MACHINE LEARNING
The present disclosure discloses a chess self-learning method and device based on machine learning, a move selection output layer and a value evaluation output layer of the method share the same input layer and hidden layer of a neural network, and a Monte Carlo tree search tree is used to construct a strategy optimizer. The training process of the method is divided into two parts, namely data generation and neural network training, so that an error between a value scalar outputted by a neural network and a final result of self-play is as small as possible, and a move vector outputted by the neural network is as close as possible to a decision vector given by a Monte Carlo tree for each search step. The present disclosure aims to construct an Al chess player for people to play chess.