Patent classifications
A63F3/0457
EDUCATIONAL ELECTRONIC CIRCUIT BLOCK SET AND SIMULATION BOARD DISPLAYING ELECTRIC CURRENT FLOW
An educational game includes a controller and a computer to operate software; a game board, having a first transparent layer with slots arranged in a grid; a second layer housing a plurality of LEDs; a third layer housing the controller and computer; and an activation button; blocks to engage with the slots, each of the blocks having an encoding on a bottom surface; the blocks represent circuit elements and the slots represent electrically active slots for the circuit elements, thereby forming a circuit; the blocks allow a user to create a user modeled circuit; and the computer creates the user modeled circuit and analyzes the user modeled circuit to create a visualization feedback associated with the user modeled circuit, the visual feedback providing one or more unique LED patterns and one or more LED brightness variables to symbolize current flow and power intensity.
GAME RELATING TO GREENHOUSE GASES AND CLIMATE CHANGE
A game that addresses the causes of global warming and climate change is disclosed. Participants of the game can purchase vouchers that contain information of a country, location, or industry and its greenhouse gases production source and quantities. During the game period, the purchased vouchers may be sold, transferred, or exchanged with another party or participant. The participants may educate themselves using the educational materials on the vouchers. At the end of the game period, the winner vouchers are determined and the participants who own the winner vouchers are rewarded. The winner vouchers are the vouchers that contain information of a country, location, or industry with reduced greenhouse gases quantities.
Fairtrade market board game
The present invention is a commodity trading multi-player game, and the game is played with a plurality of cards. It can be played “Face to Face” or “Online.” The game comprises a game board, coin chips, game cards, customized dice which is a dodecahedron pentagonal prism, regulations, and rules. The game was constructed and arranged so that acquiring more commodities and money, by uniquely following the game's rules, would be the key to win the game. The present invention applies a new proposed economic theory of mutual shared-rights of the commoditerial history in fairtrade markets board game. It has a three-pronged approach: a) learning by training the expert systems about economy and markets, b) education by teaching informative, knowledgeable subjects about the US states, and c) entertainment.
Pencil spinner
A portable rotatable spinner to be used in combination with a pencil and an educational curriculum worksheet, where the worksheet incorporates a spinner-type game board image, and where the game board is used by students to generate random results or data. The spinner has an arrow-shaped body. Located midpoint of the body is an integrally-formed, vertically-oriented cylinder. The cylinder extends symmetrically from the upper and lower surfaces of the body. Through the cylinder is a hole or aperture. The aperture has an internal diameter slightly larger than the diameter of a pencil. In use, the spinner is placed on top of the worksheet and aligned over the game board. A pencil is inserted through the spinner. One hand holds the pencil vertically while the other hand flicks the spinner. The spinner rotates freely about the pencil until coming to a rest.
MATH STRATEGY GAME
A math game is played by one or more players where the first player to reach a predetermined number wins the game. The game takes turn providing the players with a randomly picked number from a set of numbers or a choice option, and the player given the choice option can choose any one of the numbers from the set of numbers or zero that will give that player the best chance to be first to reach or not reach the predetermined number.
Educational Math Board Game
Educational math strategy games and methods of playing the same. The math strategy game may include a game board defining a plurality of spaces, a plurality of dice, and a plurality of distinct sets of game tokens for covering one or more of the plurality of spaces. During game play, a player may roll five dodecahedron dice and select a product of any two dice rolled. A token is placed onto the game board over one of the plurality of spaces matching the product selected. Game play continues until one player or team covers a horizontal, vertical, or diagonal series of adjacent spaces.
See It Say It Know It Multiplication Tables
The mechanics of See It Say It Know It Multiplication Tables involve moving pieces around a large board and discovering the product or answers by uncovering the multiplicand with dice rolls.
It is a game board kit, including twelve individual game boards, each game board configured to resemble the shape of or depict a number 1-12, known as a multiplier. Each number 1-12 has a corresponding (colored-coded) game board, with twelve numbers arranged on each game board. Also, the twelve numbers on each game board correspond to a product of a multiplier, which is a number 1-12 and is the multiplicand of the respective game board.
And twelve (color-coded) disks, each disk depicting one of a number corresponding to 1-12 and configured to cover one of the 12 numbers arranged on each game board.
PUZZLE GAME
A game having a playing surface with a first and second grid spaced a distance apart. Each grid has a plurality of fields arranged as a series of rows and columns that form one or more boxes, and each field of the first grid is linked to one field of the second grid that is in the same row and column as the field in the first grid. Fields are populated with images selected from image sets for each grid. Each row, column and box of each grid cannot contain identical images. Each image of the first set corresponds to only one image of the second set, and each field of the first and second grids is populated by one image of their respective image sets whereby each image inserted into each field of one grid has its corresponding image inserted into the linked field of the other grid.
Educational electronic circuit block set and simulation board displaying electric current flow
An educational game includes a controller and a computer to operate software; a game board, having a first transparent layer with slots arranged in a grid; a second layer housing a plurality of LEDs; a third layer housing the controller and computer; and an activation button; blocks to engage with the slots, each of the blocks having an encoding on a bottom surface; the blocks represent circuit elements and the slots represent electrically active slots for the circuit elements, thereby forming a circuit; the blocks allow a user to create a user modeled circuit; and the computer creates the user modeled circuit and analyzes the user modeled circuit to create a visualization feedback associated with the user modeled circuit, the visual feedback providing one or more unique LED patterns and one or more LED brightness variables to symbolize current flow and power intensity.
PRIMULAM
A board game incorporating the Ulam Spiral in which players compete to advance along a square spiral path of natural numbers via the prime numbers which are color coded according to the order of the subsequence of primes to which they belong. A player can occupy only one position on the board at any one time, and the player's position is determined by the prime index total that is accumulated via the roll of a die at each turn. The first player to reach the first prime number above some predetermined point on the natural number line wins the game.