Patent classifications
A63F7/0023
TABLE GAME INCLUDING MODULAR GOALS AND MODULAR OBSTACLES
A table game is provided with modular goal-scoring, modular obstacles, or modular goals. The table game consists of a table with walls and bumpers, a field area or playing surface on the top surface of the table, modular and moveable scoring areas on the field area or playing surface, modular and moveable field pieces or obstacles on the field area or playing surface and balls. The table game includes modular or movable terrain pieces scattered along the top surface of the table game that may promote bank shots along the surface of the table game for scoring on said modular or moveable scoring areas.
METHOD AND APPARATUS FOR LOCATING 3-D OBJECTS AND EXECUTING DESIRED OPERATION, SUCH AS PLAYING CAROM, BY ROBOT
An apparatus and a method to locate a three dimensional object and to execute a predetermined operation on said object, such as playing carom is disclosed. The apparatus includes a robot (200) having an end effect or (202) mounted on a gantry frame. The apparatus further includes a plurality of imaging sensors mounted at predetermined positions in said gantry frame. A data processing system (computer) (214) is provided in communication with said robot (200) and said imaging sensors. Further a controller 216 connected to said data processing system (214) to regulate the functions of said data processing system. The end-effect or (202) provided in the robot (200) consists of at least two degrees of freedom, one for rotational (302) and other for transmitting force (306a).
GAME INCLUDING AN AIRBORNE VEHICLE
Among other things, a game includes individual game pieces and an airborne vehicle (having a motor, a battery connected to the motor, a propulsion device connected to the motor, and a game piece support). A controller is configured to activate the motor when a first period of time has passed after one of the individual game pieces has been received at the game piece support and to deactivate the motor when a second period of time has passed after the motor has been activated.
GAMES PLAYED WITH ROBOTS
A robotic gaming system is provided that includes a plurality of modular wall sections placed on playing surface. At least one robot is controlled by a player to navigate on the playing surface and interact with a plurality of scoring elements on the walls. A sensor associated with a scoring elements identifies when the robot successfully interacts with the scoring element to score a point.
Multiplayer Party Gameboard
A multiplayer party gameboard having the ability to be assembled and disassembled for traveling while also having the ability to be played with multiple players. A planar member including one or more walls dividing a central portion and a peripheral portion. The central portion includes a plurality of concentric rings and one or more apertures within the plurality of concentric rings. The peripheral portion includes one or more ends and one or more apertures. One or more apertures are for supporting a cup therein.
Method for playing a skill-based strategy game
A method of playing a game includes commencing a building phase, which includes placing a plurality of first player barrier pieces and first player battle pieces, and at least one first player king piece in a first player fortress arrangement, and placing a plurality of second player barrier pieces and second player battle pieces, and at least one second player king piece in a second player fortress arrangement. The method further includes subsequently commencing a battle phase including propelling a first player battle piece toward the second player fortress arrangement, contacting the at least one second player king piece by the first player battle piece, and eliminating the second player king piece in response to being contacted.
GAMING TABLE SYSTEMS AND METHODS FOR USE
A gaming table includes a playing surface and a rail surrounding the playing surface. The playing surface includes a plateau in the center which may release one or more balls. The balls may roll off the plateau toward one or more input apertures in an inside wall of the rail. Flippers near each goal may be pivoted or actuated to deflect balls from rolling into the respective goal. Balls which pass through one of the goals may be retained in a collection chamber and retrieved by a user through a retrieval aperture in an outside wall of the rail. The playing surface may include ridges to direct released balls toward each of the goals and obstacles to prevent balls from rolling directly into the goals.
Game including an airborne vehicle
Among other things, a game includes individual game pieces and an airborne vehicle (having a motor, a battery connected to the motor, a propulsion device connected to the motor, and a game piece support). A controller is configured to activate the motor when a first period of time has passed after one of the individual game pieces has been received at the game piece support and to deactivate the motor when a second period of time has passed after the motor has been activated.
METHOD FOR PLAYING A SKILL-BASED STRATEGY GAME
A method of playing a game includes commencing a building phase, which includes placing a plurality of first player barrier pieces and first player battle pieces, and at least one first player king piece in a first player fortress arrangement, and placing a plurality of second player barrier pieces and second player battle pieces, and at least one second player king piece in a second player fortress arrangement. The method further includes subsequently commencing a battle phase including propelling a first player battle piece toward the second player fortress arrangement, contacting the at least one second player king piece by the first player battle piece, and eliminating the second player king piece in response to being contacted.
Pawn launching game
A launcher (300) for pawns (666) comprising: a chamber comprising a base (110) and a muzzle situated opposite to each other, wherein the chamber is configured to be loaded with the pawn (666), via the muzzle; a magnet secured to the base (110); a bolt adapted to slide within the chamber to a loading position; a spring confined between the bolt and the base (110), wherein the spring is adapted to be squeezed; wherein by loading the pawn (666) into the chamber the bolt slide against the spring thereby squeeze the spring to the load position, wherein the bolt is configured to be retained in the load position, and wherein external impact break the magnetic field thus release the spring for driving the bolt toward the muzzle.