Patent classifications
A63F7/0604
Robotic Sport Games
The Robotic/Electronic/Computer programmed sport games are an all sports 3-D portable game that sits on a table and is looked down upon as if looking into a stadium and can be played by two or more players. This game has all the well known sports programmed into the game and is controlled by touch screen, controller or by voice command. The game is selected at the beginning and has all the effects as if being at a live game.
Cup And Ball Assembly
A cup and ball assembly includes a mounting bracket that has a door slot thereby facilitating the mounting bracket to be positioned on a door in a building. A support arm is coupled to the mounting bracket and the support arm extends downwardly along the door and away from the door when the mounting bracket is positioned on the door. A ring is coupled to the support arm and the ring lies on a horizontal plane when the mounting bracket is positioned on the door. A stub arm is coupled to support arm and an extension arm insertably receives the stub arm for removably attaching the extending arm on the stub arm. A tether is disposed on the extension arm and a ball is coupled to the tether thereby facilitating the ball to be thrown toward the ring by a user to test the user's aim and skill.
System and method for providing a table game
A system and method for providing a table game are disclosed. According to one embodiment, an apparatus comprises a playing field, a ball launcher mechanism launching a ball into the playing field, and the ball launcher mechanism allows a first player to select one or more attributes affecting a ball trajectory. The apparatus further comprises a ball striker mechanism controlling a ball striker. The ball striker placed at a distance from the ball launcher mechanism in the playing field has a bat to hit a ball launched by the ball launcher mechanism and is controlled by a second player. One or more sensors are placed in predetermined locations in the playing field. The electrical signals generated by the one or more sensors are used to update a status of a game.
Unmanned aerial vehicle movement via environmental airflow
An arena includes a porous surface through which an airflow is output, thereby providing lift for an unmanned aerial vehicle (UAV) to push the UAV away from the porous surface. The airflow may also provide thrust to push the UAV in a direction that is parallel to the porous surface. The UAV may include one or more propellers that can provide lift, thrust, or both to the UAV. The airflow may be modified over a duration of time to modify lift or thrust to the UAV. The airflow may be modified based on regions of the arena to modify lift or thrust in different regions of the arena. The arena may include a scoreboard to display a score that may be modified as a result of actions undertaken by the UAV. Two or more UAVs may be used to play a game via the arena.
Unmanned aerial vehicle movement via environmental interactions
An arena includes a porous surface through which an airflow is output, thereby providing lift for an unmanned aerial vehicle (UAV) to push the UAV away from the porous surface. The airflow may also provide thrust to push the UAV in a direction that is parallel to the porous surface. The UAV may include one or more propellers that can provide lift, thrust, or both to the UAV. The airflow may be modified over a duration of time to modify lift or thrust to the UAV. The airflow may be modified based on regions of the arena to modify lift or thrust in different regions of the arena. The arena may include a scoreboard to display a score that may be modified as a result of actions undertaken by the UAV. Two or more UAVs may be used to play a game via the arena.
UNMANNED AERIAL VEHICLE MOVEMENT VIA ENVIRONMENTAL AIRFLOW
An arena includes a porous surface through which an airflow is output, thereby providing lift for an unmanned aerial vehicle (UAV) to push the UAV away from the porous surface. The airflow may also provide thrust to push the UAV in a direction that is parallel to the porous surface. The UAV may include one or more propellers that can provide lift, thrust, or both to the UAV. The airflow may be modified over a duration of time to modify lift or thrust to the UAV. The airflow may be modified based on regions of the arena to modify lift or thrust in different regions of the arena. The arena may include a scoreboard to display a score that may be modified as a result of actions undertaken by the UAV. Two or more UAVs may be used to play a game via the arena.
UNMANNED AERIAL VEHICLE MOVEMENT VIA ENVIRONMENTAL INTERACTIONS
An arena includes a porous surface through which an airflow is output, thereby providing lift for an unmanned aerial vehicle (UAV) to push the UAV away from the porous surface. The airflow may also provide thrust to push the UAV in a direction that is parallel to the porous surface. The UAV may include one or more propellers that can provide lift, thrust, or both to the UAV. The airflow may be modified over a duration of time to modify lift or thrust to the UAV. The airflow may be modified based on regions of the arena to modify lift or thrust in different regions of the arena. The arena may include a scoreboard to display a score that may be modified as a result of actions undertaken by the UAV. Two or more UAVs may be used to play a game via the arena.