A63F7/38

Tilting projectile game
10328334 · 2019-06-25 ·

This is an improvement to the tilting projectile game of U.S. Pat. No. 7,543,818 B2, in which the tilting assemblies that connect the paddles to the game's base and allow the paddles to tilt in every direction while preventing the paddles from touching one another, have been strengthened, simplified and made more efficient by replacing relatively complex parts with a single, stronger and simpler piece. By enclosing the space between the paddles and base, this improvement also ensures that players cannot put their fingers between those moving parts when the game is being played, whereas in the game's original design, if a player did not hold the paddles in the proper manner, they could misplace their fingers into that space.

Sports Agility Game
20190118075 · 2019-04-25 ·

A sports agility game for training hand eye coordination includes a base that may be positioned on a support surface. A box is pivotally coupled to the base such that the box is selectively positioned at a selected angle. A plurality of pegs is provided and each of the pegs is selectively inserted into a selected one of the apertures in the box. A ball is provided and the ball is selectively thrown against the box. The ball is comprised of a resiliently compressible material such that the ball bounces from the box. The ball randomly strikes the pegs that are positioned on the box thereby altering an angle of deflection of the ball with respect to the box. In this way the pegs inhibit the user from guessing the angle of deflection of the ball thereby enhancing hand eye coordination.

Integrally-formed finger manipulation skill toy
20190111356 · 2019-04-18 ·

An integrally-formed finger manipulation skill toy having an elongated central shaft and a bell at each end of the shaft, the bells having a width greater than that of the shaft. The toy has cylindrical symmetry about its longitudinal axis and mirror symmetry about a mirror plane through its midpoint to which the longitudinal axis is a normal vector. The contour when viewed in profile along an axis in the mirror plane and through the midpoint has concave regions in the center and convex regions at the ends.

ARCADE GAME
20240245981 · 2024-07-25 ·

An arcade game having a housing that forms an interior compartment containing three lower and three upper platforms and a perforated platform. The three lower platforms are underneath the perforated platform, tilted toward downwardly, and parallel to each other. The perforated platform is horizontal with a plurality of apertures configured to allow a ball to pass through them. Two levers at the front of the housing are pivotally connected to a bracket and mechanically coupled to one of the upper platforms via a cable and pulley. A central connecting rod extends through the center of the three upper platforms with a ball bearing at each point at which the rod passes through the platform. Two rear connecting rods connect the rear corners of the three upper platforms to each other with a ball bearing at each point at which the rear connecting rods extend through the platforms.

ARCADE GAME
20240245981 · 2024-07-25 ·

An arcade game having a housing that forms an interior compartment containing three lower and three upper platforms and a perforated platform. The three lower platforms are underneath the perforated platform, tilted toward downwardly, and parallel to each other. The perforated platform is horizontal with a plurality of apertures configured to allow a ball to pass through them. Two levers at the front of the housing are pivotally connected to a bracket and mechanically coupled to one of the upper platforms via a cable and pulley. A central connecting rod extends through the center of the three upper platforms with a ball bearing at each point at which the rod passes through the platform. Two rear connecting rods connect the rear corners of the three upper platforms to each other with a ball bearing at each point at which the rear connecting rods extend through the platforms.

Tilting projectile game
20180229107 · 2018-08-16 ·

This is an improvement to the tilting projectile game of U.S. Pat. No. 7,543,818 B2, in which the tilting assemblies that connect the paddles to the game's base and allow the paddles to tilt in every direction while preventing the paddles from touching one another, have been strengthened, simplified and made more efficient by replacing relatively complex parts with a single, stronger and simpler piece. By enclosing the space between the paddles and base, this improvement also ensures that players cannot put their fingers between those moving parts when the game is being played, whereas in the game's original design, if a player did not hold the paddles in the proper manner, they could misplace their fingers into that space.

Ticket Redemption Game and Associated Method
20180126258 · 2018-05-10 ·

A ticket redemption game having an upright cabinet. The upright cabinet houses a cylindrical drum which may be rotated through the use of a control by at least one electric motor. In the interior of the cylindrical drum are a plurality of balls. When the drum is rotated, the plurality of balls is moved from a low point to an apex of the cylindrical drum along an interior circumference of the cylindrical drum by the aid of traction elements.

Ticket Redemption Game and Associated Method
20180126258 · 2018-05-10 ·

A ticket redemption game having an upright cabinet. The upright cabinet houses a cylindrical drum which may be rotated through the use of a control by at least one electric motor. In the interior of the cylindrical drum are a plurality of balls. When the drum is rotated, the plurality of balls is moved from a low point to an apex of the cylindrical drum along an interior circumference of the cylindrical drum by the aid of traction elements.

Mechanical assembly for control of multiple orbiting bodies
09943738 · 2018-04-17 · ·

A mechanism allowing the control of multiple orbiting bodies comprising: a bearing surface (306) which may or may not be integral to a handle (300); a rotatable section (308) free to move through 360 degrees upon the bearing; and, attached to the rotatable section, an array of two or more pendulums (314, 316) which are first whirled in coplanar orbits and subsequently, via changes made to the attitude of the axis of the rotatable section, in precessing, non-coplanar, non-chaotic orbits equaling the pendulums in number. The pendulums may be identical or have differing properties of length, weight, or aerodynamics affecting their relative tendencies to precess and may be decorated and incorporate elements which emit light and/or sound. In certain applications some or all of these characteristics of length, weight, and aerodynamics, as well as the visual and auditory components are customizable.

Interactive game with interchangeable game boards
09861885 · 2018-01-09 · ·

An amusement device having a base with a controller, an interchangeable rotatable inclined game board having a plurality of rolling element pathways thereon, and a rolling element that can be introduced onto the interchangeable game board and manipulated by the user through rotation of the controller to move through a plurality of pathways to an exit hole. The exit chute is alignable, by rotation of the game board using the controller, with a gap in a stabilizing ring and an adjacent recess in the base, to enable the gravitationally assisted removal of a rolling element from the play surface to a storage compartment to store the rolling elements that are successfully moved to the exit chute by the user.