Patent classifications
A63F7/38
MANIPULATIVE PUZZLE MAZE
A manipulative puzzle maze is disclosed. The puzzle maze in which a player must pick a solving piece, for example, balls at the start location/s such as peripheral channels and deliver them through a combination of static and moving maze obstacles, such as various pathways and a plurality of gears, to one of several finishing points or home bases. The puzzle maze offers a fun way to develop memory, concentration and logic, can be played in any setting and has high replay value due to different modes of play. The puzzle maze comprises a cog wheel, a base provided with various underflow channels, a rim member, a maze structure, a plurality of gears, and a cover for enclosing the puzzle maze. The maze structure comprises a combination of static and moving maze obstacles such as a plurality of channels and/or passages and openings for forming a maze pattern.
System and method for foosball table implementing playing obstacles
A foosball table system is disclosed that includes a playing surface, a plurality of walls extending upward relative to the playing surface, wherein a plurality of rods extend through a first sidewall of the playing surface through a second sidewall of the playing surface, a first goal on a first end wall of the playing surface, a second goal on a second end wall of the playing surface, the second end wall opposite the first end wall, a first and second set of user input controls, a processor and a non-transitory, computer-readable medium communicatively coupled to the processor and having logic stored thereon that, when executed by the processor, causes performance of operations including receive user input from either of the first set of user input controls or the second set of user input controls, and modifying gameplay of a foosball game currently being played using the foosball table system.
System and method for foosball table implementing playing obstacles
A foosball table system is disclosed that includes a playing surface, a plurality of walls extending upward relative to the playing surface, wherein a plurality of rods extend through a first sidewall of the playing surface through a second sidewall of the playing surface, a first goal on a first end wall of the playing surface, a second goal on a second end wall of the playing surface, the second end wall opposite the first end wall, a first and second set of user input controls, a processor and a non-transitory, computer-readable medium communicatively coupled to the processor and having logic stored thereon that, when executed by the processor, causes performance of operations including receive user input from either of the first set of user input controls or the second set of user input controls, and modifying gameplay of a foosball game currently being played using the foosball table system.
Dual function kaleidoscope
A kaleidoscope has an inside scaffold that allows the kaleidoscope to be used as both a toy and packaging for merchandise. The kaleidoscope preferably has a body with a chamber at one end that includes freely movable ornaments. A cap having an eyehole is configured to matingly close the body. Inside the body, three or more reflective surfaces are positioned at an angle to each other to form a polygon. The scaffold is disposed in the body, surrounded by the reflective surfaces, and has a cross-sectional shape sized and dimensioned to prevent the scaffold from moving or rotating relative to the reflective surfaces. Preferably, the scaffold has a polygonal cross-sectional shape substantially similar to the polygon formed by the reflective surfaces. A product (e.g., a lipstick) can be stored inside the scaffold without being able to move freely inside the kaleidoscope.
Dual function kaleidoscope
A kaleidoscope has an inside scaffold that allows the kaleidoscope to be used as both a toy and packaging for merchandise. The kaleidoscope preferably has a body with a chamber at one end that includes freely movable ornaments. A cap having an eyehole is configured to matingly close the body. Inside the body, three or more reflective surfaces are positioned at an angle to each other to form a polygon. The scaffold is disposed in the body, surrounded by the reflective surfaces, and has a cross-sectional shape sized and dimensioned to prevent the scaffold from moving or rotating relative to the reflective surfaces. Preferably, the scaffold has a polygonal cross-sectional shape substantially similar to the polygon formed by the reflective surfaces. A product (e.g., a lipstick) can be stored inside the scaffold without being able to move freely inside the kaleidoscope.
BALL THROWING GAME MACHINE
Disclosed is a ball throwing game machine in which, when a ball is hit by a hitting device whose hitting force is controlled by a handle, the ball is thrown to fly toward a game operation part and enters the game operation part, and here, a control device, which has received a light emission color signal and a ball entry signal from the game operation part, outputs a score signal to a score display device that corresponds to the light emission color signal from the game operation part to display a predetermined score on the score display device corresponding to the light emission color signal from the game operation part at the time the ball enters.
BALL THROWING GAME MACHINE
Disclosed is a ball throwing game machine in which, when a ball is hit by a hitting device whose hitting force is controlled by a handle, the ball is thrown to fly toward a game operation part and enters the game operation part, and here, a control device, which has received a light emission color signal and a ball entry signal from the game operation part, outputs a score signal to a score display device that corresponds to the light emission color signal from the game operation part to display a predetermined score on the score display device corresponding to the light emission color signal from the game operation part at the time the ball enters.
Ticket redemption game and associated method
A ticket redemption game having an upright cabinet. The upright cabinet houses a cylindrical drum which may be rotated through the use of a control by at least one electric motor. In the interior of the cylindrical drum are a plurality of balls. When the drum is rotated, the plurality of balls is moved from a low point to an apex of the cylindrical drum along an interior circumference of the cylindrical drum by the aid of traction elements.
Ticket redemption game and associated method
A ticket redemption game having an upright cabinet. The upright cabinet houses a cylindrical drum which may be rotated through the use of a control by at least one electric motor. In the interior of the cylindrical drum are a plurality of balls. When the drum is rotated, the plurality of balls is moved from a low point to an apex of the cylindrical drum along an interior circumference of the cylindrical drum by the aid of traction elements.
Tilting projectile game
This is an improvement to the tilting projectile game of U.S. Pat. No. 7,543,818 B2, in which the tilting assemblies that connect the paddles to the game's base and allow the paddles to tilt in every direction while preventing the paddles from touching one another, have been strengthened, simplified and made more efficient by replacing relatively complex parts with a single, stronger and simpler piece. By enclosing the space between the paddles and base, this improvement also ensures that players cannot put their fingers between those moving parts when the game is being played, whereas in the game's original design, if a player did not hold the paddles in the proper manner, they could misplace their fingers into that space.