Patent classifications
A63F9/0291
Screen shooting range and method of playing screen shooting game using artificial intelligence technology
The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.
System and method of marksmanship training utilizing a drone and an optical system
A shooting simulation system and method. The system includes a plurality of firearms. Each firearm is associated with a separate soldier having a man-worn computer, a location device for determining a location of the soldier, an optical system for capturing an image where the captured image provides information on a trajectory of a virtual bullet fired from a shooting firearm, and an orientation device for obtaining the orientation of the firearm when shooting the firearm. Furthermore, the system includes an aerial drone having a camera to capture a second image. The system also includes a shooter/target location resolution module for identifying a valid target and a target image recognition module for determining an impact location where a virtual bullet from the shooting firearm would impact within the captured images and determining if an identified target from the captured images is a hit or a miss.
System and method of assigning a target profile for a simulation shooting system
A shooting simulation system. The shooting system includes a shooting simulation device for targeting a target and a computing device having a processor and a memory. The computing device has a processor and a memory. The memory stores a set of instructions and the processor executes the instructions whereby the instructions determine a target profile based on a current perceived parameter of the targeting of the target. The processor then assigns the determined target profile for use in determining a hit or miss of the targeting of the target by the shooting device.
Gaming tag system
A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.
SCREEN SHOOTING RANGE AND METHOD OF PLAYING SCREEN SHOOTING GAME USING ARTIFICIAL INTELLIGENCE TECHNOLOGY
The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.
System and method of marksmanship training utilizing an optical system
A shooting simulation system and method. The system includes a plurality of firearms. Each firearm is associated with a separate soldier having a man-worn computer, a location device for determining a location of the soldier, an optical system for capturing an image where the captured image provides information on a trajectory of a virtual bullet fired from a shooting firearm, and an orientation device for obtaining the orientation of the firearm when shooting the firearm. The optical system is aligned with a sight of the shooting firearm and captures the image when shooting the firearm. The system also includes a shooter/target location resolution module for identifying a valid target and a target image recognition module for determining an impact location where a virtual bullet from the shooting firearm would impact within the captured image and determining if an identified target from the captured image is a hit or a miss.
Game device
To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.
GAME DEVICE
To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.
Gaming device
The present invention provides a gaming device for playing a game of laser tag. The gaming device includes a controller configured to control and coordinate functions between various components thereof. The gaming device includes an aiming unit configured to generate infrared light signals and a receiver configured to detect the generated infrared light signals. The gaming device includes a targeting unit configured to generate a vibration when the receiver in the targeting unit detects infrared light signals. The gaming device further includes one or more lights configured to indicate one or more states of the aiming unit and targeting unit. The controller is configured to engage the aiming unit and targeting unit in a stealth mode in which the one or more lights are switched off.
Gaming device
The present invention provides a gaining device for playing a game of laser tag. The gaining device includes a controller configured to control and coordinate functions between various components thereof. The gaining device includes an aiming unit configured to generate infrared light signals and a receiver configured to detect the generated infrared light signals. The gaining device includes a targeting unit configured to generate a vibration when the receiver in the targeting unit detects infrared light signals. The gaining device further includes one or more lights configured to indicate one or more states of the aiming unit and targeting unit. The controller is configured to engage the aiming unit and targeting unit in a stealth mode in which the one or more lights are switched off.