A63F9/0468

COLOR VARYING RANDOM EVENT-DETERMINING GAMING OBJECTS

A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.

Dice recognition device and method of recognizing dice
11565171 · 2023-01-31 · ·

The present invention relates to a device for assisting in electronic gaming, the device comprising a scanning device. The scanning device comprises a scanning surface, wherein the scanning surface is arranged for throwing a die or dice thereon, the flatbed scanning device being configured for scanning instantaneously an image of the scanning surface. The device also comprises a processor configured for receiving scanning information regarding the image of the scanning surface upon which a die or dice are thrown and programmed for deriving, based on said image, data regarding the dice thrown. The scanning device comprises a detection system whereby the detection area span by the detection elements is maximally 10% smaller than the area span by the scanning surface.

DEVICE FOR DETERMINING A FACE OF A DICE RESTING ON A SURFACE ALLOWING AN OPTICAL SIGNAL TO PASS
20230026384 · 2023-01-26 · ·

A device for determining a face of a dice resting on a surface allowing an optical signal to pass, the dice being composed of a plurality of faces each including a visual marking uniquely identifying the face, and the device including: illumination means for illuminating a face of a dice through the surface, the illumination means being placed under the surface and oriented in the direction of the surface, the illumination means including a plurality of optical signal sources disposed at various positions under the surface; means for acquiring at least one image of the optical signals reflected by the face of the dice resting on the surface, the acquisition means being placed under the surface and being facing the surface; and an analysis unit including means for processing the image to determine the face of the dice resting on the surface allowing the optical signal to pass.

Interactive environment with virtual environment space scanning

An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.

SYSTEM FOR REDUCING THE CONSUMPTION OF AN ELECTRONIC DIE
20220379194 · 2022-12-01 ·

The object of the present invention relates to an optimized energy management system of the hardware of electronic RF dice and for the efficient coordination of the same with remote terminals such as, for example, a PC, a tablet, a smartphone or a gaining console and can be conveniently used to significantly reduce the energy consumption of said electronic dice and increase the operating autonomy thereof while also allowing the use of smaller batteries. The proposed solution exploits the standard hardware implemented on the electronic board of said electronic RF dice, allowing to significantly improve the energy performance thereof and, consequently, increasing the life of the attached battery, through a management system of the energy-consuming components of said hardware and, in particular, of the microcontroller and accelerometer installed on said electronic board. The aforementioned system for reducing the consumption of an electronic game die is characterized by: Four different operating modes, i.e., four different activation levels of the hardware components and in particular of the microcontroller and accelerometer. Two different activation thresholds, which can be set and updated dynamically, detected by the accelerometer and aimed at activating the different hardware components and adjusting the transition between said operating modes. Means for the bidirectional transmission, by radio, of data to/from remote game devices, able to detect the active presence of said remote terminals and, particularly, whether or not the data sent has been received. Means for dynamically adapting the parameters of the four aforementioned operating modes and the two activation thresholds to the different use situations of the die, i.e., to different environmental and game conditions.

System and method for an interactive board game
11612805 · 2023-03-28 · ·

The present invention relates to an interactive board game system and method composed of game equipment. The present invention further comprises a board game management device (PL) having a touch screen (Ec) comprising a plurality of antennas, several antennas (Ant1a, Ant1b, Ant1c to Ant8a, Ant8b, Ant8c) disposed at the periphery of the board game management device, each item of game equipment (Ca1, Ca2, Ca3, Ca4, Ca5, Ca6, P1, P2, P3, P4, De) comprises at least one radio-identification tag that is activated by an antenna of the board game management device when the equipment is in a zone comprising the antenna and which in response delivers a signal received by the antenna and transferred to the board game management device, and the board game management device comprises a means (Ce) for displaying information to the players of the board game that changes according to the placement of the game equipment on the screen or in the vicinity of the antennas disposed at the periphery.

AN AUTOMATED GAMING ARRANGEMENT

The present disclosure generally relates to an automated gaming arrangement, specifically provided with means for reducing the need of continuous human surveillance. The present disclosure also relates to a corresponding method for operating such a gaming arrangement and a thereto related computer program product.

Electromechanical apparatus, system, and method for generating true random numbers
11474790 · 2022-10-18 · ·

An apparatus generates truly random numbers. The apparatus includes a container that is at least partially filled with a fluid (e.g., water or air). The apparatus also includes objects (e.g., dice) suspended freely in the fluid. The apparatus includes agitators configured to stir the fluid, and cameras configured to capture images of the objects. When the agitators stir the fluid, the objects move freely (e.g., move with the created currents) in the fluid in the container. The apparatus also includes a random number generation circuit coupled to the cameras. The random number generation circuit is configured to generate random numbers based on the images captured by the cameras.

GAMING SYSTEMS AND METHODS HAVING AUTOMATED DICE FEATURES
20230068526 · 2023-03-02 ·

A gaming system comprises a gaming controller for conducting a first and second dice game, a display device to present the dice games, a plurality of dice, and one or more automated dice units (ADUs) to house and shake the dice to generate a dice outcome. The gaming controllers are configured to detect, via at least one sensor in response to generating the dice outcome, outcome indicia for each die, identify a first set of dice and a second set of dice at least partially different from the first set, translate the detected outcome indicia of the first set into outcome values for a first game outcome of the first dice game and the detected outcome indicia of the second set into outcome values for a second game outcome of the second dice game, and cause the display device to present the game outcomes.

INTERACTIVE ENVIRONMENT WITH VIRTUAL ENVIRONMENT SPACE SCANNING

An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.