Patent classifications
A63F9/0611
COLLABORATIVE IMAGE SYNTHESIS FROM THREE DIMENSIONAL CUBES
A method of gradually revealing an image using cube puzzles is provided. A first image is divided into a plurality of blocks. Each block can have one or more arbitrary colors. A second image is then generated from the first image where each block of the second image corresponds to one or more blocks of the first image. The blocks of the second image are unicolor blocks with colors that are selected from one of the six colors of a cube puzzle. Groups of adjacent blocks of the second image with the same number of rows and columns as the sides of the cube puzzles are assigned to participants to match to the color of the blocks on the sides of their cube puzzles. Once each participant matches the colors of an assigned region on a side of the corresponding cube puzzle, the matched region is reveled to all participants.
Educational game box
A game box for storing game properties and for single-player or two-player game, comprises a first box body, comprising a first base and a first building block base, the first base is provided with a first holding space, the first building block base covers the top of the first base, both ends of rear side are pin connected to both ends of rear side of the first base; an inserting holder, arranged at one end of the first box body, and there is a slot in the top surface of the inserting holder; at least one card, which can be inserted into the slot, and a pattern is printed on the surface of the card; and a first building block set, which can be laid in the locating recess holes of the first building block base.
Collaborative image synthesis from three dimensional cubes
A method of gradually revealing an image using cube puzzles is provided. A first image is divided into a plurality of blocks. Each block can have one or more arbitrary colors. A second image is then generated from the first image where each block of the second image corresponds to one or more blocks of the first image. The blocks of the second image are unicolor blocks with colors that are selected from one of the six colors of a cube puzzle. Groups of adjacent blocks of the second image with the same number of rows and columns as the sides of the cube puzzles are assigned to participants to match to the color of the blocks on the sides of their cube puzzles. Once each participant matches the colors of an assigned region on a side of the corresponding cube puzzle, the matched region is reveled to all participants.
HOUSEHOLD TASK MANAGEMENT GAME AND METHOD THEREFOR
A household task management game includes a set of household task cards, a set of identification cards, a set of reward cards, and a set of consequence cards. Each of the household task cards lists a different household task. Each of the identification cards has an identification side that includes an erasable surface on which information is to be temporarily written, which information includes a name of a child and at least one household task drawn randomly from the set of household task cards with an expected due date of completion. Each of the reward cards lists a different pleasant experience for a child to be randomly drawn as a reward for completing at least one randomly drawn household task. Each of the consequence cards lists a different unpleasant experience for a child to be randomly drawn as a consequence for not completing a randomly drawn household task.