Patent classifications
A63F9/14
MARBLE RACING GAME
A racing game comprising track modules formed from flat sheet material manipulated into three-dimensional track segments or modules, rigidified connectors to connect the track modules and specialized track accessories to form a modular racing track to race spherical objects. Racing track assemblies include elevated, helically-coiled assemblies that mimic Christmas tree shapes.
MARBLE RACING GAME
A racing game comprising track modules formed from flat sheet material manipulated into three-dimensional track segments or modules, rigidified connectors to connect the track modules and specialized track accessories to form a modular racing track to race spherical objects. Racing track assemblies include elevated, helically-coiled assemblies that mimic Christmas tree shapes.
Alstonish Railway System
A multilayer track board includes two tracks overlaid on each other in various patterns including an oval, a rectangle, a figure eight, a circle, and other various and popular track geometries. Props for various and popular imaginary and real city park scapes are included. Lights, trees, park benches, landscapes, buildings, bridges, railings, curb and gutter, etc are also included both for functional and for esthetic purposes. Digital and mechanical counters are included on the tracks at various and multiple points in order to track the race and chase of a vehicle on one track in relation to a vehicle on the other track. This prevents a hunch up of the vehicles on a one level track when one vehicle is faster or slower than the other one.
Game program, game controlling method, and information processing apparatus
A game program causes a computer to set, if it is determined that a point based on a first action of the character of each of an own player and another player is greater than or equal to a predetermined value, a specific period from a time when an instruction to input a second action has been first accepted from the own player or the other player as a cooperation accepting period, to accept the instruction to input the second action up to a maximum number of times set for each cooperation player from a cooperation player other than the player who has instructed input of the second action, among the own player and the other player, during the cooperation accepting period, and to vary an effect of the second action in accordance with the number of times of the instruction to input the second action.
Toy
A toy for use by at least two operators, the toy having an actuator for manipulation by each operator and a fluid reservoir, each actuator being operable to prime the fluid within the reservoir and to alter the direction of fluid flow so that actuation by a first operator may cause fluid to jet towards the second operator and vice versa.
Toy
A toy for use by at least two operators, the toy having an actuator for manipulation by each operator and a fluid reservoir, each actuator being operable to prime the fluid within the reservoir and to alter the direction of fluid flow so that actuation by a first operator may cause fluid to jet towards the second operator and vice versa.
System and method for gaming based upon intermediate points in a race event
Systems and methods related to gaming based on the results at intervals of a race. Other embodiments are disclosed.
System and method for gaming based upon intermediate points in a race event
Systems and methods related to gaming based on the results at intervals of a race. Other embodiments are disclosed.
Process of a cart racing game with a buildable toy track to play manually
A cart racing game with rules that takes place in a racetrack toy, where track sections let carts go off track very easily at curves, unless containment barriers are added. As in cities, we shouldn't track off or turn around and there are traffic signs we must obey or get a penalty, going back. The first to cross the final goal will be the winner. The game set also incorporates accessories such as containment barriers, supports for a bridge or a second level and tunnels; these allow you to equip the track, while at the same time they allow you to comply with the rules or objectives of the road signs. Other figures give its holders defensive or offensive options that only may be used once and each player may acquire by throwing them off the track or opening its case, making the competition even more entertaining.
Process of a cart racing game with a buildable toy track to play manually
A cart racing game with rules that takes place in a racetrack toy, where track sections let carts go off track very easily at curves, unless containment barriers are added. As in cities, we shouldn't track off or turn around and there are traffic signs we must obey or get a penalty, going back. The first to cross the final goal will be the winner. The game set also incorporates accessories such as containment barriers, supports for a bridge or a second level and tunnels; these allow you to equip the track, while at the same time they allow you to comply with the rules or objectives of the road signs. Other figures give its holders defensive or offensive options that only may be used once and each player may acquire by throwing them off the track or opening its case, making the competition even more entertaining.