Patent classifications
E04F2015/02066
Tiled floor assembly and components
A suspended timber frame deck comprising a timber frame of interconnected timber beams. Tiles are located on top of the beams indirectly at at least two locations by a tile support pad located between the tile and an underlying timber beam. Each pad includes a protrusion located in a hole of the timber beam to register therewith to the timber beam and registered to the tile to help locate the tile to the timber beam and help prevent the tile from sliding over the timber beam.
Deck system and methods of installing a deck
A deck system is provided. The deck system includes a joining strip comprising a first strip connector having a first connector tongue and first connector groove. A plank removably and pressureably is coupled to the first connector, the plank comprising a first plank connector coupled to the plank body, the first plank connector comprising a first plank tongue configured to removably couple to the first connector groove and comprising a first plank groove configured to removably couple to the first connector tongue. A first plank leg is coupled to the first plank connector and comprising an inner channel and an outer channel configured in flow communication with the inner channel, wherein at least one of the inner channel and the outer channel is configured to direct any fluid seepage from the joining strip and the plank away from the joining strip and the plank.
System, method and apparatus for attic rafter extension for storage
A support structure may have a base having surfaces including a top, a bottom, a front, a rear and sides. A first top slot may be formed in the top and may extend at least partially between the front and the rear. A second top slot may be formed in the top and may extend at least partially between the sides. In addition, a bottom slot may be formed in the bottom. A system for attic storage can include an attic having attic joists. A plurality of support structures, each comprising a base, may be mounted to the attic joists. At least two conventional lumber studs may be included and may extend between adjacent ones of the bases. In addition, a plurality of lumber panels may be mounted to at least one of the bases and the lumber studs.
Composite flooring system and method for installation over semi-rigid substrate
A composite flooring system, and method of manufacture, including a multi-element flooring diaphragm including a plurality of self-spacing surface elements mounted above a semi-rigid substrate surface using a plurality of flexible adhesive support cushions that define an air space between the multi-element flooring diaphragm and the semi-rigid substrate surface, wherein outer edge surfaces of the self-spacing surface elements are beveled and flexible surface joints of v-shaped cross-section formed between abutting self-spacing surface elements, and wherein the combination of rigid or semi-rigid self-spacing surface elements and the flexible surface joints form a substantially waterproof diaphragm as a finished surface.
Flooring board spacing assembly
A flooring board spacing assembly including an elongate platform member locatable on a flooring joist, the platform member having a plurality of first spacers evenly spaced at regular intervals along the length of the platform member, wherein, in use each of the first spacers separates adjacent flooring boards located on the platform member and forms a predetermined space between the adjacent flooring boards.
System and method for haptic mapping of a configurable virtual reality environment
A method for providing a configurable virtual reality environment comprises receiving virtual reality world implementation data that describes locations of structures within a virtual reality world from a customer at an input interface. The virtual reality world implementation data is mapped to a physical plan describing a physical implementation of the structures within the virtual reality world using a mapping controller. The physical plan provides indexing and reference points with respect to the physical implementation of the structures in the virtual reality word enabling the physical plan to define the structures in the real world using the mapping controller. Configurable hardware components necessary to build the physical implementation of the structures in the virtual reality world are determined responsive to the physical plan and a listing of available configurable hardware using a parts list controller. A parts list of the configurable hardware components necessary to build the physical implementation of the structures of the virtual reality world is generated using the parts list controller responsive to the determination. The customer is provided with the physical plan describing the physical implementation of the structures within the virtual reality world, the parts list and the configurable hardware components needed to build the physical plan.
METHOD FOR PREVENTING USER COLLISION WHILE PLAYING IN A VIRTUAL REALITY ENVIRONMENT
A system for generating a virtual reality environment includes a mocap suit having a plurality of sensors for generating at least one mocap suit output responsive to movement of an individual within the mocap suit within the virtual reality environment. At least one virtual reality player headset generates at least one virtual reality headset output responsive to actions of a player within the virtual reality environment. A virtual reality controller receives the at least one mocap suit output and the at least one virtual reality headset output and generates the virtual reality environment for display in the at least one virtual reality player headset. The virtual reality controller selectively generates an avatar associated with the mocap suit responsive to the at least one mocap suit output. The avatar being selectively inserted into the virtual reality world responsive to a first input and selectively removed from the virtual reality environment responsive to a second input.
METHOD FOR PREVENTING USER COLLISION WHILE PLAYING IN A VIRTUAL REALITY ENVIRONMENT
A method for preventing collisions in a physical environment for multiple players playing in a virtual reality environment comprises creating a plurality of virtual reality areas with respect to a physical environment. Each of the plurality of players are established as an active player in one of the plurality of virtual reality areas. Each of the plurality of players have an active player avatar mapped into a single virtual reality area of the plurality of virtual reality areas. Each of the plurality of players have a non-active player avatar mapped into each of the plurality of virtual reality areas where the user does not have an active player avatar. The active player avatars and the non-active player avatars are displayed in each of the plurality of virtual reality areas. A single avatar is present in each of the plurality of virtual reality areas for each of the plurality of players.
SYSTEM AND METHOD FOR CONTROLLING MULTIPLE USER GROUPS WITHIN A SINGLE VIRTUAL REALITY PLAY AREA
A system for controlling player movement within a fixed virtual reality play area includes a plurality of panels defining an X by Y virtual reality play area, a transport area associated with the X by Y virtual reality play area and a virtual reality system. The virtual reality system displays a virtual reality environment to players. The virtual reality system divides the X by Y virtual reality play area defined by the plurality of panels into a plurality of virtual reality environment play areas. Each of the plurality of virtual reality environment areas comprises a portion of the virtual reality play area. The virtual reality system associates a first virtual reality player group with a first virtual reality environment play area of the plurality of virtual reality environment play areas and associates a second virtual reality player group with a second virtual reality environment play area of the plurality of virtual reality environment play areas. The first and second virtual reality player groups include at least one player member. The virtual reality system determines if the second virtual reality environment play area has been vacated by the second virtual reality player group. If the second virtual reality player group has not vacated the second virtual reality environment play area, the virtual reality system prevents entry of the first virtual reality player group into the second virtual reality environment play area from the first virtual reality environment play area. If the second virtual reality player group has vacated the second virtual reality environment play area, the virtual reality system enables entry of the first virtual reality player group into the second virtual reality environment play area from the first virtual reality environment play area.
SYSTEM AND METHOD FOR CONTROLLING PLAYER MOVEMENT WITHIN A VIRTUAL REALITY ENVIRONMENT
A method for controlling player movement within a virtual reality environment involves locating a position of a player within the virtual reality environment. It is then determined if the player is in a desired position within the virtual reality environment. A positive visual indicator is generated to the player if the player is located in the desired position. A negative visual indicator is generated to the player if the player is not located in the desired position.