Patent classifications
F41G3/2611
PORTABLE DRY FIRE PRACTICE SHOOTING SYSTEM
A portable dry fire practice shooting system includes a first base supporting a target. A second base is associated with the first base such that the distance between the first base and the second base can be selectively adjusted. The second base includes a portable electronic device retaining mechanism for holding a portable electronic device on the first base so as to align a camera of the portable electronic device with the target. A software application downloaded onto the portable electronic device utilizes the camera of the portable electronic device to detect light spots reflecting from the target.
System and method of marksmanship training utilizing an optical system
A shooting simulation system and method. The system includes a plurality of firearms. Each firearm is associated with a separate soldier having a man-worn computer, a location device for determining a location of the soldier, an optical system for capturing an image where the captured image provides information on a trajectory of a virtual bullet fired from a shooting firearm, and an orientation device for obtaining the orientation of the firearm when shooting the firearm. The optical system is aligned with a sight of the shooting firearm and captures the image when shooting the firearm. The system also includes a shooter/target location resolution module for identifying a valid target and a target image recognition module for determining an impact location where a virtual bullet from the shooting firearm would impact within the captured image and determining if an identified target from the captured image is a hit or a miss.
Simulation device and a method for facilitating simulation of a shot from a weapon
The present invention relates to a method 300 for facilitating simulation of a shot from a weapon, wherein the weapon is equipped with a laser device which works on the time-of-flight principle. The method comprises the step 310 of receiving an emitted coded laser pulse sequence from the weapon by a simulation device. The method further comprises the step 350 of transferring a returned coded pulse sequence which corresponds to the emitted coded laser pulse sequence back to the weapon by the simulation device. The simulation device is a range simulation device. The method further comprises the step of delaying 330 said transferring in relation to said receiving so that said delay is perceived by said weapon as a longer travel time of the emitted coded laser pulse sequence and the returned coded pulse sequence, respectively. The method further relates to a simulation device.
Systems and methods for shooting simulation and training
Provided herein are systems and methods for shooting simulation of a target with a projectile. More particularly, the invention relates to virtual reality optical projection systems to monitor and simulate shooting.
Real time aiming assembly
A real time aiming assembly includes a firearm that has a barrel and a grip. A firearm motion sensor is integrated into the firearm and the firearm motion sensor is calibrated to sense a firing axis of the barrel to determine the target of the firearm. A pair of glasses is wearable on a user's face and a glasses motion sensor is integrated into the pair of glasses. The glasses motion sensor is calibrated to sense a viewing axis of the pair of glasses to determine the line of the user. A display unit is integrated into the glasses and the display unit is in communication with the glasses motion sensor. The display unit projects a dot onto a respective one of the lenses to display precisely where the bullet fired from the firearm will strike.
Real Time Aiming Assembly
A real time aiming assembly includes a firearm that has a barrel and a grip. A firearm motion sensor is integrated into the firearm and the firearm motion sensor is calibrated to sense a firing axis of the barrel to determine the target of the firearm. A pair of glasses is wearable on a user's face and a glasses motion sensor is integrated into the pair of glasses. The glasses motion sensor is calibrated to sense a viewing axis of the pair of glasses to determine the line of the user. A display unit is integrated into the glasses and the display unit is in communication with the glasses motion sensor. The display unit projects a dot onto a respective one of the lenses to display precisely where the bullet fired from the firearm will strike.
A SIGHT-ASSIST SYSTEM FOR A FIREARM, AND RELATED METHODS AND COMPONENTS
A system for assisting one's vision while aiming a firearm, includes a scope (but may also not include a scope) that is operable to capture light from an object downfield, and an optical collar that is operable to divert some or all of the light captured, and generate an image of the object. The scope has a first end and a second end. The first end captures light from the object located downfield from the first end, and looking through the second end, one receives the light captured by the first end, and generates an image of the object from the captured light. The optical collar includes a camera operable to generate an image from light that the camera receives, a beam-splitter optically aligned with the second end of the scope and operable to reflect a portion of the light captured by the scope's first end toward the camera, and a display operable to show the image generated by the camera from the light that the camera receives.
INTERCHANGEABLE RIFLE SCOPE DEVICES FOR DISPLAYING VIRTUAL SHOOTING TARGETS THEREON
Shooting scopes displaying virtual shooting targets are envisaged. When a virtual shooting target is visualized and shot using the shooting scope attached to a firearm, a pre-programmed computer-based processing element cooperating with the shooting scope determines a theoretical gunshot trajectory based on the position and orientation of the corresponding firearm. The processing element correlates the theoretical gunshot trajectory with the information indicative of the positioning of the virtual shooting target and thereby determines the accuracy with which the virtual gunshot was fired. The processing element also determines the shooter's consistency based on the proximity between the points of impact for a predetermined number of shots fired by the shooter and the center of the virtual shooting target. Basis the shooter's accuracy and consistency, the complexity associated with the virtual shooting targets are varied, and such virtual shooting targets having varying complexities are presented to the shooter for target shooting practice.
ANALYSIS OF SKEET TARGET BREAKAGE
An example shot tracking system may perform receiving, by a shot analysis module, a shot recoil signal from a shot tracking device, obtaining, by the shot analysis module, a density of pellets at a clay target position and a pellet velocity, calculating, by the shot analysis module, a probability of the pellets striking the clay target based on the density of the pellets, computing, by the shot analysis module, a probability of a breakage of the clay target based on the pellet velocity and the probability of the pellets striking the clay target, and providing the probability of breakage to a display device to be rendered to a user.
Firearm Training Systems and Methods
An imaging device captured images of a scene that includes at least one shooter. Each shooter of the at least one shooter operates an associated firearm to discharge one or more projectile. A positioning mechanism positions an infrared filter in and out of a path between the imaging device and the scene. A processing system processes images of the scene when the infrared filter is positioned in the path to detect projectile discharges in response to each shooter of the at least one shooter firing the associated firearm. The processing system processes images of the scene captured when the infrared filter is positioned out of the path to identify, for each detected projectile discharge, a shooter of the at least one shooter that is associated with the detected projectile discharge.