Patent classifications
G02B2027/0134
SYSTEM AND METHOD FOR ENHANCING VISUAL ACUITY
A head wearable display system comprising a target object detection module receiving multiple image pixels of a first portion and a second portion of a target object, and the corresponding depths; a first light emitter emitting multiple first-eye light signals to display a first-eye virtual image of the first portion and the second portion of the target object for a viewer; a first light direction modifier for respectively varying a light direction of each of the multiple first-eye light signals emitted from the first light emitter; a first collimator; a first combiner, for redirecting and converging the multiple first-eye light signals towards a first eye of the viewer. The first-eye virtual image of the first portion of the target object in a first field of view has a greater number of the multiple first-eye light signals per degree than that of the first-eye virtual image of the second portion of the target object in a second field of view.
Systems, methods, and media for displaying interactive augmented reality presentations
Systems, methods, and media for displaying interactive augmented reality presentations are provided. In some embodiments, a system comprises: a plurality of head mounted displays, a first head mounted display comprising a transparent display; and at least one processor, wherein the at least one processor is programmed to: determine that a first physical location of a plurality of physical locations in a physical environment of the head mounted display is located closest to the head mounted display; receive first content comprising a first three dimensional model; receive second content comprising a second three dimensional model; present, using the transparent display, a first view of the first three dimensional model at a first time; and present, using the transparent display, a first view of the second three dimensional model at a second time subsequent to the first time based one or more instructions received from a server.
Head mounted display apparatus
The occlusion is faithfully expressed even in the binocular vision in the AR display by a head mounted display apparatus or the like. A head mounted display apparatus 10 includes a lens 12, a lens 13, a camera 14, a camera 15, and a control processor 16. A CG image for a right eye is displayed on the lens 12. A CG image for a left eye is displayed on the lens 13. The camera 14 captures an image for the right eye. The camera 15 captures an image for the left eye. The control processor 16 generates the CG image for the right eye in which occlusion at the time of seeing by the right eye is expressed and the CG image for the left eye in which occlusion at the time of seeing by the left eye is expressed, based on the images captured by the cameras 14 and 15 and projects the generated CG image for the right eye and CG image for the left eye onto the lenses 12 and 13. A center of a lens of the camera 14 is provided at the same position as a center of the lens 12. A center of a lens of the camera 15 is provided at the same position as a center of the lens 13.
NEAR-EYE DISPLAY DEVICE
A near-eye display device, including: a display screen (1) used for image display; an imaging lens (2) located at a light emission side of the display screen (1) and used for imaging a displayed image of the display screen (1); a flat plate (3) located on the side of the imaging lens (2) facing away from the display screen (1) and obliquely arranged relative to the optical axis of the imaging lens (2); a phase retardation layer (4) located on the side of the flat plate (3) facing the imaging lens (2); a polarization beam-splitting layer (5) located between the phase retardation layer (4) and the flat plate (3); a polarizing layer (6) located between the polarization splitting layer (5) and the flat plate (3); and a curved mirror (7).
3D MAPPING IN 2D SCANNING DISPLAY
A wearable display device includes a light source, a beam scanner, a pupil-replicating lightguide, and a detector. The light source is configured to emit an image beam and a ranging beam. The beam scanner co-scans both beams. The image beam is used to form an image in angular domain for displaying to a user of the wearable display device, and a ranging beam is used to scan outside environment at the same time. Light reflected from objects in the outside environment is detected by the detector, and a 3D map of the outside environment is built using time-of-flight measurements of the reflected signal and/or triangulation. For triangulation measurements, the detector may include a digital camera.
HEAD-UP DISPLAY APPARATUS
A head-up display apparatus is disclosed. The head-up display apparatus according to one embodiment of the present invention comprises: a display panel; a stereoscopic image filter; and a mirror. The display panel includes a first region in which a first image is displayed and a second region in which a second image is displayed, and the stereoscopic image filter is configured to convert the first image into a stereoscopic image. In an embodiment of the present invention, the first image displayed on the display panel is warped and displayed, thereby preventing distortion of the stereoscopic image when projected on a windshield.
Virtually modeling clothing based on 3D models of customers
Three-dimensional models (or avatars) may be defined based on imaging data captured from a customer. The avatars may be based on a virtual mannequin having one or more dimensions in common with the customer, a body template corresponding to the customer, or imaging data captured from the customer. The avatars are displayed on displays or in user interfaces and used for any purpose, such as to depict how clothing will appear or behave while being worn by a customer alone or with other clothing. Customers may drag-and-drop images of clothing onto the avatars. One or more of the avatars may be displayed on any display, such as a monitor or a virtual reality headset, which may depict the avatars in a static or dynamic mode. Images of avatars and clothing may be used to generate print catalogs depicting the appearance or behavior of the clothing while worn by the customer.
ADVANCED REFRACTIVE OPTICS FOR IMMERSIVE VIRTUAL REALITY
A display device has a display, operable to generate a real image, and an optical system, comprising one or more lenslets, arranged to generate a virtual sub-image from a partial real image on the display, by each lenslet projecting light from the display to an eye position. The sub-images combine to form a virtual image viewable from the eye position. At least one lenslet is symmetric with respect to a plane, and the display surface is cylindrical with its axis perpendicular to that plane.
HEAD MOUNTED DEVICE
The present invention provides a head mounted device. Said head mounted device includes a visual reality helmet (1), a control section (2), a transmission line (4) and a head band portion. Said visual reality helmet (1) includes a mask proximate to user's face and a display screen in front of the mask. The control section (2) is connected with the visual reality helmet (1) as a whole via the transmission line (4), in order to control the operation of the head mounted device. The head band portion is intended to mount this visual reality helmet (1) onto the head of a user. By providing a control section (2) to be connected with the visual reality helmet (1), the head mounted device disclosed herein does not need to connect with other peripheral devices and thus enhance the portability and the compatibility thereof. In preferred embodiments, by providing a microphone (10) and a camera module so as to enhance the man-machine interaction capability of the head mounted device; by providing an earphone seat (3) on the transmission line (4), and by providing a rotatable head band (6) and an adjusting head band which are detachable and adjustable, the comfort of wearing this head mounted device is improved.
WRAPAROUND INTERFACE LAYOUT METHOD, CONTENT SWITCHING METHOD UNDER THREE-DIMENSIONAL IMMERSIVE ENVIRONMENT, AND LIST SWITCHING METHOD
The present disclosure discloses a wraparound interface layout method, which adopts a user-centered wraparound layout in a stereo space, thus more display objects are available for the layout, and the expansibility is better; by clearly presenting the display objects located in a user's sight line to the user, main content in the interface is effectively highlighted, so that the user finds the sense of presence, and a better user experience is achieved; in addition, the distances from the display objects to the human eyes are corrected, which avoids the undesirable display effect that the objects close to the user are visually larger and the objects far away from the user are visually smaller, and provides a more comfortable viewing experience. The present disclosure discloses a content switching method and a list switching method under a three-dimensional immersive environment, which sufficiently utilizes spatial characteristics under the three-dimensional immersive environment, a content to be presented is divided into a plurality of content units, and only display the current content unit or the current list within the scope of the user's sight line, thereby effectively highlighting the content to be displayed, visually improving the sense of space, and enhancing the user's three-dimensional immersive experience. Moreover, the user's switching operation is simplified, thus through a very simple action within a narrow range, the user can complete the content switching or the list switching, and enjoy a smooth and accurate switching experience.