Patent classifications
G06F2212/15
SYSTEM AND METHOD FOR USING A MOBILE DEVICE AS AN INPUT DEVICE FOR SURVEYS AT A LIVE EVENT
A method is provided for interacting with audience members in an event, each of the potential attendees having available thereto a unique identifier. The method comprises creating, for an attendee, a unique ID (UID) on a mobile wireless device (MWD) by the steps of inputting to the MWD one of the unique identifiers, combining the obtained unique identifier with a UID time stamp at the time of creation of the UID; receiving with a server on a first wireless channel communications from the MWD; registering the UID at the physical location of the event; generating a visual query; displaying on the MWD response indicators; receiving at the server from the registered attendee a response, to the query over the first wireless channel; and storing in a database on the server the received response in association with the displayed query.
Method and system for optimal allocation, processing and caching of big data sets in a computer hardware accelerator
The system and method described features mechanisms from a big data analytics platform that provides the performance and energy benefits of integrated acceleration circuits such as field programmable gate arrays (FPGA), application specific integrated circuits (ASIC) or custom circuits without sacrificing the ease of developing applications on distributed cluster-computing frameworks like Apache Spark.
System and method for using a mobile device as an input device for surveys at a live event
A method is provided for interacting with audience members in an event, each of the potential attendees having available thereto a unique identifier. The method comprises creating, for an attendee, a unique ID (UID) on a mobile wireless device (MWD) by the steps of inputting to the MWD one of the unique identifiers, combining the obtained unique identifier with a UID time stamp at the time of creation of the UID; receiving with a server on a first wireless channel communications from the MWD; registering the UID at the physical location of the event; generating a visual query; displaying on the MWD response indicators; receiving at the server from the registered attendee a response, to the query over the first wireless channel; and storing in a database on the server the received response in association with the displayed query.
Method and system for processing big data
The system and method described features mechanisms from a big data analytics platform that provides the performance and energy benefits of integrated acceleration circuits such as field programmable gate arrays (FPGA), application specific integrated circuits (ASIC) or custom circuits without sacrificing the ease of developing applications on distributed cluster-computing frameworks like Apache Spark.
PROTECT CLOUD OBJECTS FROM ATTACKS
A lock is applied automatically without any user involvement, to each of one or more data objects stored by the data processing system. Each of the one or more locks prevent deletion, by any user, of the one or more data objects within a predetermined time frame. A cloud garbage collector marks the one or more data objects for a) deletion, or b) for lock extension, the garbage collector scheduled to run periodically at a period that is less than the predetermined time frame. The deletion or the lock extension is executed for the one or more data objects, based on marks by the garbage collector. Other embodiments are described and claimed.
Method and system for improved performance of a video game engine
Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS) are described herein. In accordance with an embodiment, the ECS creates and uses entities, to represent game objects, which are constructed entirely using value data types. The ECS constructs the entities within a memory in a densely packed linear way, and whereby the ECS constantly monitors (e.g., during game play) objects within a game and adjusts the entity distribution within the memory so that a maximum density of memory usage is maintained in real time as the game is being played.
SYSTEM AND METHOD FOR USING A MOBILE DEVICE AS AN INPUT DEVICE FOR SURVEYS AT A LIVE EVENT
A method is provided for interacting with audience members in an event, each of the potential attendees having available thereto a unique identifier. The method comprises creating, for an attendee, a unique ID (UID) on a mobile wireless device (MWD) by the steps of inputting to the MWD one of the unique identifiers, combining the obtained unique identifier with a UID time stamp at the time of creation of the UID; receiving with a server on a first wireless channel communications from the MWD; registering the UID at the physical location of the event; generating a visual query; displaying on the MWD response indicators; receiving at the server from the registered attendee a response, to the query over the first wireless channel; and storing in a database on the server the received response in association with the displayed query.
Input/output translation lookaside buffer (IOTLB) quality of service (QoS)
Embodiments of the present disclosure may be related to an electronic device that includes a root complex; and a processor coupled with the root complex. The root complex may identify a first direct memory access (DMA) transaction and a second DMA transaction respectively related to a first task and a second task of a device communicatively coupled with the root complex through an input/output (I/O) fabric. The root complex may further cache a first memory translation related to the first DMA transaction in a first micro translation lookaside buffer (uTLB) of the root complex. The root complex may further cache a second memory translation related to the second DMA transaction in a second uTLB of the root complex. Other embodiments may be described and/or claimed.
System and method for using a mobile device as an input device for surveys at a live event
A method is provided for interacting with audience members in an event, each of the potential attendees having available thereto a unique identifier. The method comprises creating, for an attendee, a unique ID (UID) on a mobile wireless device (MWD) by the steps of inputting to the MWD one of the unique identifiers, combining the obtained unique identifier with a UID time stamp at the time of creation of the UID; receiving with a server on a first wireless channel communications from the MWD; registering the UID at the physical location of the event; generating a visual query; displaying on the MWD response indicators; receiving at the server from the registered attendee a response, to the query over the first wireless channel; and storing in a database on the server the received response in association with the displayed query.
METHOD AND SYSTEM FOR IMPROVED PERFORMANCE OF A VIDEO GAME ENGINE
Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS) are described herein. In accordance with an embodiment, the ECS creates and uses entities, to represent game objects, which are constructed entirely using value data types. The ECS constructs the entities within a memory in a densely packed linear way, and whereby the ECS constantly monitors (e.g., during game play) objects within a game and adjusts the entity distribution within the memory so that a maximum density of memory usage is maintained in real time as the game is being played.