Patent classifications
G06K19/06103
Device and its use for creation, output and management of 2D barcodes with embedded images
Provided is a Device a System, applications and an associated Ecosystem for the consistent and reliable production, creation, generation, management and utilization of two-dimensional (‘2D’) barcodes (‘Codes’) featuring embedded Images, designating the alignment position and alignment size of the embedding Images in 2D Codes and enabling the corresponding outputted Code files by the Device System to be downloaded and or showcased digitally within all forms of digital advertising, media, television, mobile telephony and the world wide web as well as integrated with the production processes for consumer products and packaged goods, printed products, merchandise and other items featuring such 2D Codes creating a public telecommunications platform and or private intranet services featuring a searchable database, directory and or registry of the 2D Codes with embedded Images that have been created by, produced by and outputted by the Device or System.
INFORMATION MANAGEMENT SYSTEM, INFORMATION MANAGEMENT METHOD, AND PROGRAM
An information management system includes a reception device including a camera that images a face of a participant, and an information management apparatus. The information management apparatus issues a digital key assigned for each participant independently of personal information of the participant and transmits the digital key to the reception device. In a case where the reception device outputs an ID image of the participant, the information management apparatus acquires a face image from the reception device and stores the face image and the digital key in a database in association with each other. In a case where information including the digital key is received from a reading device installed in an event venue, the information management apparatus stores the received information in the database in association with the digital key as behavior information representing a behavior of the participant in the event venue.
Artwork generated to convey digital messages, and methods/apparatuses for generating such artwork
Features from a style image are adapted to express a machine-readable code. For example, grains of rice depicted in a style image may be positioned to create a pattern mimicking that of a machine-readable code. The resulting output image can then be used as a graphical component in product packaging (e.g., as a background, border, or pattern fill), while also serving to convey a product identifier to a compliant reader device (e.g., a retail point-of-sale terminal). In some embodiments, a neural network is trained to apply a particular style image to machine readable codes. A great variety of other features and arrangements are also detailed.
System architecture and method of authenticating a 3-D object
A non-transitory computer-readable medium encoded with a computer-readable program which, when executed by a processor, will cause a computer to execute a method of authenticating a 3-D object with a 2-D camera, the method including building a pre-determined database. The method additionally includes registering the 3-D object to a storage unit of a device comprising the 2-D camera, thereby creating a registered 3-D model of the 3-D object. Additionally, the method includes authenticating a test 3-D object by comparing the test 3-D object to the registered 3-D model.
Nonwoven material having encoded information, a method for encoding information on a nonwoven material and a system for using same
A nonwoven is provided having a pattern displaying at least two groups of areas having different optical properties distinguishable to reading and decoding equipment. The pattern may be arise from differences in the microstructure of the web. The nonwoven material may have an embossed pattern having a basic, static component and a dynamic component which varies within a given length of the nonwoven web. Further, a method is provided for obtaining information from a nonwoven web, comprising observing the web surface using an optical reading device, collecting data based on differences in optical properties in the web surface, storing in a digital memory a pattern based on the collected data and comparing the stored pattern to a collection of previously stored patterns.
System of language learning with augmented reality
Education curricula materials include encoded indicia such as a QR code that contains information related to identifying requested augmented reality image data from a server over a network. By scanning the QR code, a computer uses its decoding software to create a data set for transmitting to the server. The data set may include an identifier for selected augmented reality image data associated with the user's curriculum, information about the curriculum at issue, the academic level of the user, and any other data necessary to ensure that the most appropriate augmented reality image data is transmitted back to the computer. The server transmits comprehensive augmented reality image data back to the computer for viewing on a computerized display accessible by a student. Part of the content may include an interactive pedagogical agent that helps the student with a part of the instruction related to a portion of the curriculum.
Anti-counterfeiting image code embedded in a decorative pattern of a ceramic tile and anti-counterfeiting method thereof
The present disclosure relates to an anti-counterfeiting image code embedded in a decorative pattern of a ceramic tile and an anti-counterfeiting method thereof, the anti-counterfeiting image code is input into a terminal recognition software application. The anti-counterfeiting method includes steps of: (1) embedding an image code into the decorative pattern of the ceramic tile; (2) inputting the decorative pattern on a surface of the ceramic tile into an image code generating software to generate the image code that can be decoded, editing a ceramic tile parameter and ceramic tile information in the image code generating software; (3) packing the image code and inputting it into a terminal recognition software application; (4) downloading the terminal recognition software application at a mobile terminal; and (5) opening an application to initiate a code scanner and capturing a image or a pre-taught partial feature image.
Artwork generated to convey digital messages, and methods/apparatuses for generating such artwork
2D machine readable symbologies are stylized and made aesthetically-appealing, facilitating their use to convey plural-symbol data on product packaging and other articles. In some arrangements, symbologies are stylized by geometric transformations (e.g., by multiple rotation and/or mirroring operations) to develop tiles having organized geometric structures. Such stylized symbologies can be decoded by existing code readers. A great variety of other features and arrangements are also detailed.
Provisioning an embedded universal integrated circuit card (eUICC) of a mobile communication device
A method of provisioning an eUICC of a mobile communication device. The method comprises sending a GSMA confirm order request from an eUICC provisioning application executing on a computer system to a SM-DP+ server, wherein the confirm order comprises an ICCID and a FQDN of a discovery server; in response to receiving a GSMA confirm order response indicating a failure of the discovery server, determining by the eUICC provisioning application that a mobile communication device associated with the ICCID is configured with an LPA application that is able to complete an alternative eSIM profile provisioning process using a scanning device to capture an activation code; generating an activation code by the eUICC provisioning application that encodes an address of the SM-DP+ server and the ICCID; and sending the activation code by the eUICC provisioning application to an email account associated with a user of the mobile communication device.
Augmented reality charitable giving experience
An example method for implementing a charitable giving experience can include: receiving a scanned image of a logo of a charity at an augmented reality (AR) electronic device, the logo including a graphic associated with the charity; after receiving the scanned image, displaying at least the logo and details related to the charity on the AR electronic device; displaying a control on the AR electronic device, wherein the control corresponds to one or more charitable giving opportunities associated with the charity; receiving a selection of the control on the AR electronic device; and initiating a charitable giving to the charity from the AR electronic device.