Patent classifications
G07F17/3202
COLOR VARYING RANDOM EVENT-DETERMINING GAMING OBJECTS
A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.
COLOR VARYING RANDOM EVENT-DETERMINING GAMING OBJECTS
A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.
Electronic prize gaming apparatus
The present invention discloses a gaming apparatus comprising: a digital screen display mounted on a support, an actuation mechanism arranged for moving the digital screen display around an axis of rotation, at least one position identification member, a position sensing mechanism arranged for at least detecting the position of the prize segments with respect to the at least one position identification member; and a computer system. The computer system arranged for transmitting the electronic prize game digital image and associated prize information for display on the digital screen display, and for detecting, based on the position information obtained from the position sensing mechanism, at least one prize segment associated with the at least one stopping position of the digital display screen.
METHOD AND DEVICE FOR CONTROLLING THE CRUISING SPEED OF A HYBRID OR ELECTRIC PROPULSION VEHICLE
A method for controlling the cruising speed of a hybrid or electric propulsion vehicle includes detecting a forward travel speed of the vehicle, identifying a downhill forward travel condition of the vehicle, activating a control of the downhill cruising speed following said identification of said downhill forward travel condition, determining a reference speedy for the vehicle and calculating a charging current for the battery pack generated by the electric motor as a function of a deviation between said reference speed and the detected forward travel speed of the vehicle. The step of identifying a downhill forward travel condition of the vehicle includes calculating a parameter representative of said downhill condition as a function of the detected forward travel speed and the motor current.
MANAGEMENT SYSTEM AND GAMING CURRENCY
A management system is a management system configured to manage a gaming currency to be used for betting in a game in a casino and has a configuration wherein the gaming currency includes a built-in EM wire member and a built-in RFID part configured to store information, the management system comprises a gate including an EM detecting system configured to detect presence of the gaming currency possessed by a passing person passing therethrough by detecting presence of the EM wire member; and an RFID reading system configured to read the information from the RFID part, and the RFID reading system is configured to: read the information from the RFID part of the gaming currency declared by the passing person; or read the information from the RFID part of the gaming currency detected by detecting the EM wire member by the EM detecting system.
GAMING MACHINE HAVING SECONDARY GAMING CONTROLLER AND PRIMARY AND SECONDARY CREDIT BALANCES
A gaming machine has a main or master gaming controller for presenting primary games based upon wagers of primary credits associated with a primary credit balance. A secondary controller is associated with the gaming machine for presenting secondary games or based upon wagers of secondary credits associated with a secondary credit balance. The secondary controller may present additional features and may effectuate transfers of credits between the primary and secondary credit balances.
Gaming chip with a stripe pattern and management system for identification of the gaming chip based on imaging
A management system includes a recording device recording an image of a gaming chip and an inspection device determining a type and authenticity of the gaming chip. The gaming chip has a multilayer structure in which both sides of a colored layer are sandwiched between light color layers, surface printing representing a type of the gaming chip is performed on outer sides of the light color layers, and an authenticity recognition mark is printed on the colored layer of an inside of the light color layers by an infrared absorbing material. A visible light camera photographs a visible light image of the surface printing, and an infrared light camera photographs an infrared image of the internal printing. The inspection device determines the type and authenticity of the gaming chip using the visible light image and the infrared image.
ELECTRONIC GAMING DEVICE WITH CALL TOWER FUNCTIONALITY
Examples disclosed herein relate to a gaming device including a memory, a processor, a display, and a call tower. The call tower extends upwardly from the gaming device, such as above the display. The call tower includes a call tower video display and may include one or more plates, such as light or image plates. The gaming device includes a processor which presents a game via the display and causes the plates and/or call tower video display to display information, such as images.
SYSTEMS AND METHODS OF READING PLAYING CARDS AND OTHER STACKED ITEMS
Systems, methods and computer program products associated with wirelessly (e.g., RF) readable playing cards and/or gaming chips are disclosed.
GAMING CHIP WITH A STRIPE PATTERN AND MANAGEMENT SYSTEM FOR IDENTIFICATION OF THE GAMING CHIP BASED ON IMAGING
A management system includes a recording device recording an image of a gaming chip and an inspection device determining a type and authenticity of the gaming chip. The gaming chip has a multilayer structure in which both sides of a colored layer are sandwiched between light color layers, surface printing representing a type of the gaming chip is performed on outer sides of the light color layers, and an authenticity recognition mark is printed on the colored layer of an inside of the light color layers by an infrared absorbing material. A visible light camera photographs a visible light image of the surface printing, and an infrared light camera photographs an infrared image of the internal printing. The inspection device determines the type and authenticity of the gaming chip using the visible light image and the infrared image.