Patent classifications
G07F17/3206
Gaming systems and methods for use in providing random rewards
Systems and methods for use in providing a random reward associated with at least one game are disclosed. One exemplary method includes receiving, by a gaming server, data representative of gaming activity of a player of the at least one game, providing, by the gaming server, a code associated with the random reward, wherein the code is representative of an entry to win the random reward, receiving, by the gaming server, data representative of a text message including the code, determining whether the player won the random reward based on the received code, and providing a notification indicating whether the player won the random reward.
MANAGEMENT SYSTEM AND GAMING CURRENCY
A management system is a management system configured to manage a gaming currency to be used for betting in a game in a casino and has a configuration wherein the gaming currency includes a built-in EM wire member and a built-in RFID part configured to store information, the management system comprises a gate including an EM detecting system configured to detect presence of the gaming currency possessed by a passing person passing therethrough by detecting presence of the EM wire member; and an RFID reading system configured to read the information from the RFID part, and the RFID reading system is configured to: read the information from the RFID part of the gaming currency declared by the passing person; or read the information from the RFID part of the gaming currency detected by detecting the EM wire member by the EM detecting system.
WAGERING SYSTEM AND METHOD EMPLOYING PSEUDORANDOM ASSIGNMENT
A system and method for pseudorandomly assigning a side to a gambler in event betting, such as sports betting. The system and method allow for a gambler to bet on past, present, future, electronic, or simulated events. When the gambler indicates the intention to accept a random assignment of a side, a wagering server pseudorandomly selects a side for the gambler. The system and method can be extended to contingent bets and batched betting.
GAMING ACTIVITY MONITORING SYSTEMS AND METHODS
Embodiments relate to systems, methods and computer readable media for gaming monitoring. In particular, embodiments process images to determine presence of a gaming object on a gaming table in the images. Embodiments estimate postures of one or more players in the images and based on the estimated postures determine a target player associated with the gaming object among the one or more players.
Systems, methods and devices for monitoring game activities
Systems, methods, devices, and computer readable media for monitoring card game activities at gaming tables, such as for example, counting the number of card hands at gaming tables. The devices may include a sensor array network to detect game events; a microcontroller for running logic level code for checking sensors of the sensors of the sensor array network for pre-defined thresholds defining the detected game events and in response generating game event data; and a connection cable for coupling to a server device for transmitting the game event data. Systems may connect client hardware devices with sensors for monitoring card game activities. A game monitoring server may collect, process and aggregate hand event data received from the client hardware devices to generate hand count data for gaming tables. A front end interface device may receive notifications relating to hand count data for provision to end user systems.
System and method for machine learning-driven object detection
Embodiments relate to systems and methods for gaming monitoring. In particular, embodiments relate to systems and methods for gaming monitoring based on machine learning processes configured to analyse captured images to identify or detect game objects and game events to monitor games.
GAME IMAGE PROCESSING METHOD, ELECTRONIC DEVICE, AND COMPUTER STORAGE MEDIUM
Game image processing method, an electronic device, and a computer storage medium are provided. The method includes: in a money substitute operating stage, a first game image is acquired, and first money substitute information and human body image that are detected or recognized from the first game image are associated to obtain association information; in a payout stage, a detection and recognition result for a second game image is acquired before payment or collection of money substitute, the detection and recognition result at least including second money substitute information; when the second money substitute information is successfully associated with a target human body image of the human body image according to the association information, personal identity information corresponding to the target human body image is queried; and payout information corresponding to the personal identity information is determined according to the second money substitute information and a game result.
Systems and methods for providing access to wireless gaming devices
Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security check, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users.
System and method for casino table operation
A system includes a gaming table, at least one light sensor, an electronic system, and a central computer. The gaming table includes a tabletop covered by a fabric. The at least one light sensor is positioned in proximity to a player position at the gaming table. In addition, the at least one light sensor is positioned beneath the fabric to detect light intensity through the fabric. The electronic system is communicably coupled to the at least one light sensor. Furthermore, the electronic system is operable to detect changes in light intensity at the at least one light sensor. The central computer is communicably coupled to the electronic system. Additionally, the central computer is operable to perform at least one operation based on a status of the at least one light sensor.
Methods and Apparatuses for Controlling Game States
The present disclosure relates to the field of computer vision technology, and in particular to a method and an apparatus for controlling game states. The method of controlling game states includes: obtaining a sequence of image frames of a game table on which a game is in a halt state, where the game table includes a currency token operating area and a game item operating area; in response to detecting that one or more currency tokens in the currency token operating area are operated by a preset operating object based on one or more image frames in the sequence of image frames, obtaining detection information of one or more game items in the game item operating area from the one or more image frames, where the detection information includes identification information of each of the one or more game items; and in a case that the identification information meets a preset game result generation condition, switching the game from the halt state to a result processing state.