Patent classifications
G07F17/3225
ELECTRONIC DRAWING SYSTEM AND METHOD
A computer-implemented method of operating an electronic draw system, the method comprising: obtaining a bit sequence in one or more blocks of one or more different blockchains; generating a seed value based on the bit sequence in the one or more blocks of the one or more different blockchains; applying a random number generator algorithm to calculate a sequence of random numbers using the seed value as input; and converting the sequence of random numbers to an electronic drawing output of the electronic draw system.
E-TICKET AND E-COUPON, GAME SYSTEM AND METHOD BASED ON E-TICKET AND E-COUPON
A game system and game method wherein an e-ticket is displayed before the start of a game and contains a plurality of game indexes, an open code containing encrypted information about a combination of winning indexes stored on a game server, and information about prizes for a successful search. The user identifies the game indexes in the e-ticket and sends the indexes from the terminal to the game server. The game server compares the indexes, determines the result of the game, and sends an e-coupon to the terminal containing the indexes, the result of the game and an encryption key. The e-coupon allows the user to obtain their prize and/or check on a public resource that the result of encrypting the combination of winning indexes using the aforesaid key matches the open code, and that any alteration of the key and/or the combination of winning indexes corrupts the open code.
METHOD FOR A GAMING SYSTEM
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.
CRYPTOCURRENCY TRANSACTIONAL SYSTEMS AND METHODS
A secure cryptocurrency transactional system for actuating transactions involving electronic gaming machines and cryptocurrency wallets.
SYSTEM AND PLATFORM FOR DEIDENTIFIED AND DECENTRALIZED SOCIAL GAMING VIA THE BLOCKCHAIN
A system, method, device, and platform for performing a gaming utilizing blockchain. A player profile is created in response to information received from a player. Gaming information is received from the player associated with the one or more games. Selections are assigned to the player for the one or more games utilizing player profile and the gaming information. Winners and a host with each of the one or more games of the one or more games are compensated once the one or more games are completed. The player profile, the gaming information, the selections, and the winners are documented utilizing the blockchain.
System and method for auditing gameplay
In various implementations, systems and methods of an online gaming platform may include an audit module for corroborating fair gameplay. In some implementations, the online gaming platform can be integrated with one or more cryptocurrency exchanges to facilitate cryptocurrency transactions as well as other currency transactions. In some implementations, the cryptocurrency exchanges can be integrated with an online gaming platform that offer games, such as poker and blackjack games, enabling that the games can be played with any one or more cryptocurrencies. In some implementations, the players can pay for gameplay directly from one or more crypto currency exchange account. In some implementations, players can verify that the gameplay in the online gaming platform was fair.
Processing of a game-playing transaction based on location
An exemplary method comprises receiving information associated with a game-playing transaction conducted between a user device and a game-playing terminal, wherein the game-playing transaction is associated with a request for playing a game; determining a location of the user device associated with the game; determining the user device is located in an approved location associated with the game; and processing the game-playing transaction based on determining the user device is located in the approved location associated with the game. The game-playing transaction is conducted on a first communication interface, and the information associated with the game-playing transaction is received on a first or second communication interface.
System and method for automated table game activity recognition
Some embodiments relate to a system for automated gaming recognition, the system comprising: at least one image sensor configured to capture image frames of a field of view including a table game; at least one depth sensor configured to capture depth of field images of the field of view; and a computing device configured to receive the image frames and the depth of field images, and configured to process the received image frames and depth of field images in order to produce an automated recognition of at least one gaming state appearing in the field of view. Embodiments also relate to methods and computer-readable media for automated gaming recognition. Further embodiments relate to methods and systems for monitoring game play and/or gaming events on a gaming table.
Video-based competition platform
A video-based competition platform supports video-based competitions between possibly geographically distributed competitors. The video-based competition platform enables users of electronic communication devices to create, compete, view, and vote in video-based competitions. In at least some embodiments, a video-based competition is presented to a user with two or more video clips played in conjunction. The video clips may be synchronized to a time base and/or common audio clip.
METHOD FOR OPERATING A GAMING SYSTEM
The present disclosure generally relates to a computer implemented method for operating a gaming system, and specifically a scheme for allowing an electronic user device to be implemented in a simplified manner, where the electronic user device is configured to interact with a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system and computer program product.