Patent classifications
G07F17/3255
E-TICKET AND E-COUPON, GAME SYSTEM AND METHOD BASED ON E-TICKET AND E-COUPON
A game system and game method wherein an e-ticket is displayed before the start of a game and contains a plurality of game indexes, an open code containing encrypted information about a combination of winning indexes stored on a game server, and information about prizes for a successful search. The user identifies the game indexes in the e-ticket and sends the indexes from the terminal to the game server. The game server compares the indexes, determines the result of the game, and sends an e-coupon to the terminal containing the indexes, the result of the game and an encryption key. The e-coupon allows the user to obtain their prize and/or check on a public resource that the result of encrypting the combination of winning indexes using the aforesaid key matches the open code, and that any alteration of the key and/or the combination of winning indexes corrupts the open code.
Processing of a game-playing transaction based on location
An exemplary method comprises receiving information associated with a game-playing transaction conducted between a user device and a game-playing terminal, wherein the game-playing transaction is associated with a request for playing a game; determining a location of the user device associated with the game; determining the user device is located in an approved location associated with the game; and processing the game-playing transaction based on determining the user device is located in the approved location associated with the game. The game-playing transaction is conducted on a first communication interface, and the information associated with the game-playing transaction is received on a first or second communication interface.
Transferring awards via optical machine readable data representation images
In some embodiments, a method includes: requesting, from a player at the gaming machine, player account credentials associated with the player; receiving, at the gaming machine, the player account credentials, wherein the player account credentials are associated with a player's account on the account server and enable linking game play on the gaming machine to the player's account, and wherein the player account credentials are provided to the player's mobile phone in response to joining a players club prior to detection of the initiation event; transmitting, via the gaming machine, the player account credentials to the account server; receiving, from the account server, validation of the player account credentials based on comparing the received player account credentials with credentials stored on the account server; upon receipt of the validation, linking a wagering game session on the gaming machine with the player account.
System to manage automated prize value accumulation and distribution
A system to manage prize accumulation and distribution includes an interface to receive publication data from a publishing user. The publication data is to be published by the computer system. The interface further receives a prize contribution value, at the computer system and from the publishing user, in exchange for the presentation of an opportunity to win a cumulative prize. The opportunity to win the cumulative prize is to be presented by the computer system in conjunction with the publication of the publication data. A publication module is to electronically publish the publication data on behalf of the publishing user, and is to electronically present the opportunity to win the cumulative prize in conjunction with the publication of the publication data. A prize processing module is to calculate a value of the cumulative prize, based on a cumulative contribution of prize contribution values received from a plurality of publishing users.
INTERNET REMOTE GAME SERVER
A gaming system, including a game outcome server, an account handling device and a client device communicatively coupled via network, is described. The game outcome server may be operable to send command, instructions, data or combinations thereof that allow an interface for a wager-based game to be generated on the client device, generate a game outcome for the wager-based game that is displayed on the client device and generate an update to a player balance maintained on the account handling device. The account handling device is operable to provide gaming services related to the game play on the client device including a) web-site hosting where the web-site lists available gaming services including games provided by the game outcome server, b) accounting, c) money handling including player account management and d) player eligibility functions.
TABLE GAME
The present invention involves live gaming tables where players make one or more wagers on the outcome of a game played according to a predetermined set of rules. The table game is characterized by having a progressive prize that may be won through the play of a plurality of different bonus games. Each bonus game has a different triggering event associated with it and is preferably differentiated from the other bonus games by the probability of winning the progressive prize through the bonus game. The triggering event for each bonus game is preferably a combination of cards formed by the players' hands, the dealer's hand and/or a combination thereof In additional embodiments of the present invention, a plurality of different table games played with different rules employ a plurality of bonus games associated with the different tables that allows different table games with otherwise disparate and fixed odds to have fair odds of winning a communal progressive prize.
DYNAMIC PLACEMENT OF IN-GAME ADS, IN-GAME PRODUCT PLACEMENT, AND IN-GAME PROMOTIONS IN WAGER-BASED GAME ENVIRONMENTS
Various aspects are described herein for implementing in-game advertising, in-game product placement, and in-game promotion techniques in wager-based games conducted at an electronic gaming device of a casino gaming network. These techniques provide the ability for traditional video-type wager-based gaming machines (such as those deployed at casino gaming establishments) to be quickly and easily converted to wager-based games which support in-game advertising while still satisfying the strict regulatory compliance rules and regulations governing wager-based gaming
Interactive Gaming Among A Plurality Of Players Systems And Methods
A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system via a network. The plurality of player terminals are located at a plurality of licensed gaming locations. The plurality of player terminals are configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals include means for dispensing player winnings from the player terminal.
Device and process for providing mobile gamification
A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.
System and method for cashless exchange at table games
A system includes a smart table that defines a plurality of player positions and that includes a plurality of wireless sensors. Each wireless sensor is associated with a respective player position of the plurality of player positions. The system is configured to determine, using a wireless sensor of the plurality of wireless sensors, that the mobile computing device is located proximate a wireless sensor of the plurality of wireless sensors. The system is further configured to control the wireless sensor to establish a wireless connection between the wireless sensor and the mobile computing device, and receive, from the mobile computing device, via the wireless connection, a player identifier. In addition, the system is configured to determine the respective player position associated with the wireless sensor, in response to determining the respective player position and based on the player identifier, associate the player with the respective player position within a table management database.