Patent classifications
G07F17/3272
MOBILE LEADERBOARD
Embodiments described herein are directed to providing various types of leaderboards related to electronic games available in a gaming venue. These rank-ordered lists can be based on previous game play by a particular player or group of players and provided to a player’s mobile device. However, rather than being based on a single metric or aspect of a particular game, such as a score or an amount of winnings, leaderboards as disclosed herein can be related to a number of different aspects of any one or more electronic games. These aspects can include, but are not limited to, an amount of time played, an amount of wagers made, an amount of winnings, etc. Additionally, or alternatively, leaderboards can be generated showing and ranking various players for each such aspect.
SYSTEM AND PLATFORM FOR DEIDENTIFIED AND DECENTRALIZED SOCIAL GAMING VIA THE BLOCKCHAIN
A system, method, device, and platform for performing a gaming utilizing blockchain. A player profile is created in response to information received from a player. Gaming information is received from the player associated with the one or more games. Selections are assigned to the player for the one or more games utilizing player profile and the gaming information. Winners and a host with each of the one or more games of the one or more games are compensated once the one or more games are completed. The player profile, the gaming information, the selections, and the winners are documented utilizing the blockchain.
Interactive Gaming Among A Plurality Of Players Systems And Methods
A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system via a network. The plurality of player terminals are located at a plurality of licensed gaming locations. The plurality of player terminals are configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals include means for dispensing player winnings from the player terminal.
Dynamic interfaces for launching direct gameplay
A method for launching interactive content including associating one or more templates with a corresponding one or more activities of an interactive content title and transmitting the one or more templates to a platform server. The method includes selecting and displaying a set of templates generated from the one or more templates received on a user device. The method includes launching the activity in the interactive title based on a template selected by a user.
SPORTS BETTING APPARATUS AND METHOD
An apparatus, including a processor which provides an electronic forum capable of providing a video or audio broadcast of a sporting event to users and capable of allowing the users to communicate with one another before, during, or after, the sporting event via text messaging, video conferencing, or audio conferencing, place a bet or bets on an outcome of, or on an event occurring during, the sporting event, and receive information regarding bets available, betting odds, changes in betting odds, or analytics information; a transmitter which transmits the electronic forum to a user communication device; and a receiver which receives information transmitted from the user communication device. The apparatus provides, via the electronic forum, player performance tracking data and betting activity information or betting market activity information. The player performance tracking data is obtained by an optical camera. a local positioning, or a GPS/GNSS, player performance tracking system.
SKILL-BASED BINGO GAME SYSTEM AND METHOD
Disclosed is a system and method for conducting a multiple choice, skill-based bingo game. One object of the system is to facilitate single player or multi-player bingo games utilizing specialized bingo cards and a random number generator generating outcomes based on (i) a subset of bingo balls formed of groups of like numbers including a group of strikes or (ii) rolls of a plurality of dice including at least one outcome deemed a strike.
SECONDARY GAME
In various embodiments, a secondary player may make a bet that pays based on aggregate data from multiple games of primary players.
Gaming system and method providing a class II bingo game with a player-selectable wild spot feature
The gaming system and method of the present disclosure provide a Class II bingo game with a player-selectable wild spot feature. Generally, for a play of the Class II bingo game and for each player, the gaming system provides that player a bingo card and enables the player to affirmatively designate up to a designated quantity of spots of the bingo card as wild spots. The wild spots are guaranteed marks. The gaming system then draws bingo numbers until a game-winning pattern is marked on one of the players' bingo cards.
Gaming system supporting data distribution to gaming devices
In one aspect, gaming machines and systems are configured to distribute of viral events, such as viral gaming events, amongst devices. The devices can, for example, be gaming machines and/or mobile devices. According to one embodiment, once a viral event is triggered, it is presented at one or more first devices at a first time. The viral event spreads to other devices, such as one or more second devices where it can be presented at a later time. The viral event may continue to spread to numerous other devices. In another aspect, an apparatus, method, and system to acquire and display casino data on a portable electronic device may include a portable electronic device operative with a real-time location based data application to transmit the location of the portable electronic device and acquire, prioritize, store and display real-time casino data.
Automated method for servicing electronic gaming machines
Embodiments of the present invention are directed to a method for creating an electronic log for documenting entries into electronic gaming machines on a network. The network is monitored by a network computing device. People who enter the machines carry mobile computing devices that communicate over a normally operating wireless network. Cooperating among the network computing device and the wireless network results in creating an entry that includes the identify of a person entering one of the gaming machines, the identity of the gaming machine entered, and the reason for entry. The entry is stored in an electronic log.