Patent classifications
G07F17/3276
METHOD, SYSTEM, AND COMPUTER PROGRAM PRODUCT FOR INTERACTIVE SPORTS GAME
A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.
GAMING SYSTEMS, DEVICES, AND METHODS FOR CUSTOMIZED COMPETITIVE GAMING
A method includes receiving first customized rules for a first game of a game type to be played by a first player on a first gaming device, and receiving second customized rules for a second game of the game type to be played by a second player on a second gaming device. The method includes establishing, for the first and second games, a competitive gaming session between the first gaming device and the second gaming device. The method includes determining possible payouts for the gaming session based on the first and second customized rules. The method includes applying the first customized rules to play the first game on the first gaming device to generate first customized game play information, and applying the second customized rules to play the second game on the second gaming device to generate second customized game play information.
AMUSEMENT SYSTEM FOR SKILL-BASED GAMES AND METHODS DIRECTED TO THE SAME
Systems and methods for a skill-based games are provided with the present disclosure. A plurality of targets each are displayed and moved about a playfield shown on a display of an amusement system according to one or more non-random, learnable sequences or patterns. Upon receipt of an input at one or more of player controls of a player station of the amusement system, a game play is initiated and an object is directed along the playfield from the player station. If the object engages a target of the plurality of targets, the game play is ended and it is determined whether a threshold criterion for obtainment of the target has been met. An award is distributed to the player station if the threshold criterion for obtainment of the target has been met. Other aspects also are described.
PROVABLY FAIR GAMES USING A BLOCKCHAIN
A computer-implemented method of pseudo-randomly selecting game elements for use in playing a game. An oracle obtains: a set of seed data items, the set of seed data items comprises one or more user seed data items generated by a respective user; a sequence of public keys; and a list of game elements. A total number of public keys corresponds to a total number of game elements. The oracle generates a first output of a game transaction. The first output comprises the sequence of public keys and a script configured to generate at least one pseudorandom number based on the set of seed data items. The script is configured to generate a list of the public keys based on the at least one pseudorandom number. An order of public keys in the list of public keys differs compared to an order of public keys in the sequence of public keys.
Gaming system providing poker game with enhancements for future plays of the poker game
Various embodiments of the gaming systems and methods provide multiple different modifiers for future plays of a game, and in various embodiments further plays of a poker game.
Gaming devices and methods for enriching subsequent gaming activity based on current gaming activity
Systems, apparatuses and methods for identifying positions of card hands that will be accorded some heightened value or enrichment on a future hand(s) of the game. In one embodiment, a player of a poker game may be notified in connection with a current hand that some preset progress or other partial progress is made towards a potentially favorable result, where that progress is made known to the player so that the player knows it is coming on a subsequent poker game.
Gaming system and method with streaming video feed and display
A gaming system is disclosed that includes a server connected to automatically control operation of one or more banks of gaming machines. Additionally disclosed are gaming machines with video cameras connected to provide live video feed to one or more displays, such as during tournament play when live video feed of the players and the player tournament positions may be driven in real-time to an overhead display by the server operating in a tournament controller mode.
WAGERING APPARATUS, METHODS AND SYSTEMS
A system, method, and non-transitory computer medium for processing a payment for a wager in connection with a wagering event. The system may receive, over a communications interface, a wager on a wagering event from a player via an input device. The system may monitor progress of the wagering event. The progress of the wagering event may include at least a current status. The system may determine that the wager is active and that the wagering event is in progress. The system may determine an amount of a cash out offer and that the player accepts the cash out offer at the determined amount. The system may transmit, over the communications interface, the amount of the cash out offer to the first input device.
SYSTEM AND METHOD FOR MANAGING DIGITAL WALLETS
A system for configuring a digital wallet application for implementing a casino player loyalty program includes a memory storing reward configuration data associated with digital wallet awards and a processor configured to: (a) provide an award type user interface for receiving player loyalty award types; (b) receive award type data corresponding to one or more selected player loyalty award types; (c) provide an award threshold user interface for receiving at least one indication corresponding to player loyalty award thresholds; (d) receive award threshold data corresponding to one or more selected player loyalty award thresholds; (e) provide an award trigger user interface for receiving player loyalty award triggers; (f) receive award trigger data corresponding to selected player loyalty award triggers; and (g) configure a rules engine for a mobile wallet based, at least in part, on the award type data, the award threshold data and the award trigger data.
Overhead display having concentric inner and outer displays and associated systems and methods
A method for assembling an overhead display assembly includes providing a plurality of display segments, each display segment of the plurality of display segments configured to mate with at least one other display segment. The method also includes coupling each display segment to a support stanchion of a plurality of support stanchions and coupling a first display segment to a second display segment to form the display assembly. The display assembly is then raised on the plurality of support stanchions, after coupling the first display segment to the second display segment. The display assembly is also coupled in communication with an electronic gaming machine.