Patent classifications
G07F17/3286
Apparatus and method for providing game service
A method for providing a game service and a server for performing the same are disclosed. A method by which a server provides a game service can comprise the steps of: receiving image data including motion data from a user terminal; generating skill motion sequence data of a game character corresponding to the motion data; and adjusting a skill motion of the game character on the basis of the generated skill motion sequence data.
SYSTEM FOR PRIZING REMOTE USERS USING REAL LIFE SPORTS PERSONALITIES
Systems, methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, where they may have images including those of real world personalities, such as sports personalities, is disclosed. In one aspect, a system for electronic game play involves the use of the system wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. In one aspect, a team may be formed in which real life sports personalities images are utilized.
Gaming system and method with streaming video feed and display
A gaming system is disclosed that includes a server connected to automatically control operation of one or more banks of gaming machines. Additionally disclosed are gaming machines with video cameras connected to provide live video feed to one or more displays, such as during tournament play when live video feed of the players and the player tournament positions may be driven in real-time to an overhead display by the server operating in a tournament controller mode.
System for managing promotions
In various embodiments, promotions are featured on mobile gaming devices.
Validating a player's real-world location using activity within a parallel-reality game
Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
Methods, devices and systems for using multiple return to player (RTP) payout schedules in regulated casino games
A method of determining rewards due to a player playing a regulated gaming machine may comprise providing a game configured such that a plurality of games assets within the game are configured as a corresponding plurality of Wagering Opportunities, the game being further configured to have an overall minimum return to player (RTP) and an overall maximum RTP. Upon receiving a player interaction with a Wagering Opportunity of the plurality of Wagering Opportunities, the game may perform either a) generating a Wagering Event using the accepted funds, a random number and an accessed first payout schedule that defines a first RTP when the player interaction with the Wagering Opportunity causes a first result, the first RTP being at least as great as the overall minimum RTP; or b) generating a Wagering Event using the accepted funds, the random number and an accessed second payout schedule that defines a second RTP when the player interaction with the Wagering Opportunity causes a second result, the second RTP being greater than the first RTP. The player may then be rewarded an amount determined by the random number and the accessed first payout schedule or second payout schedule.
Systems and methods of electronic gaming including jigsaw reels
An electronic gaming machine includes a game controller that executes instructions that cause the game controller to at least: (i) display, on a display, a plurality of reels, each reel of the plurality of reels comprising a plurality of symbols, each symbol representing a puzzle piece including a plurality of connectors; (ii) simulate spinning and stopping each reel of the first plurality of reels, whereby symbols from each reel of the first plurality of reels are stopped and displayed; (iii) evaluate the plurality of symbols displayed on of the plurality of reels; (iv) determine, in response to the evaluating, which of the displayed symbols match with adjacent symbols, wherein matching an adjacent symbol includes interconnecting between adjacent connectors on adjacent symbols; and (v) provide a game award in response to the determining.
Systems and methods for storing contract information on multiple blockchain ledgers
A system and method for resolving contract disputes utilitizes one or more computing devices to receive a dispute resolution request, invite other parties to submit a response to the dispute resolution request, and submit the dispute to a plurality of delegates based on the type of dispute and the qualifications of the delegates. The delegates provide dispute resolution decisions, and a consensus algorithm is applied to the decisions to arrive at a consensus contract outcome. A record of the consensus contract outcome, including the disputed contract and the nature of the dispute are recorded on a permissioned blockchain and also optionally recorded on an external blockchain distributed ledger.
System and method for on-line game based on consumer wish list
A system and method for assessing personal preferences and interests of end-users by engaging one or more end-users in a game in which the end-user may be given a chance to win a product item from a collection of product items selected by the end-user.
System and method for convenience gaming
A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.