Patent classifications
G09B17/006
Variable-speed phonetic pronunciation machine
A machine causes a touch-sensitive screen to present a graphical user interface that depicts a slider control aligned with a word that includes a first alphabetic letter and a second alphabetic letter. A first zone of the slider control corresponds to the first alphabetic letter, and a second zone of the slider control corresponds to the second alphabetic letter. The machine detects a touch-and-drag input that begins within the first zone and enters the second zone. In response to the touch-and-drag input beginning within the first zone, the machine presents a first phoneme that corresponds to the first alphabetic letter, and the presenting of the first phoneme may include audio playback of the first phoneme. In response to the touch-and-drag input entering the second zone, the machine presents a second phoneme that corresponds to the second alphabetic letter, which may include audio playback of the second phoneme.
SPEECH SYNTHESIZER WITH MULTIMODAL BLENDING
A machine presents a graphical user interface that depicts a word that includes a first letter and a second letter. The machine detects a drag speed of a touch input on a touch-sensitive display screen and determines that the drag speed falls into a first range of drag speeds among multiple ranges of drag speeds. Based on the drag speed falling into the first range, the machine selects whether the word is to be pronounced by sequentially playing at least a first audio file and a second audio file, where the first audio file records a first phoneme for the first letter, and the second audio file records a second phoneme for the second letter. Accordingly, the machine provides a speech synthesizer that pronounces the word at a pronunciation speed based on the drag speed, with enhanced clarity at slower speeds, and with enhanced smoothness at higher speeds.
Electronic Flashcards for Reading Instruction
An innovative electronic flashcard that can say, spell, sing, and record the word with a push of a button. Each electronic flashcard may have a series buttons to allow children to hear the word, spell the word with each letter lighting up, each flashcard may sing a kid-friendly song that goes with each of the sight words, and may allow students to record themselves saying, singing, and/or spelling the subject sight word. The letters displayed on the flashcards may also include a tactile aspect.
TEACHING LITERARY CONCEPTS THROUGH MEDIA
Methods, systems, and storage media for teaching literary concepts are disclosed. Exemplary implementations may: generate a first list comprising a plurality of literary concepts; receive a first selection comprising at least one literary concept of the plurality of literary concepts; generate a second list comprising a plurality of media based on the first selection; receive a second selection comprising at least one media of the plurality of media; and generate a lesson plan comprising the at least one media based on the second selection.
System and Method for Evaluating Reading Comprehension
A method for evaluating reading comprehension is provided. The method includes the steps of providing at least one printed passage of text; providing a test subject, the test subject wearing a device for measuring brain frontal lobe usage; requiring the test subject to read the printed passage; providing a question based on the printed passage for the test subject to answer; and determining whether the device measures brain frontal lobe usage. A system for performing the method is also provided.
Adaptive language learning
A method for adaptive language learning comprises receiving, by a processor, a response from a user in response to a first prompt. The first prompt is intended to test one or more language skills of the user. The method includes analyzing one or more characteristics of the response to determine one or more scores for the response. The one or more scores are determined based on a comparison of the one or more characteristics of the response to a predefined response to the prompt. The method includes determining a language proficiency for the user based on the determined one or more scores. The method includes dynamically selecting a second prompt to present to the user. The second prompt is selected based on the user's language proficiency and intended to further test the user's one or more language skills.
Systems and methods for computerized interactive skill training
The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. Several related training components can be invoked, such as reading, watching, performing, and/or reviewing components. In addition, a scored challenge session is provided, wherein a training challenge is provided to a user via a terminal, optionally in video form.
METHOD AND SYSTEM FOR FACILITATING PROVISIONING OF MEDIA FOR INSTRUCTIONAL USE
Disclosed is a method for facilitating provisioning of media for instructional use. The method includes retrieving, using a storage device, one or more media. Further, the method includes receiving, using a processing device, one or more instructional topics. Yet further, the method includes analyzing, using a processing device, the one or more media. Further, the method includes identifying, using the processing device, one or more contextual tokens associated with the one or more instructional topics based on the analyzing. Moreover, the method includes storing, using the storage device, each of the one or more contextual tokens and the one or more instructional topics in association with the one or more contextual tokens.
LETTER MANIPULATIVE IDENTIFICATION BOARD
A set of letter manipulatives and a board on which said letter manipulatives may be placed, where the board comprises an identification module that can identify the letter manipulatives placed on the board and communicate the identification to a computing device.
Interactive Multisensory Learning Process and Tutorial Device
Disclosed is a computer-based multisensory tutorial that collects vocal data and tactile input data from a user related to a target presented by a GUI, the target comprising a phoneme, grapheme, letter, word; determines if the collected data exceeds or fails to meet a threshold value associated with the target; and provides a correction prompt visible or audible to a user if the input does not meet the threshold. A typical user of the tutorial may be a student (child or adult) in an educational setting, but use is not intended to be limited thereto. The multisensory tutorial may be configured for a plurality of languages. A multisensory tutorial configured device comprises one or more tutorial software modules, a GUI lesson screen, and a plurality of integrated lessons based on an Ortin-Gillingham plus program (for example one chosen between lessons 20 and 50), but is not limited thereto.