G09B5/067

Automated personalization of a user experience

Embodiments of the present invention provide a computer system a computer program product, and a computer implemented method. Embodiments of the present invention can identify at least one user in a plurality of users using a plurality of indicative markers. Embodiments of the present invention can then dynamically analyze input data stored on a computing device associated with the identified user and generate an automated personalized walkthrough by tailoring a plurality of steps within the input data to the at least one identified user. Certain embodiments of the present invention can then, in response to generating the automated personalized walkthrough, generate an automated personalized tutorial by aggregating the generated walkthrough and the at least one identified user based on a predetermined threshold of assessment.

System and method of enhancement of physical, audio, and electronic media
11699353 · 2023-07-11 · ·

Disclosed herein are systems and methods for generating and delivering extended reality content, such as augmented reality, mixed reality, and virtual reality, to physical, electronic, and audio media using deep learning algorithms, dynamic differential programming, and application programming interfaces. Such media can include, for example, printed books, electronic books, and audiobooks that can be prompted from a physical electronic device for immersive recyclable digital media utilization.

Mat controllable by remote computing device

A smart block can include a plurality of displays and configurable magnet components to selectively attract or repel other smart blocks. The smart block can include proximity sensors to identify a surface of another smart block close to the smart block to determine if the smart blocks are correctly oriented based on an application or game associated with the operation of the smart blocks. A plurality of smart blocks can be configured to display a portion of a picture (as a puzzle), such that when the smart blocks are oriented correctly they collectively display the complete picture. The smart blocks can be used in conjunction with a smart mat that is configured to move the smart blocks in response to commands received from a remote computing device. The smart blocks and the smart mat can facilitate interactivity with other, remote users, such as between a caregiver and a child.

Integrated System and Related Methods for Learning, Collaboration, Tournament Hosting, and Business Management
20220405661 · 2022-12-22 ·

The present disclosure provides a system for hosting an online platform with multiple functionalities, separated into a plurality of interfaces, but all hosted within an integrated system to increase the immersion of a user in the learning experience. Multimedia content streaming, educational course, history, and tracking, and business management functions are provided on the various interfaces that quickly educate a user about a given industry. The platform is industry agnostic but can also be provided with specific functionalities such as competitive tournament hosting for the e-sports industry. Also provided herein is a method of translating an educational lecture from a first language into a plurality of second languages.

AUTOMATED PERSONALIZATION OF A USER EXPERIENCE
20220392366 · 2022-12-08 ·

Embodiments of the present invention provide a computer system a computer program product, and a computer implemented method. Embodiments of the present invention can identify at least one user in a plurality of users using a plurality of indicative markers. Embodiments of the present invention can then dynamically analyze input data stored on a computing device associated with the identified user and generate an automated personalized walkthrough by tailoring a plurality of steps within the input data to the at least one identified user. Certain embodiments of the present invention can then, in response to generating the automated personalized walkthrough, generate an automated personalized tutorial by aggregating the generated walkthrough and the at least one identified user based on a predetermined threshold of assessment.

VR education system

A VR education system includes a teaching plan storage unit that stores the teaching plan for each lecture including lecture information and at least one keyword and key image, an instructor evaluation unit that converts the instructor's voice data, input through the voice module of the instructor's terminal, into text data by speech-to-text processing and compares the converted data with the teaching plan data stored in the teaching plan storage unit, an instructor recommendation unit that generates an instructor list in the order of matching rate, from highest to lowest, based on the matching rates calculated by the instructor evaluation unit, a lecture providing unit that provides the lecture of an instructor, selected from the instructor list from a trainee terminal, to the trainee terminal, and a lecture monitoring unit that monitors lectures in progress to detect any event that may occur during the lecture.

Computer ball device for mixed reality, virtual reality, or augmented reality
11500526 · 2022-11-15 · ·

Implementations of various computer methods to couple a computerized ball device which acts as a mobile computing device to record the users environment and project light towards waveguide eyeglasses or contacts which then allows a user to view imbedded light structure holograms in the waveguide while viewing the actual world. The computer ball device additionally has the ability to be docked in a drone cradle which creates a database map of the user's environment while not being utilized by the user for an immediate task. The device may also attach to a wrist band for mobility. The device also has the ability to couple the projected light structures so that a plurality of users may view the same light structure content to build an environment of trust. The device decouples the traditional design of head mounted virtual and mixed reality that place together the camera with the head mounted device.

Computer Ball Device for Mixed Reality, Virtual Reality, or Augmented Reality
20230043986 · 2023-02-09 ·

Implementations of various computer methods to couple a computerized ball device which acts as a mobile computing device to record the users environment and project light towards waveguide eyeglasses or contacts which then allows a user to view imbedded light structure holograms in the waveguide while viewing the actual world. The computer ball device additionally has the ability to be docked in a drone cradle which creates a database map of the user's environment while not being utilized by the user for an immediate task. The device may also attach to a wrist band for mobility. The device also has the ability to couple the projected light structures so that a plurality of users may view the same light structure content to build an environment of trust. The device decouples the traditional design of head mounted virtual and mixed reality that place together the camera with the head mounted device.

Guided operation of a language-learning device based on learned user memory characteristics
11610507 · 2023-03-21 · ·

A personal electronic device is adapted to construct data tables from user input received over time relating to translations of translatable items from a first language to a second language. Entries in a data table for a user are dynamic and may indicate likelihoods of the user correctly translating translatable items as a function of time. Each translatable item may have a different time-dependent likelihood of a correct translation. Operation of the personal electronic device for a user may be based in part on the acquired, time-dependent likelihoods for that user, so that information may be presented to the user in a more efficient manner.

AUTOMATED TUTORING SYSTEM AND METHOD

An automated tutoring platform, system and method configured to permit students to find and contact, in real time, other students or persons with subject matter expertise in a particular area and to directly connect with such persons to purchase and obtain tutoring services online through the automated tutoring system and method. The automated tutoring system and method is configured to provide an on-line or virtual marketplace or exchange where students can interact, discuss topics of interest, send and receive messages, find qualified and pre-vetted subject matter experts, students or other persons with relevant experience for a tutoring session or sessions and to receive such tutoring sessions virtually through the automated tutoring platform, system and method.