Patent classifications
G09B9/10
Cockpit controls simulation
A method and system for simulating pilot controls in a cockpit simulator by controlling one or more arms on which is/are mounted a control grip, pedal or the like, to locate the grip at different positions and allow movement of the grip in a plurality of movement directions and trajectories while allowing varying force feedback.
Cockpit controls simulation
A method and system for simulating pilot controls in a cockpit simulator by controlling one or more arms on which is/are mounted a control grip, pedal or the like, to locate the grip at different positions and allow movement of the grip in a plurality of movement directions and trajectories while allowing varying force feedback.
Perspective selection for a debriefing scene
Debriefing a session from a user in a system. During the session, while the user performs actions on one or more tangible instruments of the system, dynamic data is logged in relation to the system along a session timeline. The dynamic data covers the actions of the user on tangible instrument(s). A graphical user interface depicting a debriefing scene, related to the session, is displayed from a first point of view starting at a first time within the session timeline. The debriefing scene is generated starting at the first time from at least a first image feed. Upon detection of a predetermined event in the dynamic data at a second time along the session timeline, a second point of view different from the first point of view is defined and the debriefing scene is generated therefrom after the second time using at least a second image feed.
Perspective selection for a debriefing scene
Debriefing a session from a user in a system. During the session, while the user performs actions on one or more tangible instruments of the system, dynamic data is logged in relation to the system along a session timeline. The dynamic data covers the actions of the user on tangible instrument(s). A graphical user interface depicting a debriefing scene, related to the session, is displayed from a first point of view starting at a first time within the session timeline. The debriefing scene is generated starting at the first time from at least a first image feed. Upon detection of a predetermined event in the dynamic data at a second time along the session timeline, a second point of view different from the first point of view is defined and the debriefing scene is generated therefrom after the second time using at least a second image feed.
Applied layout in virtual motion-acceleration spherical simulator
A virtual motion-acceleration spherical simulator includes an outer gyroscopic sphere, an inner gyroscopic sphere concentrically disposed relative to the outer gyroscopic sphere, and a spherical cockpit having eight quadrants. The cockpit has a display device, a full HD 3D projector, a curved screen simulating a windshield, a controller device, and a real vehicle dashboard. A first seat is provided for an operator in a first quadrant of the spherical cockpit and a second seat is provided for a navigator in a second quadrant of the spherical cockpit. Drive assemblies connected to the gyroscopic spheres impart longitudinal and lateral movement in two orthogonal directions.
Applied layout in virtual motion-acceleration spherical simulator
A virtual motion-acceleration spherical simulator includes an outer gyroscopic sphere, an inner gyroscopic sphere concentrically disposed relative to the outer gyroscopic sphere, and a spherical cockpit having eight quadrants. The cockpit has a display device, a full HD 3D projector, a curved screen simulating a windshield, a controller device, and a real vehicle dashboard. A first seat is provided for an operator in a first quadrant of the spherical cockpit and a second seat is provided for a navigator in a second quadrant of the spherical cockpit. Drive assemblies connected to the gyroscopic spheres impart longitudinal and lateral movement in two orthogonal directions.
Contextual monitoring perspective selection during training session
Monitoring a training session from a trainee in an interactive computer simulation system. During the training session, while the trainee performs actions in an interactive computer simulation station on one or more tangible instruments thereof for controlling a virtual simulated element, dynamic data is logged related to the actions of the trainee. At a monitoring station of the interactive computer simulation system and during the training session, a graphical user interface is displayed depicting a contextual scene related to the interactive computer simulation from a first point of view and detecting a predetermined event in the dynamic data during the training session. At the monitoring station, a second point of view is defined different from the first point of view and the contextual scene is generated in the graphical user interface after the predetermined event detection from the second point of view.
Contextual monitoring perspective selection during training session
Monitoring a training session from a trainee in an interactive computer simulation system. During the training session, while the trainee performs actions in an interactive computer simulation station on one or more tangible instruments thereof for controlling a virtual simulated element, dynamic data is logged related to the actions of the trainee. At a monitoring station of the interactive computer simulation system and during the training session, a graphical user interface is displayed depicting a contextual scene related to the interactive computer simulation from a first point of view and detecting a predetermined event in the dynamic data during the training session. At the monitoring station, a second point of view is defined different from the first point of view and the contextual scene is generated in the graphical user interface after the predetermined event detection from the second point of view.
Method and system for modeling aerodynamic interactions in complex eVTOL configurations for realtime flight simulations and hardware testing
A method and system for modeling aerodynamic interactions in complex eVTOL configurations for realtime flight simulations and hardware testing which includes decomposing the aircraft into aerodynamic subcomponents, wherein the interactions between these components are handled by flow simulations of the surrounding fluid, which may be Euler flow CFD simulations. The system may be used as a flight simulator for pilot training in a realtime environment. The system may be used to support component testing using an interface to those components, such as flight electronics and actuators, to test the components in high fidelity simulations of actual flight demands on those components. The system may also be used to support design analysis in non-realtime to run numerous simulations on different designs and to provide comparative output.
A MOVEMENT SIMULATOR
The invention is directed to a movement simulator (1) comprising of a moveable support (2) having three translational degrees of freedom connected to a base (3) by means of three actuators (4), wherein each actuator (4) comprises a rotating shaft (5) having two outer ends (6,7) and comprising two spaced apart cranks (10,11), an electric motor (21) comprising a rotor (22) and a stator (23), a support structure (8,9) comprising bearings (26,27) for the rotating shaft (5). The support structure is connected to the base (3), a pair of links (12,13) connecting the cranks (10,11) of shaft (5) to the moveable support (2). One crank (10) is positioned at one outer end (6) of the shaft (5) and the other crank (11) is positioned at the opposite outer end (7) of the shaft (5). Part of the rotating shaft (5) is the rotor (22) of the electric motor (21).