Patent classifications
G09B9/12
MOTION GENERATOR
The invention relates to a motion generator comprising an end effector which moves relative to a surface, the end effector being moved by at least six actuation mechanisms, in which each actuation mechanism comprises an elongate tensioned member connected at one of its ends to the end effector, whereby the end effector is suspended above the surface by the tensioned members, and at the other of its ends to an associated rocker of the same actuation mechanism, whereby the rocker is mounted to be pivotable about an axis which is fixed relative to the surface, and in which, when a rocker is actuated, the associated tensioned member and the end effector are moved. The invention also relates to motion systems and simulators comprising such motion generators, as well as to methods of operation and production.
LINEAR ACTUATOR SYSTEM FOR MOTION SIMULATOR
A linear actuator system may have an actuator assembly for moving an output in translation in a first direction. A transmission has a frame, a joining link(s) pivotally connected to the frame at a first location and operatively connected to the actuator assembly at a second location for receiving movement from the output. The joining link(s) contacting an interface at a third location to cause relative movement between the frame and the interface in a second direction differing from the first direction. A motion platform system is also provided.
Motion generator
This invention relates inter alia to a motion generator which comprises: an end effector; a stationary support having a base; at least one first tensile member, and at least six second tensile members, wherein each of the at least one first tensile member and the at least six second tensile members comprises a elastic element and each of which tensile members being attached at one end thereof to the end effector and being attached at the other end thereof to the stationary support; in which each tensile member applies a tensile force between the end effector and the stationary support, and in which each one of the at least six tensile members is independently adjustably tensioned by an actuator fixed to the stationary support which acts on the tensile member at a point along its length between the end effector and the elastic element, wherein the actuator acts to change the tension in the part of the tensile member between the end effector and the actuator in order to affect the forces and moments applied to the end effector by the system, wherein the actuator reacts the tensile force it applies to the tensile member against the stationary support, and wherein the tensile force applied by each tensile member to the end effector reacts against the tensile forces applied by the other tensile members via the end effector such that the end effector is maintained in suspension and out of contact with the stationary support by the tensile forces in the tensile members and any other forces applied to the end effector.
Motion generator
This invention relates inter alia to a motion generator which comprises: an end effector; a stationary support having a base; at least one first tensile member, and at least six second tensile members, wherein each of the at least one first tensile member and the at least six second tensile members comprises a elastic element and each of which tensile members being attached at one end thereof to the end effector and being attached at the other end thereof to the stationary support; in which each tensile member applies a tensile force between the end effector and the stationary support, and in which each one of the at least six tensile members is independently adjustably tensioned by an actuator fixed to the stationary support which acts on the tensile member at a point along its length between the end effector and the elastic element, wherein the actuator acts to change the tension in the part of the tensile member between the end effector and the actuator in order to affect the forces and moments applied to the end effector by the system, wherein the actuator reacts the tensile force it applies to the tensile member against the stationary support, and wherein the tensile force applied by each tensile member to the end effector reacts against the tensile forces applied by the other tensile members via the end effector such that the end effector is maintained in suspension and out of contact with the stationary support by the tensile forces in the tensile members and any other forces applied to the end effector.
METHODS AND SYSTEMS FOR WRAPPING SIMULATED INTRA-AIRCRAFT COMMUNICATION TO A PHYSICAL CONTROLLER AREA NETWORK
Aspects relate to method and systems for wrapping simulated intra-aircraft communication to a physical controller area network. An exemplary method includes receiving simulator data from an aircraft simulator, disaggregating a simulated digital message from the simulator data, abstracting a simulated signal as a function of the simulated digital message, transmitting the simulated signal on at least a controller area network (CAN), receiving, using at least an aircraft component communicative with the at least a CAN, the simulated signal by way of the at least a CAN, transmitting a phenomenal signal by way of the at least a CAN, receiving the phenomenal signal by way of the at least a CAN, converting a phenomenal digital message as a function of the phenomenal signal, and inputting the phenomenal digital message to the aircraft simulator.
MOTION SIMULATOR FAULT TOLERANT LOAD CARRYING PIVOT CONNECTION
A motion simulator comprising a base (102), a platform (104), and a plurality of linear actuators (108) connecting the base and platform via a joint having at least two degrees of freedom, the joint (15) comprising an actuator clevis comprising first and second side lugs having first and second lug openings retaining a clevis pin, an anchor clevis retaining an axel comprising first and second axel fault retaining protrusions and an axel opening receiving the clevis pin and having primary and secondary axel passage sections, the first side lug opening, pin and first axel fault retaining protrusion having a primary lug radial clearance difference between a primary inner radius of the first lug opening and an outer radius of the pin that is less than a secondary lug radial clearance difference between a secondary lug inner radius of the first lug opening and a retaining outer radius of the first axel fault retaining protrusion.
VR emulator
Systems and methods include providing a virtual reality (“VR”) flight emulator system that simulates control, operation, and response of a vehicle. The flight emulator includes a control interface and a head-mounted display worn by a user. Motion, orientation, and/or forces experienced by the simulated vehicle are imparted to a user through a motion-control seat. Multiple flight emulators can be connected to a communication network, and a master flight emulator may teleport into a slave flight emulator in order to observe, overtake, override, and/or assume control of the slave flight emulator. Inputs made via the control interface of the master flight emulator or during playback of a pre-recorded training exercise or flight mission are translated into the control interface, head-mounted display, and motion-control seat of the slave flight emulator to provide real-time feedback to the user of the slave flight emulator.
VR emulator
Systems and methods include providing a virtual reality (“VR”) flight emulator system that simulates control, operation, and response of a vehicle. The flight emulator includes a control interface and a head-mounted display worn by a user. Motion, orientation, and/or forces experienced by the simulated vehicle are imparted to a user through a motion-control seat. Multiple flight emulators can be connected to a communication network, and a master flight emulator may teleport into a slave flight emulator in order to observe, overtake, override, and/or assume control of the slave flight emulator. Inputs made via the control interface of the master flight emulator or during playback of a pre-recorded training exercise or flight mission are translated into the control interface, head-mounted display, and motion-control seat of the slave flight emulator to provide real-time feedback to the user of the slave flight emulator.
SYSTEMS AND METHODS FOR DYNAMIC, ACTIVE, G-FORCE AND FLIGHT SIMULATOR
Systems and methods for flight simulation are provided. In particular, systems and methods that can allow for G-force simulation on a body of a pilot while moving the pilot and providing a realistic flight simulation display to a pilot are provided. The systems and methods can include a seating area that includes a plurality of force exertion components coupled to the chair that can apply force vectors to body parts of the pilot, a motorized frame to rotate the seating area along a pitch, yaw, and/or roll axis, a canopy coupled to the seating area to view simulation such that a pilot can experience a realistic flight simulation.
SYSTEMS AND METHODS FOR DYNAMIC, ACTIVE, G-FORCE AND FLIGHT SIMULATOR
Systems and methods for flight simulation are provided. In particular, systems and methods that can allow for G-force simulation on a body of a pilot while moving the pilot and providing a realistic flight simulation display to a pilot are provided. The systems and methods can include a seating area that includes a plurality of force exertion components coupled to the chair that can apply force vectors to body parts of the pilot, a motorized frame to rotate the seating area along a pitch, yaw, and/or roll axis, a canopy coupled to the seating area to view simulation such that a pilot can experience a realistic flight simulation.