Patent classifications
G10H5/007
Electronic musical instrument, method of generating musical sound, and storage medium
According to one aspect, there is an electronic musical instrument including operators which includes a first operator corresponding to a first pitch and a second operator corresponding to a second pitch, and a sound source configured to generate a first output signal from a first close loop and a second output signal from a second close loop, to generate an integration signal, and return a subtraction signal, the subtraction signal being obtained by subtracting a signal circulating through the first close loop from the integration signal, to the first close loop, and then output a musical sound signal including signal components corresponding to the second pitch as a musical sound signal corresponding to the first pitch.
Multiple sound localizations for improved internal sound synthesis
Synthesizing engine sound in a cabin of a vehicle includes generating a synthesized engine noise audio signal including a plurality of engine order outputs; mixing the engine order outputs in accordance with a first set of gain levels to provide a first channel output; mixing the engine order outputs in accordance with a second set of gain levels to provide a second channel output; using a first localization filter set to provide a first localized output to localize the first channel output as a first sound image at a first location within the cabin, and a second localization filter set to provide a second localized output to localize the second channel output as a second sound image at a second location within the cabin; and mixing the first and second localized outputs into loudspeaker outputs to be applied to the loudspeakers in the cabin.
METHOD AND SYSTEM FOR IMPLEMENTING A MODAL PROCESSOR
The implementation of modal processors, which involve the parallel combination resonant filters, may be costly for applications such as artificial reverberation that can require thousands of modes. In one embodiment, the input signal is decomposed into a plurality of subbands, the outputs of which are downsampled. In each downsampled band, resonant filters are applied at the downsampled sampling rate, and their output is upsampled and filtered to form the band output. In these and other embodiments, a feature of responses of the mode filters have been optimized to minimize an aspect of a residual error after a point in time.
Generation system of synthesized sound in music instruments
A generation system (100) of synthesized sound comprises: a first stage (1), wherein features (F) are extracted from an input raw sound and parameters of said features are evaluated; a second stage (2) wherein the evaluated parameters are used to create a plurality of physical models that are metrically evaluated in order to find the parameters of the best physical model, and a third stage (3) wherein the parameters of the best physical model are perturbed in order to create perturbed physical models and a metric evaluated of the perturbed physical models is performed to find the parameters of the best physical model.
Method and system for implementing a modal processor
The implementation of modal processors, which involve the parallel combination resonant filters, may be costly for applications such as artificial reverberation that can require thousands of modes. In one embodiment, the input signal is decomposed into a plurality of subbands, the outputs of which are downsampled. In each downsampled band, resonant filters are applied at the downsampled sampling rate, and their output is upsampled and filtered to form the band output. In these and other embodiments, a feature of responses of the mode filters have been optimized to minimize an aspect of a residual error after a point in time.
SYSTEMS AND METHODS FOR MUSIC SIMULATION VIA MOTION SENSING
The present disclosure relates to systems, methods, and devices for music simulation. The methods may include determining one or more simulation actions based on data associated with one or more simulation actions acquired by at least one sensor. The methods may further include determining, based on at least one of the one or more simulation actions and a mapping relationship between simulation actions and corresponding musical instruments, a simulation musical instrument that matches with the one or more simulation actions. The methods may further include determining, based on the one or more simulation actions, one or more first features associated with the simulation musical instrument. The methods may further include playing music based on the one or more first features.
Aligning the augmented reality or virtual reality world with the real world using natural position understanding
A method and system for selecting an instantiation point for a virtual asset relative to a physical space, the method including and system operable for: prompting a user to place a device at a desired position/alignment in the physical space; capturing the position/alignment with respect to a real world frame of reference; translating the position/alignment with respect to the real world frame of reference to a frame of reference in virtual space; and spawning the virtual asset in the virtual space at/with the translated position/alignment. The device includes one of a smartphone with a camera and a 6 degree-of-freedom controller.
AUDIO DEVICE SIMULATION METHOD, AUDIO DEVICE SIMULATOR, AND AUDIO DEVICE SIMULATION SYSTEM
An audio device simulation method includes acquiring a standard model that models input-output characteristics of an audio device, and setting at least one parameter of a target audio device of the same type as the audio device and measuring input-output characteristics of the target audio device, and generating an individual model that models input-output characteristics of the target audio device by correcting the standard model using measured input-output characteristics that have been measured.
Systems and methods for music simulation via motion sensing
The present disclosure relates to systems, methods, and devices for music simulation. The methods may include determining one or more simulation actions based on data associated with one or more simulation actions acquired by at least one sensor. The methods may further include determining, based on at least one of the one or more simulation actions and a mapping relationship between simulation actions and corresponding musical instruments, a simulation musical instrument that matches with the one or more simulation actions. The methods may further include determining, based on the one or more simulation actions, one or more first features associated with the simulation musical instrument. The methods may further include playing music based on the one or more first features.
Computation design of acoustic resonators
One embodiment of the present application sets forth a method for simulating an audio output of a three-dimensional object that includes a resonant cavity. The method includes receiving an input mesh of a three-dimensional shape and a hole configuration. The input mesh has an outer surface and an internal cavity, and the hole configuration includes one or more holes. The method further includes adding the one or more holes to the three-dimensional shape based on the hole configuration to generate a modified three-dimensional shape having a resonant cavity. The resonant cavity includes the one or more holes and the internal cavity. The method further includes determining an air pressure coefficient matrix for the resonant cavity. The method further includes computing a minimum non-zero eigenvalue for the air pressure coefficient matrix. The method further includes determining an output resonant frequency for the resonant cavity based on the minimum non-zero eigenvalue.