Patent classifications
G10K1/38
FORWARD/SIDE SCANNING SONAR DEVICE, SYSTEM AND METHOD
A sonar system includes a sonar transducer having a plurality of transducer elements and a transceiver. The transceiver generates transducer drive signals and receives transducer echo signals. The system includes control circuitry, which, in operation, selectively couples transducer elements of the plurality of transducer elements to the transceiver. In a side scan mode of operation, the plurality of transducer elements are coupled to the transceiver, and in a forward scan mode of operation a subset of the plurality of transducer elements is coupled to the transceiver.
SOUND AND VIDEO OBJECT TRACKING
Image data relating to real-world objects or persons is collected from a scene while collecting audio data relating to the real-world objects or persons from the same scene. The audio data is used to derive sound objects corresponding to the real-world objects or persons. The image data is used to derive video objects corresponding to the real-world objects or persons. Based on the sound objects and the video objects, candidate salient objects are generated. A salient object is selected from among the candidate salient objects. Perceptual enhancement operations are performed on the selected salient object.
Crossing warning equipment mount
A cover plate for a junction box may include a plate portion configured to cover an opening of the junction box. The cover plate may include a mast portion configured to couple with equipment configured to be mounted on a mast. The cover plate may include an offset portion coupling the mast portion with a front side of the plate portion.
Crossing warning equipment mount
A cover plate for a junction box may include a plate portion configured to cover an opening of the junction box. The cover plate may include a mast portion configured to couple with equipment configured to be mounted on a mast. The cover plate may include an offset portion coupling the mast portion with a front side of the plate portion.
Systems and methods for generating natural directional pinna cues for virtual sound source synthesis
A method for binaural synthesis of at least one virtual sound source comprises operating a first device comprising at least four physical sound sources, wherein, when the first device is used by a user, at least two physical sound sources are positioned closer to a first ear of the user than to a second ear, and at least two physical sound sources are positioned closer to the second ear than to the first ear, and wherein, for each ear, at least two physical sound sources are configured to acoustically induce natural directional pinna cues associated with different directions of sound arrival at the ear of the user. The method further comprises receiving and processing at least one audio input signal and distributing at least one processed version of the audio input signal at least between 4 kHz and 12 kHz over at least two physical sound sources for each ear.
Systems and methods for generating natural directional pinna cues for virtual sound source synthesis
A method for binaural synthesis of at least one virtual sound source comprises operating a first device comprising at least four physical sound sources, wherein, when the first device is used by a user, at least two physical sound sources are positioned closer to a first ear of the user than to a second ear, and at least two physical sound sources are positioned closer to the second ear than to the first ear, and wherein, for each ear, at least two physical sound sources are configured to acoustically induce natural directional pinna cues associated with different directions of sound arrival at the ear of the user. The method further comprises receiving and processing at least one audio input signal and distributing at least one processed version of the audio input signal at least between 4 kHz and 12 kHz over at least two physical sound sources for each ear.
Arrangements and methods for generating natural directional pinna cues
A headphone arrangement is configured to induce natural directional pinna cues. The arrangement comprises an ear cup comprising a frame configured to at least partly encircle the ear of a user, wherein the frame is at least partially hollow. The arrangement further comprises a loudspeaker arranged within a wall of a frontal part, a rear part, an upper part, and/or a lower part of the frame, the loudspeaker comprising a membrane, a first side of the membrane facing a cavity inside the frame, and a second side of the membrane facing the outside. At least one loudspeaker is arranged at a first angle with respect to a median plane crossing a user's head midway between the user's ears such that a main direction of sound propagation is directed away from the median plane, and the second side of the membrane is directed away from the median plane.
Arrangements and methods for generating natural directional pinna cues
A headphone arrangement is configured to induce natural directional pinna cues. The arrangement comprises an ear cup comprising a frame configured to at least partly encircle the ear of a user, wherein the frame is at least partially hollow. The arrangement further comprises a loudspeaker arranged within a wall of a frontal part, a rear part, an upper part, and/or a lower part of the frame, the loudspeaker comprising a membrane, a first side of the membrane facing a cavity inside the frame, and a second side of the membrane facing the outside. At least one loudspeaker is arranged at a first angle with respect to a median plane crossing a user's head midway between the user's ears such that a main direction of sound propagation is directed away from the median plane, and the second side of the membrane is directed away from the median plane.
Arrangements and methods for 3D audio generation
A headset arrangement for virtual reality, augmented reality or mixed reality applications is configured to induce natural directional pinna cues. The arrangement comprises a support structure configured to be arranged on a user's head and to hold a display in front of the user's eyes. For each ear, the support structure comprises at least a first sound source and a second sound source, wherein, when the support structure is arranged on a user's head, the first sound source and the second sound source are arranged such that at the concha of the user a primary sound incidence direction of sound emitted by the first sound source is essentially opposing to a primary sound incidence direction of sound emitted by the second sound source. The primary sound incidence direction is the direction from which the sound emitted by a sound source reaches the concha for the first time.
Arrangements and methods for 3D audio generation
A headset arrangement for virtual reality, augmented reality or mixed reality applications is configured to induce natural directional pinna cues. The arrangement comprises a support structure configured to be arranged on a user's head and to hold a display in front of the user's eyes. For each ear, the support structure comprises at least a first sound source and a second sound source, wherein, when the support structure is arranged on a user's head, the first sound source and the second sound source are arranged such that at the concha of the user a primary sound incidence direction of sound emitted by the first sound source is essentially opposing to a primary sound incidence direction of sound emitted by the second sound source. The primary sound incidence direction is the direction from which the sound emitted by a sound source reaches the concha for the first time.