G11B20/10

SIGNAL PROCESSING DEVICE, SIGNAL PROCESSING METHOD, AND PROGRAM
20230043380 · 2023-02-09 · ·

The present technology relates to a signal processing device, a signal processing method, and a program capable of improving noise resistance in high linear density recording.

Partial response (PR) equalization of a reproduced signal of multilevel codes of 3<=ML is performed and maximum likelihood decoding of an equalized signal obtained through the PR equalization is performed. The present technology can be applied to, for example, a recording/reproducing device or the like such as an optical disc.

DEEP TAGGING ARTIFACT REVIEW SESSION

A method, computer system, and a computer program product for deep tagging a recorded review session is provided. The present invention may include identifying a recording segment referencing an artifact in a recorded review session. The present invention may also include generating a bi-directional link between the identified recording segment and the referenced artifact.

Synchronizing playback by media playback devices

Example systems, apparatus, and methods receive audio information including a plurality of frames from a source device, wherein each frame of the plurality of frames includes one or more audio samples and a time stamp indicating when to play the one or more audio samples of the respective frame. In an example, the time stamp is updated for each of the plurality of frames using a time differential value determined between clock information received from the source device and clock information associated with the device. The updated time stamp is stored for each of the plurality of frames, and the audio information is output based on the plurality of frames and associated updated time stamps. A number of samples per frame to be output is adjusted based on a comparison between the updated time stamp for the frame and a predicted time value for play back of the frame.

Wireless audio streaming system for swimmers and under water applications
11595135 · 2023-02-28 · ·

A wireless audio streaming system for swimmers and underwater applications uses directional transmission antennas, one or more reception antennas worn on a user, and a combination of radio frequency and near-field magnetic induction communication, for streaming audio to a swimmer, buffering the streamed audio, and allowing the user to play the audio on a wireless, waterproof headset.

PLAYING APPARATUS AND PLAYING METHOD
20180005662 · 2018-01-04 · ·

A set of first signal light and reference light with a phase difference of almost 0 degree, a set of second signal light and reference light with a phase difference of almost 180 degrees, a set of third signal light and reference light with a phase difference of almost 90 degrees, and a set of fourth signal light and reference light with a phase difference of almost 270 degrees are generated. A first differential signal as a difference between a first light-receiving signal obtained by a first light-receiving element and a second light-receiving signal obtained by a second light-receiving element is calculated, and a second differential signal as a difference between a third light-receiving signal obtained by a third light-receiving element and a fourth light-receiving signal obtained by a fourth light-receiving element is calculated. The first differential signal and the second differential signal are supplied to respective FIR filters. An equalization error is formed from output signals from the FIR filters. Tap coefficients for the FIR filters are controlled to minimize the equalization error.

RECORDING MEDIUM, PLAYBACK METHOD, AND PLAYBACK DEVICE

A recording medium includes a video stream of a standard-luminance range and a video stream of high-luminance range, which are used selectively in accordance with a playback environment. The recording medium also includes a subtitle stream of the standard-luminance range and a subtitle stream of the high-luminance range, which are used selectively in accordance with the playback environment. A playlist file includes a management region where playback control information relating to a main stream is stored, and includes an extended region. The management region stores first playback control information specifying playing of the video stream of the high-luminance range and the subtitle stream of the high-luminance range in combination. The extended region stores second playback control information specifying playing of the video stream of the standard-luminance range and the subtitle stream of the standard-luminance range in combination.

RECORDING MEDIUM, PLAYBACK METHOD, AND PLAYBACK DEVICE

A recording medium includes a video stream of a standard-luminance range and a video stream of high-luminance range, which are used selectively in accordance with a playback environment. The recording medium also includes a subtitle stream of the standard-luminance range and a subtitle stream of the high-luminance range, which are used selectively in accordance with the playback environment. A playlist file includes a management region where playback control information relating to a main stream is stored, and includes an extended region. The management region stores first playback control information specifying playing of the video stream of the high-luminance range and the subtitle stream of the high-luminance range in combination. The extended region stores second playback control information specifying playing of the video stream of the standard-luminance range and the subtitle stream of the standard-luminance range in combination.

Audio Response Based on User Worn Microphones to Direct or Adapt Program Responses System and Method
20180014140 · 2018-01-11 · ·

A system, method, and wireless earpieces for communicating with a virtual reality headset. A position and an orientation of a head of a user are detected utilizing at least wireless earpieces. Audio content is received. The audio content is enhanced utilizing the position and the orientation of the head of the user. The audio content is immediately delivered to the user. The method may further include communicating the position and the orientation of the head of the user to the virtual reality headset. The audio content may be based on the orientation and position of the head of the user.

Record-and-replay control device, replay control device, and record-and-replay control method

A record-and-replay control device includes a video data acquisition unit configured to acquire video data from an imaging unit to capture an image of outside of a vehicle; an event detector configured to detect an event of the vehicle; an event detection direction acquisition unit configured to acquire an event detection direction of the event; a recording controller configured to store video data caused by the detected event as event recording data with a first angle of view; a replay controller configured to replay selected event recording data; and a display controller configured to control a display unit to display, out of thumbnail images of the stored event recording data, a thumbnail image indicating the event recording data to which the event detection direction is correlated, as a thumbnail image obtained by adopting a second angle of view with enlargement in the event detection direction.

Image acquisition system and method

A method of capturing free viewpoint content at a location includes recording video on each of a plurality of portable video recording devices at the location; each portable video recording device detecting a wireless synchronisation signal transmitted at the location; and each portable video recording device periodically adding a timestamp to its respective recorded video; where the timestamp is responsive to the detected wireless synchronisation signal, thereby enabling synchronisation of a plurality of recorded videos responsive to the timestamps.