Patent classifications
H04N21/4305
METHOD AND APPARATUS FOR TIME SYNCHRONISATION IN WIRELESS NETWORKS
A wireless media distribution system is provided comprising an access point (6) for broadcasting media and a plurality of stations (2) for reception and playback of media. Each station is configured for receiving and decoding a timestamp in a beacon frame transmitted repeatedly from the access point. This is used to control the output signal of a station physical layer clock (12) which is then used as a clock source for an application layer time synchronisation protocol. This application layer time synchronisation protocol can then be used in the station to control an operating system clock (8) for regulating playback of media.
TRICK PLAY AND TRICK RATE SUPPORT FOR HLS
A method and system for rendering a HTTP Live Streaming video stream on a display includes a player receiving a master manifest from a network device in response to selecting a video channel. The player also receives a plurality of variant manifests referenced by the master manifest from the network device, where each of the variant manifests references video files each of which having a different bit rate for the same video stream. The player simultaneously maintains the variant manifests in the player. The player determines an effective start time of the video stream based upon the selecting video channel where the effective start time is a time later than an earliest time referenced in the plurality of variant manifests. The player enables reverse of the video stream based upon one of the variant manifests to as early as the effective start time and not enabling reverse of the video stream based upon one of the variant manifests to a time earlier than the effective start time.
Transmission method, reception method, transmission apparatus, and reception apparatus
A transmission method includes generating one or more frames for content transfer using IP (Internet Protocol) packets, and transmitting the one or more generated frames by broadcast. Each of the one or more frames contains a plurality of second transfer units, each of the plurality of second transfer units contains one or more first transfer units, and each of the one or more first transfer units contains at least one of the IP packets. An object IP packet of the IP packets which is stored in a first transfer unit positioned at a head in the one or more frames contains reference clock information that indicates time for reproduction of the content in data structure different from data structure of an MMT (MPEG Media Transport) packet, and header compression processing on the object IP packet is omitted.
SYSTEM AND METHOD TO SYNCHRONIZE RENDERING OF MULTI-CHANNEL AUDIO TO VIDEO PRESENTATION
A system and method are provided for an AV device for use with a video player, one or more speakers, and encoded AV data. The encoded AV data includes multiplexed encoded video data and encoded audio data. The AV device is connected to the speakers via wireless channels. The AV device is able to determine channel delays associated with each wireless channel; synchronize program clocks of the video player and speakers; determine and modify buffer levels of each speaker; demultiplex the encoded AV data to obtain encode video data and encoded audio data; and provide prefetched portions of encoded audio data based on buffer levels.
Dynamic client buffering and usage of received video frames for cloud gaming
A method is disclosed including setting, at a server, a server VSYNC signal to a server VSYNC frequency defining a plurality of frame periods. The server VSYNC signal corresponding to generation of a plurality of video frames at the server during the plurality of frame periods. The method including setting, at a client, a client VSYNC signal to a client VSYNC frequency. The method including sending a plurality of compressed video frames based on the plurality of video frames from the server to the client over a network using the server VSYNC signal. The method including decoding and displaying, at the client, the plurality of compressed video frames. The method including analyzing the timing of one or more client operations to set the amount of frame buffering used by the client, as the client receives the plurality of compressed video frames.
System and method for real-time synchronization of media content via multiple devices and speaker systems
A method and system for real-time customizing and synchronizing media by a client device in communication with a server device. A client device customizes stock media content based on user preferences, and synchronizes the customized content for playback with a server-side playback of the stock media content.
Using non-audio data embedded in an audio signal
Embodiments included herein generally relate to measuring a latency of a playback device. For example, a method includes: determining a first latency of a playback device; determining a second latency of the playback device; comparing the second latency to the first latency to determine whether an event occurred at the playback device; and in response to detecting a latency change between the second latency and the first latency indicating the occurrence of the event, adjusting a timing of a data stream provided to the playback device based on the latency change.
Video stream synchronization
A system clock reference is transmitted to user devices over a short range communication channel and used to calculated a clock offset. The clock offset is stored together with a user identifier in a server memory, from which the clock offset can be retrieved when receiving the user identifier together with a video stream of video frames tagged with respective timestamps. The timestamps are converted into capture times according to a system clock using the retrieved clock offsets. Video streams from multiple user devices thereby have video frames timestamped using a same clock reference and can be time aligned.
Synchronized audio mixing
A first example playback device includes one or more processors and a non-transitory computer-readable medium storing instructions that, when executed by the one or more processors, cause the first playback device to perform functions. The functions include generating a mixed audio signal comprising one or more components of a first audio stream and one or more components of a second audio stream; and playing the mixed audio signal, where the one or more components of the second audio stream of the mixed audio signal played by the first playback device are played in synchrony with a second playback device configured to play the second audio stream. An example non-transitory computer-readable medium and an example method, both related to the first example playback device, are also disclosed herein.
GROUP PLAYBACK SESSION MANAGEMENT
This disclosure is directed to systems and methods for managing a group session for consuming media content across a plurality of devices. In some configurations and by non-limiting example, the group session operates to synchronize playback and control of media content at the plurality of devices. In one aspect a method of simultaneously playing media content on a plurality of media playback devices for a group session is disclosed.