H04N21/4758

Video-based competition platform

A video-based competition platform supports video-based competitions between possibly geographically distributed competitors. The video-based competition platform enables users of electronic communication devices to create, compete, view, and vote in video-based competitions. In at least some embodiments, a video-based competition is presented to a user with two or more video clips played in conjunction. The video clips may be synchronized to a time base and/or common audio clip.

METHOD FOR PROCESSING LIVE-STREAMING DATA, AND TERMINAL
20230042609 · 2023-02-09 ·

A method for processing live-streaming data is provided. The method includes: acquiring a list of viewer accounts of a live-streaming room; in the case that a target viewer account exists in the list of viewer accounts, determining a target avatar and a target account name, wherein the target viewer account is a viewer account carrying a target label; and displaying an account avatar of the target viewer account as the target avatar, and an account name of the target viewer account as the target account name.

LEARNING SYSTEM THAT AUTOMATICALLY CONVERTS ENTERTAINMENT SCREEN TIME INTO LEARNING TIME
20230042641 · 2023-02-09 ·

Children are spending an enormous amount of time on computer screens without receiving any educational benefit for doing so. The present invention advantageously Automatically Converts children's entertainment screen time into learning screen time. This is referred to as Auto-Conversion of Entertainment Screen Time into Learning Time. A novel Continuous Engagement Method During Learning keeps the learner engaged in academic functioning (where engagement would otherwise be continuously declining). The present invention solves a critical problem for special learners (e.g., those with ADHD, autism, dyslexia, or memory impairment) who have a high affinity for screen time and cannot access traditional reading instruction. An Artificial Intelligence (AI) architecture is used to customize the type of instruction the learner receives based upon academic progress and to customize delivery of the instruction itself by closely monitoring the learner's emotional mood state and sustained attention.

METHOD AND APPARATUS FOR ASSISTING WATCHING VIDEO CONTENT
20230044057 · 2023-02-09 · ·

Provided is a method for assisting video content viewing, the method being performed by processing circuitry of a user terminal, and the method including displaying a playback screen of first video content on a display of the user terminal, the first video content being played on the playback screen, generating a graphic object configured to enable playback of similar content associated with a first playback time of the first video content, and displaying the graphic object on the display together with the playback screen of the first video content.

Media content based on playback zone awareness
11556998 · 2023-01-17 · ·

Systems and methods are provided for providing media content based on playback zone awareness. In one aspect, a computing system receives, via a network interface, zone data from the media playback system, wherein the zone data includes an indication of a particular zone of the media playback system, and wherein the particular zone comprises at least one playback device. The computing system identifies audio content based on (i) the indication of the particular zone and (ii) contextual data associated with the particular zone, and provides, via the network interface, an indication of the identified audio content to the media playback system.

Tracking User Interaction from a Receiving Device

Measuring and tracking user interaction with a television receiver, such as a set top box or cable box. The television receiver may create and display a matrix code that includes temporal information, user identification information, geographic information, and/or a user selection. The matrix code may be captured by a matrix reading device and transmitted to a monitoring entity. Optionally, the matrix reading device may decode the matrix code and transmit associated data to the monitoring entity. The monitoring entity may use the code or data to track and distinguish between user interactions at different points in time.

Ascertaining Events in Media
20180013711 · 2018-01-11 ·

Disclosed are various embodiments relating to the identification of events that occur within a media item. In one embodiment, among others, a media item is rendered for display on client devices. A plurality of messages are received from client devices, wherein each of the messages comprises a timestamp indicating a time relative to a media item. The existence of an event in the media item is determined based at least in part on a clustering of at least a subset of the messages received.

METHOD AND SYSTEM FOR DISPLAYING INTERACTIVE QUESTIONS DURING STREAMING OF REAL-TIME AND ADAPTIVELY ASSEMBLED VIDEO
20180014090 · 2018-01-11 ·

The present disclosure provides a system and method for enabling display of interactive questions during streaming of a real time, dynamic, adaptive and non-sequentially assembled video. The method includes reception of a set of preference data associated with a user and a set of user authentication data. In addition, the method includes serving of the assembled video based on the received set of preference data to the user in real time. Moreover, the method includes fetching of a pre-defined set of interactive questions. Further, the method includes posting of the pre-defined set of interactive questions during the serving of the assembled video. Furthermore, the method includes collection of the set of user feedbacks for a posted pre-defined set of interactive questions from the user.

SYSTEM AND METHOD FOR TRAINING COGNITIVE SKILLS UTILIZING DATA ADDITION TO VIDEOS
20180012506 · 2018-01-11 ·

A cognitive skill development method and system for training users in various fields wherein data is added to a video and the video is played on a user device in accordance with such data. Video interruption techniques such as video occlusion are used to interrupt the video. The user is then presented with questions corresponding to the video and the user's response to such questions is solicited and recorded.

Entertainment server and associated social networking services

Certain exemplary embodiments relate to entertainment systems that interact with users so as to provide for social networking and/or other services. In certain exemplary embodiments, an entertainment system is configured to provide jukebox-related and entertainment system mediated services that are accessible from within and from the outside of the location, coordinating social networking services among and between patrons within and outside of the location and also providing for advertisement opportunities. In certain exemplary embodiments, the entertainment system within a location may serve as and/or be connected to a jukebox. The entertainment system within the location may be connected to one or more client devices, one or more displays, one or more bar-top or hand-held gaming devices, etc., in certain exemplary embodiments. The jukebox-related and entertainment system mediated services may provide mechanisms for enhancing patrons' experiences, creating a sense of ownership and/or belongingness to a connected community of entertainment system users.