DUAL RADIO GAMING HEADSET
20220201394 · 2022-06-23
Inventors
Cpc classification
H04R2420/07
ELECTRICITY
H04R2420/01
ELECTRICITY
A63F13/235
HUMAN NECESSITIES
A63F13/87
HUMAN NECESSITIES
A63F13/54
HUMAN NECESSITIES
A63F2300/1031
HUMAN NECESSITIES
A63F2300/572
HUMAN NECESSITIES
A63F13/215
HUMAN NECESSITIES
International classification
Abstract
A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputting chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.
Claims
1-7. (canceled)
8. A headset, the headset comprising: a pair of speakers configured to output sound according to one or more of a game signal, a chat signal, a microphone signal and an external audio signal; a microphone configured to generate the microphone signal according to a voice of a user; an RF circuit; and a signal processor configured to selectively manage the communication of one or more of the game signal, the chat signal, the microphone signal and the external audio signal.
9. The headset of claim 8, wherein the RF circuit comprises a Bluetooth transceiver configured to send the microphone signal and receive the chat signal.
10. The headset of claim 8, wherein the RF circuit comprises a radio receiver configured to receive the game signal.
11. The headset of claim 8, wherein the signal processor is configured to mix the microphone signal, the chat signal, and the game signal and feed the result to the pair of speakers.
12. The headset of claim 8, wherein a game console provides the chat signal.
13. The headset of claim 12, wherein the game console is a Microsoft Xbox™ console.
14. The headset of claim 8, wherein the headset comprises a control configured to balance the game signal against the chat signal.
15. The headset of claim 8, wherein the external audio signal is from a mobile device, and the signal processor is configured to mix the game signal with a phone call via the mobile device.
16. The headset of claim 8, wherein the external audio signal is from a mobile device, and the signal processor is configured to mix the game signal with a music signal from the mobile device.
17. The headset of claim 8, wherein the headset is operably coupled wirelessly to a game console.
18. The headset of claim 17, wherein the game console is a Microsoft Xbox™ console.
19. The headset of claim 8, wherein the game signal is from a Microsoft Xbox™ console.
20. The headset of claim 9, wherein the chat signal is from a mobile device.
21. The headset of claim 8, wherein the external audio signal is from a mobile device, and the RF circuit is configured to transmit the microphone signal to the mobile device.
22. The headset of claim 8, wherein the headset comprises a switch configured to select the external audio signal.
23. A method for operating a headset, the method comprising: selectively managing, via a signal processor and an RF circuit, the communication of one or more of a game signal, a chat signal, a microphone signal and an external audio signal; and outputting sound, via a pair of speakers, according to one or more of the game signal, the chat signal, the microphone signal and the external audio signal.
24. The method of claim 23, wherein the method comprises: sending the microphone signal via a Bluetooth transceiver in the RF circuit; and receiving the chat signal via the Bluetooth transceiver.
25. The method of claim 23, wherein the method comprises receiving the game signal via a radio receiver in the RF circuit.
26. The method of claim 23, wherein the method comprises: mixing one or more of the game signal, the chat signal, the microphone signal and the external audio signal; and feeding the result to the pair of speakers.
27. The method of claim 23, wherein the method comprises receiving the chat signal from a game console.
28. The headset of claim 27, wherein the game console is a Microsoft Xbox™ console.
29. The method of claim 23, wherein the method comprises balancing the game signal against the chat signal.
30. The method of claim 23, wherein the external audio signal is from a mobile device, and the method comprises mixing the game signal with a phone call from the mobile device.
31. The method of claim 23, wherein the external audio signal is from a mobile device, and the method comprises mixing the game signal with a music signal from the mobile device.
32. The method of claim 23, wherein the method comprises wirelessly coupling the headset to a game console.
33. The headset of claim 32, wherein the game console is a Microsoft Xbox™ console.
34. The method of claim 23, wherein the game signal is from a Microsoft Xbox™ console.
35. The headset of claim 34, wherein the chat signal is from a mobile device.
36. The method of claim 23, wherein the external audio signal is from a mobile device, and the method comprises transmitting the microphone signal to the mobile device.
37. The method of claim 23, wherein the method comprises selecting the external audio signal via a switch of the headset.
Description
BRIEF DESCRIPTION OF THE DRAWING
[0016] The above and other objects, features, and advantages will become more readily apparent from the following description, reference being made to the accompanying drawing where the terms “PlayStation” and “Xbox” are trademarks of Sony Corporation and Microsoft Corporation, respectively. In the drawing:
[0017]
[0018]
[0019]
[0020]
DETAILED DESCRIPTION
[0021] This invention improves the experience of using a wireless gaming headset while communicating online with other players. A typical embodiment of the invention is illustrated in
[0022] In
[0023] A similar configuration can be implemented on an Xbox™ console 3′ as illustrated in
[0024]
[0025]
[0026] In this embodiment of the invention, the same Bluetooth radio 1 may also be used to play stereo audio from a device 19 equipped with the so-called A2DP protocol that is commonly used in for streaming audio via Bluetooth from music devices. When used in this manner, the chat sound 4 is replaced with the stereo music from the Bluetooth audio device 19 and summed with the game sound 8 so the user can hear the game and the music simultaneously.
[0027] Thus, it can be seen from the configuration in