AUGMENTED REALITY TOY
20220016530 · 2022-01-20
Inventors
Cpc classification
H04W4/80
ELECTRICITY
A63F13/2145
HUMAN NECESSITIES
A63F13/69
HUMAN NECESSITIES
A63F13/843
HUMAN NECESSITIES
A63F13/213
HUMAN NECESSITIES
A63F13/65
HUMAN NECESSITIES
International classification
A63F13/65
HUMAN NECESSITIES
A63F13/213
HUMAN NECESSITIES
A63F13/843
HUMAN NECESSITIES
Abstract
A toy, for use with a viewing device, may include a plurality of component parts at least two of which include at least one augmented reality marker of a plurality of augmented reality markers enabling digital content associated with the at least one augmented reality marker to be unlocked and influencing at least one of an appearance and function of the toy on the viewing device. The plurality of augmented reality markers, each of which may be a physically independent augmented reality image marker, may be combined and converted into a composite augmented reality marker to produce a single, unique physical item and a composite digital representation.
Claims
1. A toy, for use with a viewing device, comprising a plurality of component parts at least two of which include at least one augmented reality marker of a plurality of augmented reality markers enabling digital content associated with the at least one augmented reality marker to be unlocked and influencing at least one of an appearance and function of the toy on the viewing device, wherein the plurality of augmented reality markers, each of which is a physically independent augmented reality image marker, are combined and converted into a composite augmented reality marker to produce a single, unique physical item and a composite digital representation.
2. The toy as claimed in claim h wherein at least one component part of the at least two component parts with at least one augmented reality marker is substitutable with a component part with a different augmented reality marker.
3. The toy as claimed in claim 1, wherein at least two of the plurality of component parts include at least one of a male mating member and a female mating member via which that at least two component parts are linkable one of directly and indirectly to one another.
4. The toy as claimed in claim 1, wherein at least one of the plurality of augmented reality markers and the toy do not include a near field capture (NFC) device.
5. The toy as claimed in claim 1, wherein the toy defines a character with a head, a torso and a lower body.
6. The toy as claimed in claim 1, wherein the toy is configured to receive a plurality of physical ancillary components,
7. The toy as claimed in claim 6, wherein the plurality of physical ancillary components is at least one of a weapon, a transport mechanism, and a protective device.
8. The toy as claimed in claim 1, wherein the plurality of component parts are a plurality of multi-faceted components.
9. The toy as claimed in claim 8, wherein the plurality of multi-faceted components are a plurality of blocks.
10. The toy as claimed in claim 8, wherein at least two faces of the plurality of multi-faceted components include a different augmented reality marker of the plurality of augmented reality markers.
11. The toy as claimed claim 1, further comprising a light mechanism configured to light the plurality of augmented reality markers.
12. The toy as claimed in claim 11, wherein the toy is hollow and further comprises a light arranged inside the toy configured to light the plurality of augmented reality markers from behind the plurality of augmented reality markers as viewed from outside the toy.
13. The toy as claimed in claim 1, wherein the toy is packaged with instructions on how to access augmented digital content.
14. A kit of parts comprising at least one of a book, a playing surface, a plurality of accessories and a set of gaming instructions for use with a toy including a plurality of component parts at least two of which include at least one augmented reality marker of a plurality of augmented reality markers enabling digital content associated with the at least one augmented reality marker to be unlocked and influencing at least one of an appearance and function of the toy on a viewing device, wherein the plurality of augmented reality markers, each of which is a physically independent augmented reality image marker, are combined and converted into a composite augmented reality marker to produce a single, unique physical item and a composite digital representation.
15. The kit of parts as claimed in claim 14, wherein the playing surface includes an independent augmented reality marker.
16. The kit of parts as claimed in claim wherein the playing surface is a playing card which is provided one of alone and as a pack of different playing cards.
17. A system enabling at least one of a toy and a kit of parts to be played with whilst being viewed through a viewing device configured to access augmented digital content, wherein: the toy includes a plurality of component parts at least two of which include at least one augmented reality marker of a plurality of augmented reality markers enabling digital content associated with the at least one augmented reality marker to be unlocked and influencing at least one of an appearance and function of the toy on the viewing device, wherein the plurality of augmented reality markers, each of which is a physically independent augmented reality image marker, are combined and converted into a composite augmented reality marker to produce a single, unique physical item and a composite digital representation; and the kit of parts includes at least one of a book, a playing surface, a plurality of accessories, and a set of gaming instructions for use with the toy.
18. The system as claimed in claim 17, further comprising at least one of a software, a processor, a storage, a memory, an operating system, an i/o device, an accelerometer and a network interface.
19. The system as claimed in claim 18, wherein, when the toy is viewed through the viewing device, interrogates at least two physically independent augmented reality image markers on at least two component parts of the plurality of component parts to determine at least one of a relative physical position and a relative orientation of each of the at least two physically independent augmented reality image markers to ensure an authenticated composite digital representation is formed.
20. The system as claimed in claim 19, wherein a software configured to process a camera feed continuously evaluates the camera feed to determine the at least one of the relative physical position and the relative orientation of each of the at least two physically independent augmented reality image markers to ensure an authenticated composite digital representation is formed.
21. The system as claimed in claim 17, wherein the system facilitates a playing of a game between at least two players each viewing the toy.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0046] Embodiments of the invention are further described hereinafter with reference to the accompanying drawings, in which:
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DETAILED DESCRIPTION
[0069] The embodiments described are not intended to be limiting, but are rather intended to demonstrate how the various inventions give rise to a new approach to toys and game play.
[0070]
[0071] Each toy (10a, 10b and 10c) comprises a plurality, in this example three, of interconnecting blocks (20, 30 and 40) which form respectively a head (20), a torso (30) and a lower body (40) in the characters illustrated.
[0072] The block of each toy is or comprises at least one unique augmented reality marker (22; 32; 42). This preferably takes the form of a unique image (2 dimensional) but it could be based on a unique shape (3 dimensional).
[0073] Preferably the marker (22a-b, 32a-b; 42a-b) for each component (20, 30, 40) of each toy (10a, 10b, 10c) wraps around each visible face of a given component (as viewed when correctly assembled).
[0074] Thus, as illustrated in
[0075] By ensuring each marker wraps around its component the assembled component can be authenticated when viewed through an augmented reality device (100) with a camera (110) such as a tablet or mobile phone from any angle.
[0076] Alternatively the marker could be limited to the primary viewing face, which for a character is the front face (201, 301, 401), i.e. the face depicting the character.
[0077] For the toy (10) to come to life (
[0078] The software (510) (or a computer readable memory containing a program that, when executed performs an operation for displaying the toy) performs a number of functions and facilitate a number of method steps to ensure an interactive experience.
[0079] Thus, the software (510) is responsible for ensuring the toy is authenticated as a toy with a given identity (10a ; 10b, 10c) whereby it can overlay digital content (50a, 50b 50c), associated with the authenticated toy, over the camera feed.
[0080] Once authenticated the software creates a composite marker (234a, 234b, 234c) from the plurality of component markers (22, 32, 42), and digital content (50a, 50b, 50c) associated with the authenticated toy is unlocked and influences how the toy appears and or functions. Digital content can include visual and audio content.
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[0082] For example, the first character in augmented form
[0083] It will be apparent that a physical toy of the invention can be manufactured in any number of ways. One simple embodiment is illustrated in
[0084] The block corresponding to the head of the character has five closed faces which carry images giving the character its' distinctive appearance. It comprises a front face (201) corresponding to the face of the character, a rear face (202), two side faces (203 and 204) and a top face (205). The underside (206) comprises a female mating member (207) which in the embodiment illustrated is a hexagonal recess.
[0085] The block corresponding to the torso of the character has four closed faces, namely a front face (301) corresponding to the front of the character, a rear face (302), and two side faces (303 and 304). The top face (305) comprises a male mating member (308) enabling it to be connected or coupled to the underside (206) of block (20). This male mating member, in the embodiment illustrated, is a hexagonal upstand. The underside (306) comprises a female mating member (307), which in the embodiment illustrated is a hexagonal recess.
[0086] The block corresponding to the lower body (40) of the character has four closed faces, namely a front face (401), a rear face (402), and two side faces (403 and 404). It has a top face (405) comprising a male mating member (408) enabling it to be connected or coupled to the underside (306) of block (30). It has an underside (406) which comprises a female mating member (407) which in reality has no function.
[0087] When assembled correctly, in an authenticated manner, the toy appears as shown in
[0088] Of course it is possibly to produce the toy and its' components in many different ways and the skilled person will of course appreciate this. It is also possible to ensure the three character defining components (which are not intended to be limiting) can only be assembled in a manner giving rise to an authenticated configuration. i.e. they can only be assembled in one way.
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[0090] Alternatively, or in addition, the image markers may include a luminescent or electro-luminescent coating.
[0091] In order to facilitate game play the toys capability is determined by attributes acquired from its components and their combination with the other components. For example, the type of head may give rise to differing powers of intelligence, the type of torso may give rise to differing powers of strength, and the type of lower body may give rise to differing powers of speed, which capabilities may be determined by, for example, the attributes given to the component part (20, 30, 40) per se, by a modified set of attributes additionally based on its juxtaposition with one or more other components, or the composite toy per se. In this regard the toys placement on a given playing surface (90a ; 90b), such as playing cards, which may be independently trackable, through the presence of separate markers (92a; 92b), can add to the augmented experience enabling an augmented environment to be built around the toy such that the toy does not have to act as the anchor point for gaming
[0092] Because it is possible to achieve thousands of assembly permutations with a relatively small number of multi-component toys, identifying and authenticating the assembled toy quickly, from the augmented reality markers associated with each component was a significant challenge.
[0093] Typically, and as illustrated in
[0094] In contrast, and as illustrated in
[0095] In the embodiment described each marker image (22, 32, 42) takes the form of a printed image which makes up all or a part of the toys physical image.
[0096] For the toy described the production of a composite marker only occurs if a plurality of augmented reality markers (22, 32, 42), which are present on respective component parts (20, 30, 40), are assembled in an appropriate manner such that the end physical toy is authenticated as a valid toy arrangement. One way of authenticating a correctly assembled toy is illustrated with reference to
[0097] In the embodiment described the three component parts (20, 30, 40) representative of the head, torso and lower body of a character must firstly be assembled together in a correct positional order (
[0098] Referring to
[0099] Since the composite marker (234) is produced through an arrangement of images, rather than a single image, the software (510) responsible for processing the camera feed must perform a continuous evaluation of the feed in order to detect both the presence of marker images (22, 32, 42) and a valid physical arrangement as opposed to an invalid physical arrangement.
[0100] In addition to determining an approved physical arrangement, the software also analyses the orientation of the components to ensure that the components are also in a valid orientation (
[0101] Once the software has determined the assembled toy meets the criteria it is authenticated.
[0102] The presence of one or more marker components may also be detected in order to allow the software to respond prior to a full, valid detection taking place.
[0103] An algorithm compares the relative position and orientation of marker components against a database or list of valid arrangements. For any individual marker component, the algorithm determines the required position and orientation of any other components. The algorithm may employ various degrees of tolerance when analysing position and orientation.
[0104] In order for an arrangement to be valid, the algorithm compares the position and orientation of marker components relative to one another.
[0105] An example validation rule is one whereby a composite marker is considered valid if all components are oriented around the same axis and are adjacent to one another along a particular axis. Validation rules may vary between implementations.
[0106] The software can also be used to assist a user to correctly assemble a toy.
[0107] Referring to
[0108] As the toy is assembled (
[0109] During the process the software continuously analyses the device's camera feed and attempts to identify the presence of one or more markers (
[0110] If the software has determined that the user has assembled a toy correctly (
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[0112] The user is then able to join a game and the process of joining a game is set out, in brief, in
[0113] Referring to
[0114] The user (U1) selects or invites an opponent to join a game whereupon when the second user (U2) joins the game the first user is able to additionally view the opponents toy on his device (and vice versa). Play can then begin.
[0115] In one game the player's toys do battle and the game is played via a user interface on the device (100) as illustrated in
[0116] Referring to
[0117] One half of a first users screen displays user 1′s (U1) (also player 1) augmented character (50b) and one half of the screen displays user 2′s (U2) (also player 2 or opponent) augmented character (50a). A touch screen user interface (130) is also provided.
[0118] Gameplay is turn-based (
[0119] Once the user has selected their attack type and target, the software (510) calculates the effectiveness of the attack using an algorithm as illustrated in
[0120] The software (510) may respond to the output of the algorithm in a variety of ways (
[0121] In the Example given the object is to reduce the opponent's health to zero but other games may have other objectives and the outcomes of turns can be visualised in a variety of ways.
[0122] Once both users have received the output of the algorithm, and carried out the appropriate response, the software ends the current player's turn and their opponent is then able to respond. Once a toys health has been depleted, it is considered to have lost the game. After displaying win/loss information to the user, the game may reset or end.
[0123] As can be seen in
[0124] In a preferred variant, as illustrated in
[0125] The provision of an augmented environment which can be tracked independently of the toy(s) overcomes a number of problems and provides a number of benefits as set out below:
[0126] By fixing the augmented digital content to the playing surface and not the toy, the toy can:
[0127] 1. Move relative to the digital content;
[0128] 2. Interact with digital elements, for example it can kick a digital ball on the playing surface and cause the ball to move (as the digital content is not anchored to the toy);
[0129] 3. Play against a second virtual player, as the second player can be anchored to an independent playing surface.
[0130] By providing an independently trackable playing surface (90) the system facilitating game play can track the toy in a vertical plane, and the playing environment in the horizontal plane. As a consequence:
[0131] 1. Environment content can be tracked to the playing surface, by attaching it to the playing card and not the toy.
[0132] 2. Movement between the toy and the playing surface can be tracked to allow the toy to interact with digital content on the playing surface;
[0133] 3. By placing multiple toys on multiple playing cards, a single device can track and allow interactions between multiple toys;
[0134] 4. Due to the addition of added tracking in the horizontal plane, if the toy is placed on a playing card, the device can continuously track the toy's position not just by the toy but also by the playing card; and
[0135] 5. By using a second playing card, it can be used as the anchor point for a virtual opponent to be visually represented.
[0136] The reader will appreciate that the toys and system of the invention can give rise to many different games and the Example provided is merely illustrative.