System And Method For Progressively Deeper Guided Communication
20210266285 · 2021-08-26
Assignee
Inventors
Cpc classification
H04L51/216
ELECTRICITY
A63F13/75
HUMAN NECESSITIES
A63F13/87
HUMAN NECESSITIES
A63F13/795
HUMAN NECESSITIES
A63F13/80
HUMAN NECESSITIES
H04L51/046
ELECTRICITY
International classification
A63F13/80
HUMAN NECESSITIES
G06F16/9536
PHYSICS
Abstract
A system and a method for progressively deeper forms of communication between two previously unknown individuals in a predetermined time frame are disclosed herein. The method includes progressively exchanging texts, video messages and telephone numbers within a set time period. The method and system also includes playing compatibility games at different levels of the match flow relationship.
Claims
1. A method for progressively deeper forms of communication between two previously unknown individuals in a predetermined time frame, the method comprising: generating a new message thread between two previously unknown individuals; exchanging a plurality of text messages between the two previously unknown individuals; agreeing between the two previously unknown individuals to proceed to a level two; exchanging a plurality of voice messages between the two previously unknown individuals; agreeing between the two previously unknown individuals to proceed to a level three; exchanging a plurality of video messages between the two previously unknown individuals; and agreeing between the two previously unknown individuals to proceed to a final level of exchanging phone numbers.
2. The method according to claim 1 further comprising playing a compatibility game before each of exchanging a plurality of text messages, exchanging a plurality of voice messages and exchanging a plurality of video messages.
3. The method according to claim 2 wherein the compatibility game is a multiple choice questions game.
4. The method according to claim 1 wherein the predetermined time frame is from three days to seven days.
5. The method according to claim 2 wherein the compatibility game is an open form answers game.
6. A server for progressively deeper forms of communication between two previously unknown individuals in a predetermined time frame, the server configured to: process a new message thread between two previously unknown individuals; enable the playing of a plurality of a compatibility games between the two previously unknown individuals; enable the exchange of a plurality of text messages between the two previously unknown individuals; enable the agreement between the two previously unknown individuals to proceed to higher levels of communications; enable the exchange of a plurality of voice messages between the two previously unknown individuals; enable the exchange of at least one video message between the two previously unknown individuals; and enable the agreement between the two previously unknown individuals to proceed to a final level of exchanging phone numbers within seven days of the new message thread.
7. The server according to claim 6 further comprising playing a compatibility game before each of exchanging a plurality of text messages, exchanging a plurality of voice messages and exchanging a plurality of video messages.
8. The method according to claim 7 wherein the compatibility game is a multiple choice questions game.
9. The method according to claim 6 wherein the predetermined time frame is from three days to seven days.
10. The method according to claim 7 wherein the compatibility game is an open form answers game.
11. A method for progressively deeper forms of communication between two previously unknown individuals in a predetermined time frame, the method comprising: requesting at a mobile application a state from a server including functionality enablement flags when the user signals intent to communicate with a match; accepting at a sender's mobile application a message text and making an API call to the server; storing at the server the message and notifying the recipient using both a realtime Pubnub message and using a mobile-native push notification; providing a plurality of games containing specific business logic to assess mutual compatibility; accepting at the sender's mobile application a voice message using a built-in microphone, wherein the voice message is transcoded to a normalized bitrate on the mobile application, and the transcoded voice message is transmitted to the server where the server stores the audio file on S3 and then notifies the recipient in the same way as for messages; accepting at the sender's mobile application a video using a built-in video camera, wherein the video file is transcoded to a normalized bitrate on the mobile application, and the transcoded video file is transmitted to the server where the server stores the video file on S3 and then notifies the recipient in the same way as for messages; and storing at the server the acceptance state of the other party and once accepted the server transmits the previously saved phone number to the other party.
12. The method according to claim 11 further comprising playing a compatibility game before each of exchanging a plurality of text messages, exchanging a plurality of voice messages and exchanging a plurality of video messages.
13. The method according to claim 12 wherein the compatibility game is a multiple choice questions game.
14. The method according to claim 11 wherein the predetermined time frame is from three days to seven days.
15. The method according to claim 12 wherein the compatibility game is an open form answers game.
Description
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
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DETAILED DESCRIPTION OF THE INVENTION
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[0071] The method for progressively deeper forms of communication between two previously unknown individuals in a predetermined time frame preferably has a match expiration time; 2) multiple points (mutual agree) at which both users must agree to proceed or remove the match; 3) multiple-choice questions for users to establish chemistry (may need to remove); and 4) voice and video messages for users to establish chemistry and verify that their match hasn't misrepresented their identity.
[0072] The present invention is a process that allows two people to engage in three levels of communication that progresses from text to voice and then to video messaging within seven days and requiring both parties to mutually agree before proceeding to the next level. Once completing all levels, both parties must mutually agree to complete the process for phone numbers to be exchanged. The match (connection) times out in seven days if the process is not complete.
[0073] As shown in
[0074] A method of the present invention includes the following steps: Users match—New message thread created. Compatibility game—Answer multiple choice question. Level 1 (text messaging)—Exchange 3 text messages (6 total). Mutual agree—Decision to proceed or remove match. Compatibility game—Answer multiple choice question. Level 2 (voice messaging)—Exchange 2 voice messages (4 total). Mutual agree—Decision to proceed or remove match. Compatibility game—Answer multiple choice question. Level 3 (video messaging)—Exchange 1 video message (2 total). Mutual agree—Decision to release phone numbers or remove match.
[0075] The specific interactions of the Cove Flow include 1) coordination: when the user signals intent to communicate with a match, the mobile application requests state from the server including functionality enablement flags. 2) message: the sender's mobile application accepts the message text and makes an API call to the server. Then the server (if accepted) will store the message and notify the recipient using both a realtime Pubnub message and using a mobile-native push notification. 3) games: these contain specific business logic to assess mutual compatibility 4) voice message: the sender's mobile application accepts a voice message using the devices built-in microphone. The voice message is transcoded to a normalized bitrate on the mobile application, and then transmitted to the server where the server (if accepted) stores the audio file on S3 and then notifies the recipient in the same way as for messages, 5) video message: is facilitated in the same way as voice message but a video file and video camera is also used, 6) phone number exchange: once initiated, the server stores the acceptance state of the other party and once accepted the server transmits the previously saved phone number to the other party.
[0076] A method 300 for progressively deeper forms of communication between two previously unknown individuals in a predetermined time frame is shown in
[0077] A method for progressively deeper forms of communication between two previously unknown individuals in a predetermined time frame is shown in
[0078] As shown in
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[0084] An operating system controls the execution of other computer programs, running of the PSO platform, and provides scheduling, input-output control, file and data management, memory management, and communication control and related services. The operating system may be, for example Windows (available from Microsoft, Corp. of Redmond, Wash.), LINUX or other UNIX variants (available from Red Hat of Raleigh, N.C. and various other vendors), Android and variants thereof (available from Google, Inc. of Mountain View, Calif.), Apple OS X, iOs and variants thereof (available from Apple, Inc. of Cupertino, Calif.), or the like.
[0085] The method described in connection with the embodiments disclosed herein is preferably embodied directly in hardware, in a software module executed by a processor, or in a combination of the two. A software module preferably resides in flash memory, ROM memory, EPROM memory, EEPROM memory, RAM memory, registers, a hard disk, a removable disk, a CD-ROM, or any other form of storage medium known in the art. An exemplary storage medium is preferably coupled to the processor, so that the processor reads information from, and writes information to, the storage medium. In the alternative, the storage medium is integral to the processor. In additional embodiments, the processor and the storage medium reside in an Application Specific Integrated Circuit (ASIC). In additional embodiments, the processor and the storage medium reside as discrete components in a computing device. In additional embodiments, the events and/or actions of a method reside as one or any combination or set of codes and/or instructions on a machine-readable medium and/or computer-readable medium, which are incorporated into a computer software program.
[0086] In additional embodiments, the functions described are implemented in hardware, software, firmware, or any combination thereof. If implemented in software, the functions are stored or transmitted as one or more instructions or code on a computer-readable medium. Computer-readable media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one place to another. A storage medium is any available media that is accessed by a computer. By way of example, and not limitation, such computer-readable media can comprise RAM, ROM, EEPROM, CD-ROM or other optical disk storage, magnetic disk storage or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures, and that can be accessed by a computer. Also, any connection is termed a computer-readable medium. For example, if software is transmitted from a website, server, or other remote source using a coaxial cable, fiber optic cable, twisted pair, digital subscriber line (DSL), or wireless technologies such as infrared, radio, and microwave, then the coaxial cable, fiber optic cable, twisted pair, DSL, or wireless technologies such as infrared, radio, and microwave are included in the definition of medium. “Disk” and “disc”, as used herein, include compact disc (CD), laser disc, optical disc, digital versatile disc (DVD), floppy disk and BLU-RAY disc where disks usually reproduce data magnetically, while discs usually reproduce data optically with lasers. Combinations of the above should also be included within the scope of computer-readable medium.
[0087] A computer program code for carrying out operations of the Present Invention is preferably written in an object oriented, scripted or unscripted programming language such as C++, C#, SQL, Java, Python, Javascript, Typescript, PHP, Ruby, or the like.
[0088] Each of the interface descriptions preferably discloses use of at least one communication protocol to establish handshaking or bi-directional communications. These protocols preferably include but are not limited to XML, HTTP, TCP/IP, Serial, UDP, FTP, Web Services, WAP, SMTP, SMPP, DTS, Stored Procedures, Import/Export, Global Positioning Triangulation, IM, SMS, MMS, GPRS and Flash. The databases used with the system preferably include but are not limited to MSSQL, Access, MySQL, Oracle, DB2, Open Source DBs and others. Operating system used with the system preferably include Microsoft 2010, XP, Vista, 200o Server, 2003 Server, 2008 Server, Windows Mobile, Linux, Android, Unix, I series, AS 400 and Apple OS.
[0089] The underlying protocol at a server, is preferably Internet Protocol Suite (Transfer Control Protocol/Internet Protocol (“TCP/IP”)), and the transmission protocol to receive a file is preferably a file transfer protocol (“FTP”), Hypertext Transfer Protocol (“HTTP”), Secure Hypertext Transfer Protocol (“HTTPS”), or other similar protocols. The protocol at the server is preferably HTTPS.
[0090] Components of a server includes a CPU component, a graphics component, memory, non-removable storage, removable storage, Network Interface, including one or more connections to a fixed network, and SQL database(s). Included in the memory, is an operating system, a SQL server or other database engine, and computer programs/software.
[0091] A mobile communication devices utilized with the present invention preferably include mobile phones, smartphones, tablet computers, PDAs and the like. Examples of smartphones include the IPHONE® smartphone from Apple, Inc., BLACKBERRY® smartphones from Research In Motion, the DROID® smartphone from Motorola Mobility Inc., GALAXY S® smartphones from Samsung Electronics Co., Ltd, and many more. Examples of tablet computing devices include the IPAD® tablet from Apple Inc., and the GALAXY TAB® tablet from Samsung Electronics Co., Ltd.
[0092] A typical mobile communication device includes an accelerometer, I/O (input/output), a microphone, a speaker, a GPS chipset, a Bluetooth component, a Wi-Fi component, a 3G/4G component, RAM memory, a main processor, an OS (operating system), applications/software, a Flash memory, SIM card, LCD display, a camera, a power management circuit, a battery or power source, a magnetometer, and a gyroscope.
[0093] A mobile communication service provider (aka phone carrier) of the customer such as VERIZON, AT&T, SPRINT, T-MOBILE, and the like mobile communication service providers, provide the communication network for communication to the mobile communication device of the end user.
[0094] Wireless standards include 802.11a, 802.11b, 802.11g, AX.25, 3G, CDPD, CDMA, GSM, GPRS, radio, microwave, laser, Bluetooth, 802.15, 802.16, and IrDA.
[0095] Components of a server includes a CPU component, a graphics component, PCI/PCI Express, memory, non-removable storage, removable storage, Network Interface, including one or more connections to a fixed network, and SQL database(s), which includes the venue's CRM. Included in the memory, is an operating system, a SQL server or other database engine, and computer programs/software. The server also includes at least one computer program configured to receive data uploads and store the data uploads in the SQL database. Alternatively, the SQL server can be installed in a separate server from the venue server.
[0096] From the foregoing it is believed that those skilled in the pertinent art will recognize the meritorious advancement of this invention and will readily understand that while the present invention has been described in association with a preferred embodiment thereof, and other embodiments illustrated in the accompanying drawings, numerous changes modification and substitutions of equivalents may be made therein without departing from the spirit and scope of this invention which is intended to be unlimited by the foregoing except as may appear in the following appended claim. Therefore, the embodiments of the invention in which an exclusive property or privilege is claimed are defined in the following appended claims.