Method of displaying and transacting electronic trading cards
10373243 ยท 2019-08-06
Inventors
Cpc classification
G06Q30/0643
PHYSICS
G06Q40/00
PHYSICS
G06Q20/10
PHYSICS
G06Q40/04
PHYSICS
G06Q10/06
PHYSICS
G06Q50/00
PHYSICS
A47L11/4013
HUMAN NECESSITIES
B65D5/10
PERFORMING OPERATIONS; TRANSPORTING
International classification
G06Q40/00
PHYSICS
A47L11/40
HUMAN NECESSITIES
B65D5/10
PERFORMING OPERATIONS; TRANSPORTING
G06Q20/10
PHYSICS
G06Q40/04
PHYSICS
G06Q10/06
PHYSICS
Abstract
A method of displaying, buying, and trading electronic trading cards on a computer or handheld electronic device by running an electronic trading card application on the computer or handheld device that communicates via the internet with at least one remote server containing a registry of all electronic trading cards. The electronic trading card application running on the computer or handheld device transmits a transaction request to the at least one remote server to execute a purchase or trade between two users of one or more electronic trading cards. The electronic trading card application further displays various components of an electronic trading card based upon user inputs.
Claims
1. A method of displaying an electronic trading card on a handheld device, wherein the handheld device comprises a processor, a non-transitory memory, a display, and a means for accepting user input, and the handheld device is configured to detect motion, orientation, and direction of rotation using accelerometer-based motion detector devices, the method comprising: running an electronic trading card application in the processor of the handheld device; storing an electronic trading card in the non-transitory memory of the handheld device using the electronic trading card application, wherein the electronic trading card comprises at least one component; selecting the electronic trading card for display by the means for accepting user input; displaying the at least one component of the electronic trading card on the display; and upon detecting motion, orientation, and direction of rotation of the handheld device, discontinuing display of the at least one component and displaying at least one other component of the electronic trading card on the display.
2. The method of claim 1, wherein the at least one electronic trading card includes a package of components that comprises: a picture, a video clip, a database of information, electronic trading card relation identifiers, and a unique identifier.
3. The method of claim 1, wherein the communication includes an electronic coupon to redeem a gift'.
4. The method of claim 3, wherein the electronic coupon is based on one or both of time and location of the at least one person.
5. The method of claim 4, further comprising determining the time and location of the at least one person based upon a promotional code entered by the at least one person.
6. The method of claim 1, wherein each of the electronic trading cards includes a package of components that comprises: a picture, a video clip, a database of information, electronic trading card relation identifiers and a unique identifier.
7. The method of claim 1, wherein the displaying the at least one electronic trading card further comprises displaying one or more of another set of components of the at least one electronic trading card based upon user input.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) In the drawings:
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DETAILED DESCRIPTION OF THE INVENTION
(14) The present invention is related to methods of transacting and displaying electronic trading cards. These methods include the process of purchasing electronic trading cards, exchanging electronic trading cards with another user, selling electronic trading cards and displaying different components of an electronic trading card.
(15) In one embodiment there are at least one or more servers 101 connected to the internet 103 as illustrated in
(16) There also exists a handheld device 105 that is linked to the internet by way of a wireless connection 109 with a display screen 107. Any number of devices could be substituted for or be construed as the handheld device 105, including but not limited to a personal computer, a laptop computer, a netbook, a tablet or pad computing device, a digital media reader, a personal digital assistant, or a smart phone. Additionally, the handheld device 105 may have a variety of user input mechanisms including but not limited to a keyboard, mouse, pullout keyboard, electronic pop-up keyboard, touch sensitive display screen, motion sensors, such as micro-electromechanical system (MEMS) based multi-axis accelerometers, voice recognition, and handwriting recognition. Although the present invention may be implemented in various embodiments using any variety or combination of known user input mechanisms, the embodiment discussed will rely on a handheld device 105 that receives user input in the form of touch sensitive display screen 107, electronic pop-up keyboard, and accelerometer-based motion sensors. The handheld device 105 has an electronic trading card application software (not shown) installed on it that can be executed on the handheld device which allows the handheld device to communicate with the at least one server via a wireless connection 109 to the internet 103 to carry out a variety of electronic trading card transactions including buying, selling, trading, and displaying various components of electronic trading cards.
(17) The display of various components of an electronic trading card 120 on the touch sensitive display screen 107 is shown in
(18) In one embodiment, the player's primary image may be the default electronic trading card component when the handheld device is held in a portrait orientation, where the longer sides of the display run in the vertical direction and define the width of the image and the shorter sides of the display run in a horizontal direction and define the height of the image.
(19) In one embodiment, if the user rotates the handheld device 105 in the clockwise direction 90 degrees as depicted in 111, such that the touch sensitive display screen 107 is in a landscape orientation, where the longer sides of the display run in the horizontal direction and define the height of the screen and the shorter sides of the display run in a vertical direction and define the width of the screen, then the player statistics/performance data is displayed on the screen. The display of the statistical/performance data may be in tabular form and include a title 122, multiple columns such as 124, listing of years 126 and data 128 populated throughout the table. If the statistical/performance data is too voluminous to fit into the display, then the electronic trading card application will generate a vertical scroll bar 130 and a horizontal scroll bar 132 so that the user may scroll in the vertical and horizontal directions, respectively, to view the entirety of the data by touching points on the scroll bars 130 and 132 or by dragging the scroll along the scroll bars 130 and 132. The handheld device detects the motion, orientation, and direction of rotation using accelerometer based motion detector devices inside the handheld device.
(20) Continuing with the same embodiment, if the user rotates the handheld device 105 in the counterclockwise direction 113 to achieve a portrait orientation of the touch sensitive display screen 107, then a team snapshot may be displayed with a title 140, and a thumbnail picture of each of the individual players such as 142 and 144 and the position of each of the individual players such as 146. If all the thumbnail pictures of the players of the team cannot be displayed in the space available on the touch sensitive display screen 107, then the electronic trading card application will generate either or both of a vertical and horizontal scroll bar. As an example only a vertical scroll bar 130 has been generated for displaying the team snapshot in
(21) The same information discussed above could be accessed by means other than by using inputs from the accelerometer-based motion sensors within the handheld device. For example, in other embodiments, one may select one of various components such as the statistics/performance measures by touching predetermined portions of the touch sensitive display screen 107 or by audio input such as by speaking instructions such as LOAD STATISTICS, or SHOW VIDEO CLIP.
(22) When a user owns a plurality of electronic trading cards, individual electronic trading cards can be selected by displaying a variety of subsets of the full collection of the electronic trading cards. Each electronic trading card may fit in a variety of subsets. An example of finding a particular electronic trading card is shown in
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(24) If the user chooses to buy an electronic trading card 182 from the menu 180 of
(25) By way of example, the transaction associated with purchasing BUY by Team upon the user selection of the associated option 214 is shown in greater detail in
(26) Upon the user selecting an option, such as Boston Red Sox from the list of options 304, the electronic trading card application generates the display of
(27) The transaction is confirmed with a confirmation or thank you message 312. The purchased electronic trading cards with all of its components are transferred from the server (numeral reference?) via the internet to the user's handheld device 105 running the electronic trading card application. The registry of all electronic trading cards residing on the server 101 is updated to reflect the buy transaction completed, where the user and owner of the electronic trading card and the unique identifiers or serial numbers of the transacted electronic trading cards are linked.
(28) Optionally, upon completion of the purchase a coupon is offered for redemption of a gift. For example, if this purchase were made at a game, such as at a Boston Red Sox game at Fenway Park, Boston, Mass., the purchase gift may be a free hot dog at the concession stand 314 at Fenway Park as indicated on the touch sensitive display screen 107. The touch sensitive display screen may additionally display a bar code that can be scanned by a barcode scanner at the concession stand from the handheld device 105. As an alternative to the barcode, the coupon could be verified and redeemed by transmitting to the vendor via Bluetooth or other wireless or wired means or simply by a person in a manual manner.
(29) In the described electronic trading card purchase example, the payment for the purchase was not shown. Examples of transfer payments include a draw down from a pre-paid debit account with the vendor of the electronic trading cards, a credit card transaction, an automatic clearing house (ACH) transaction, or a bill later transaction. With any of these transaction methods, a payment is provided by the user to the vendor of the electronic trading cards residing on the server 101, for the electronic trading cards purchased by way of the electronic trading card application communicating with the server 101 via the internet 103.
(30) The purchase gift could be any number of redeemable coupon gifts, including, but not limited to food, memorabilia, or other merchandise at sports venues, free or reduced price electronic trading cards or other sports or non-sports related digital media downloads to the handheld device 105 running the electronic trading card application. In other embodiments, the purchase gift may vary depending on the location of the user and/or time of the transaction. For example, the Free Hot Dog coupon 314 may only be sent as a purchase gift, if the user is in Fenway Park during a baseball game being played at Fenway Park. For such location and time based transactions and purchase gifts, the electronic trading card application may ascertain the time from promotional codes entered in to the electronic trading card application by the user that indicates time, the internal clock of the handheld device 105, from time information sent to the handheld device 105 from cellular communications towers and transmitters or from various clocks and time information available on the internet. The location information may be ascertained by the electronic trading card application from promotional codes entered in to the electronic trading card application by the user that indicates location, global positioning satellite (GPS) data collected and processed in the handheld device using GPS receiving electronics, or from location information from cellular communication towers and transmitters.
(31) The discussion will now focus on the mechanism of trading an electronic trading card. If the user were to select the menu 180 item of TRADE 186 in
(32) If the user picks TRADE with Friend option 242, then the transaction will be executed by the electronic trading card application according to the depiction in
(33) Although we show creating the groupings of electronic trading cards by selecting the serial numbers of the electronic trading cards, the groupings may be formed by a variety of other means. For example, other identifiers may be entered for a specific electronic trading card, such as the year, player, team, etc., from which the electronic trading card application provides a selection sub-set of possible electronic trading cards that fit the identifiers entered. From this selection sub-set, the user selects the electronic trading cards that the user desires to populate the grouping. It should also be noted that the user's grouping may or may not contain the same number of electronic trading cards as the trading partner's grouping. As another embodiment, the user's grouping of electronic trading cards may be generated by the user on the user's handheld device and the trading partner's grouping of electronic trading cards may be generated by the trading partner on the trading partner's handheld device, where the user's handheld device and the trading partner's handheld device are communicatively linked by either wired or wireless means.
(34) Once the two groupings of electronic trading cards are entered and confirmed and verified to be tradable by the server (#), the electronic trading card application generates the interactive display of
(35) Upon verifying and confirming the desired trade by selecting the confirm button 292, the electronic trading card application generates a trade confirmation screen as shown in
(36) As a further feature, incentives may be offered such as coupons for free merchandise or service if a user collects, via purchase or trading, a complete set or sub-set of cards. For example, the user may be offered a coupon for a free basketball game ticket if the user collects all the players of a certain team.
(37) It should also be noted that the descriptions above describe the embodiments of the invention by way of sports related electronic trading cards. However, the electronic trading cards and the means to transact electronic trading cards may apply to non-sports electronic trading cards, such as electronic trading cards of children's cartoon characters.
(38) This written description uses examples to disclose the invention, including the best mode, and also to enable any person skilled in the art to practice the invention, including making and using any devices or systems and performing any incorporated methods. The patentable scope of the invention is defined by the claims, and may include other examples that occur to those skilled in the art. Such other examples are intended to be within the scope of the claims if they have structural elements that do not differ from the literal language of the claims, or if they include equivalent structural elements with insubstantial differences from the literal languages of the claims.