A63F2001/0408

POINTS AND BID CARD GAME
20180264351 · 2018-09-20 ·

A game that includes a game hub having a draw tray and a discard tray for point cards; four game boards, four sets of score markers; sixteen indicator cards; and fifty-one point cards divided into eight classification sets and a wild card set. Each set of the eight classification sets of point cards includes six point cards, where each of the point cards has a combination of: a classification set name; a point value indicator; a symbol associated with the classification set; an image associated with the classification set name; and a common name for the image; where the combination is different for each of the point cards in the eight classification sets. The wild card set includes three point cards each having a number zero on the first major surface.

Gregarious card game
09950245 · 2018-04-24 · ·

A new game and the methods thereof are disclosed. The game comprises utilizing new devices, rules, methods, well-defined terms, and a plurality of playing cards designed with special markings and performing alternative actions within a conditional loop to tactically and strategically form the cards on-hand as required melds/pair with bonus-earning patterns. The structure, format, rules, and playing methods of the present invention are designed to provide a great mental workout, and the purpose of the present invention is to engage people and create a friendly and gregarious environment that allows everyone to enjoy the company of others.

COUNTING CARD GAME AND METHOD OF PLAYING
20180104569 · 2018-04-19 ·

This counting card game adds a teaching component to the game of Trash. But instead of a standard deck of 52 with numerical and face cards, it uses numbered cards, each with an Arabic numeral and its corresponding spelling beneath. There are also Wild Cards, Trash Cards and score-keeping Winner cards. This game, and method of playing it, can have expansion packs beyond the basic (1 through 10) set and/or foreign language equivalents.

GAME ASSEMBLY
20170157498 · 2017-06-08 ·

A game assembly includes a plurality of cards. Each of the cards has a first side and a second side. The first side has indicia being printed thereon. The indicia comprise an image of biblical characters. A box is provided and the cards are stored within the box. The box has a top side and the top side is open to access an interior of the box. The box has an outer surface and the outer surface has indicia printed thereon. The indicia corresponding to the box comprise words. A lid is removably positioned on the top side such that the lid closes the box.

STRATEGIC GAME HAVING COLLECTABLE AND TRADABLE ELEMENTS
20170157500 · 2017-06-08 ·

A game and method of play are provided herein. In an embodiment, a playing field is provided as a board marked with spaces. A plurality of visually different groups of pieces are provided, one group each corresponding to one player, and are placed in a prescribed pattern so that each player begins the game with an equal opportunity to win. A pool of prompts selectably instructing progression of game play is also provided. Each player may construct his own set of prompts from the pool. Then, executing turns in sequence, each player may invoke prompts from his own set against opposing players, causing pieces to be removed from the playing field until only one, indicating the winner, remains. The prompts may be printed on stylized playing cards which may be collectable and/or tradable, so that players may continue to customize sets of prompts available to invoke over time.

TRADING CARD GAME METHOD OF PLAY WITH INTEGRATED INFORMATIONAL WRIST BADGE GAME COMPONENTS
20170113124 · 2017-04-27 ·

This invention combines the use of double sided reversible informational wrist badges (badges) with trading card games. The badges are worn on the inside and the outside of the wrist and coupled with the trading cards introduce a further degree of randomness in the game play. The objective of the game is to reduce the health indicator of the other player to zero, where the player is forced to play another character until one player remains with no surviving characters. Badges are utilized in primarily two or more ways, technical data is labeled on each side of the battle badge, the player turns the badge over to show the attribute they wish imbued on their character (such as additional health, strength, aid another character, shields/defense, and offense/attacks). Badges may also be shifted from the front to the back of the wrist to communicate a further degree of game play information.

Trading card game method of play with integrated informational wrist badge game components
09616321 · 2017-04-11 ·

This invention combines the use of double sided reversible informational wrist badges (badges) with trading card games. The badges are worn on the inside and the outside of the wrist and coupled with the trading cards introduce a further degree of randomness in the game play. The objective of the game is to reduce the health indicator of the other player to zero, where the player is forced to play another character until one player remains with no surviving characters. Badges are utilized in primarily two or more ways, technical data is labeled on each side of the battle badge, the player turns the badge over to show the attribute they wish imbued on their character (such as additional health, strength, aid another character, shields/defense, and offense/attacks). Badges may also be shifted from the front to the back of the wrist to communicate a further degree of game play information.

Card game
09573046 · 2017-02-21 · ·

A card game and method of play is provided. It includes a plurality of game cards and a multifaceted die having a plurality of characters on the faces of said die. A rule set is also provided. It includes a plurality of rules, one of the rules of being that a player identify an adjective that corresponds with one of the plurality of characters on an upturned face of said multifaceted die.

SUE or TAKE IT TO THE STREETS Card Game
20250295982 · 2025-09-25 ·

A multiplayer card game that encourages alliances, extreme competition and betrayals in which players must make decisions which can impact all active players. Imitating real life events, each player makes game-changing decisions to hire a Lawyer and/or a Gatekeeper card holder or to navigate the game alone. The Lawyers and Gatekeepers collaborate with the boss card holders. The Scenario cards present situations derived from modern-day business challenges for the Entrepreneur card holder, then they must select a Sue card or Take It to the Streets card. These cards dictate applicable cost/fees, rewards, and penalties, per player type. This game promotes knowledge, relationships, and communication by forcing players to interact but sometimes, it's just the luck of the draw. The last player alive wins the game!

Card Game and Method Therefor
20260131223 · 2026-05-14 ·

A multi-player card game is provided, with the goal being the last one left with a positive health point score. The game employs a deck of cards, including attack cards, where attacking players try to reduce the health point score of attacked players. Defense cards included in the deck allow the attacked player to lower or eliminate the reduction in health point score of an attack card. The player who manages to have the last health point score above zero is the winner.