A63F13/28

Control device for communicating visual information

Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device.

INTERACTIVE GAME SYSTEM
20170296918 · 2017-10-19 ·

The present invention relates to an interactive game system, including an audio output device; a video output device; and one or more controllers configured for receiving a synchronisation signal via audio or video from the audio or video output device, for receiving input from a user of the controller responding to audio or video generated by the audio or video output device, and correlating the input to timing information pre-stored at the controller using the synchronisation signal to determine game-play results. A method for providing an interactive game is also disclosed.

INTERACTIVE GAME SYSTEM
20170296918 · 2017-10-19 ·

The present invention relates to an interactive game system, including an audio output device; a video output device; and one or more controllers configured for receiving a synchronisation signal via audio or video from the audio or video output device, for receiving input from a user of the controller responding to audio or video generated by the audio or video output device, and correlating the input to timing information pre-stored at the controller using the synchronisation signal to determine game-play results. A method for providing an interactive game is also disclosed.

VIBRATION CONTROL SYSTEM, VIBRATION CONTROL METHOD, VIBRATION OUTPUT APPARATUS, GAME CONTROLLER, STORAGE MEDIUM HAVING STORED THEREIN VIBRATION OUTPUT PROGRAM, VIBRATION OUTPUT METHOD, VIBRATION CONTROL APPARATUS, AND STORAGE MEDIUM HAVING STORED THEREIN VIBRATION CONTROL PROGRAM
20170300022 · 2017-10-19 ·

Vibration instruction data transmitted from another apparatus is received, data related to the vibration instruction data is stored in a memory, and a vibration apparatus is vibrated using the data stored in the memory. On the other hand, vibration state data indicating a vibration state of the vibration apparatus is generated, and the vibration state data is transmitted to the other apparatus.

VIBRATION CONTROL SYSTEM, VIBRATION CONTROL METHOD, VIBRATION OUTPUT APPARATUS, GAME CONTROLLER, STORAGE MEDIUM HAVING STORED THEREIN VIBRATION OUTPUT PROGRAM, VIBRATION OUTPUT METHOD, VIBRATION CONTROL APPARATUS, AND STORAGE MEDIUM HAVING STORED THEREIN VIBRATION CONTROL PROGRAM
20170300022 · 2017-10-19 ·

Vibration instruction data transmitted from another apparatus is received, data related to the vibration instruction data is stored in a memory, and a vibration apparatus is vibrated using the data stored in the memory. On the other hand, vibration state data indicating a vibration state of the vibration apparatus is generated, and the vibration state data is transmitted to the other apparatus.

VIBRATION CONTROL SYSTEM, VIBRATION OUTPUT APPARATUS, STORAGE MEDIUM HAVING STORED THEREIN VIBRATION OUTPUT PROGRAM, AND VIBRATION OUTPUT METHOD
20170300028 · 2017-10-19 ·

Vibration instruction data for vibrating a vibration apparatus is received from another apparatus, data related to the received vibration instruction data is stored in a memory, and the vibration apparatus is vibrated using the data stored in the memory. Then, as an example, a state of the data related to the vibration instruction data stored in the memory is detected, and when the state of the data satisfies a predetermined condition, predetermined data related to the vibration instruction data is additionally stored in the memory. As another example, when the vibration instruction data cannot be received from the other apparatus, predetermined data related to the vibration instruction data is additionally stored in the memory.

SYSTEM AND METHOD FOR PROVIDING TACTILE FEEDBACK FOR USERS OF VIRTUAL REALITY CONTENT VIEWERS

A gaming system and method for integrating tactile feedback into a virtual reality environment as viewed by a virtual reality viewer is disclosed. A physical object, which may be a physical button panel, such as a button panel printed on paper, dice, playing cards, coins or chips, a floor or any other tangible object, has a view thereof incorporated into the virtual reality environment. When the user touches the physical object, the touch gesture is captured and processed by the system to interpret the touch gesture as an input. The physical object may include a printed, projected or touch screen panel, a hand-held object, a portion of a gaming machine cabinet, a table tops, a floor and the like.

Methods, systems, and devices for dynamically applying equalizer profiles

A system that incorporates the subject disclosure may include, for example, an embodiment for detecting a map associated with a gaming session for a video game executing on a computing device associated with a first user, and obtaining a map equalizer profile associated with the map for the video game. Further embodiments can include determining a first avatar, associated with the first user, is located within a first environment of the map for the video game, and obtaining a first environment equalizer profile associated with the first environment. Additional embodiments can include providing first instructions to the computing device associated with the first user according to the map equalizer profile and the first environment equalizer profile. The first instructions indicate to the computing device to adjust audio output of the video game according to the map equalizer profile and the first environment equalizer profile. Additional embodiments are disclosed.

ACCESSORY FOR PRESENTING INFORMATION ASSOCIATED WITH AN APPLICATION
20220047939 · 2022-02-17 · ·

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.

ACCESSORY FOR PRESENTING INFORMATION ASSOCIATED WITH AN APPLICATION
20220047939 · 2022-02-17 · ·

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.