A63F13/28

In-Vehicle Gaming Systems and Methods

A gaming system of a vehicle includes: a game application embodying an interactive game and stored in memory; a sensor of a vehicle configured to determine a present condition while the vehicle is moving; a gaming module of the vehicle, the gaming module configured to, while the vehicle is moving: execute the game application; display a virtual environment of the interactive game via one or more displays in the vehicle; output sound of the interactive game via one or more speakers in the vehicle; control action within the virtual environment of the interactive game based on user input received via one or more input devices of the vehicle; and adjust one or more characteristics of the virtual environment of the interactive game based on the present condition.

In-Vehicle Gaming Systems and Methods

A gaming system of a vehicle includes: a game application embodying an interactive game and stored in memory; a sensor of a vehicle configured to determine a present condition while the vehicle is moving; a gaming module of the vehicle, the gaming module configured to, while the vehicle is moving: execute the game application; display a virtual environment of the interactive game via one or more displays in the vehicle; output sound of the interactive game via one or more speakers in the vehicle; control action within the virtual environment of the interactive game based on user input received via one or more input devices of the vehicle; and adjust one or more characteristics of the virtual environment of the interactive game based on the present condition.

Peripheral devices having dynamic weight distribution to convey sense of weight in HMD environments

A system and method of simulating weight of a virtual object in a virtual environment includes receiving a weight adjusting profile in a handheld peripheral device. The weight adjusting profile corresponding to at least one weight characteristic and/or a movement characteristics of the virtual object presented in the virtual environment where the handheld peripheral device represents the virtual object. The handheld peripheral device includes a movable weight. The weight adjusting profile is stored in the handheld peripheral device and a position of the movable weight in the handheld peripheral device is adjusted to correspond to a movement of the virtual object in the virtual environment.

Peripheral devices having dynamic weight distribution to convey sense of weight in HMD environments

A system and method of simulating weight of a virtual object in a virtual environment includes receiving a weight adjusting profile in a handheld peripheral device. The weight adjusting profile corresponding to at least one weight characteristic and/or a movement characteristics of the virtual object presented in the virtual environment where the handheld peripheral device represents the virtual object. The handheld peripheral device includes a movable weight. The weight adjusting profile is stored in the handheld peripheral device and a position of the movable weight in the handheld peripheral device is adjusted to correspond to a movement of the virtual object in the virtual environment.

Systems and methods for providing feedback to a user while interacting with content

Systems and methods for providing feedback to a user are described. One of the methods includes sending interactive data for rendering on a head mounted display (HMD). The HMD is configured for attachment to a head of a user for playing a game. The method further includes receiving image data associated with a body part of the user while the HMD is worn by the user and the HMD renders interactive content. The method includes tracking a spatial position associated with the body part of the user from the image data of the user. In the method, physical placement of a remote-controlled device at the spatial position associated with the body part of the user is rendered in the HMD as virtual contact with an object in the interactive content.

Systems and methods for providing feedback to a user while interacting with content

Systems and methods for providing feedback to a user are described. One of the methods includes sending interactive data for rendering on a head mounted display (HMD). The HMD is configured for attachment to a head of a user for playing a game. The method further includes receiving image data associated with a body part of the user while the HMD is worn by the user and the HMD renders interactive content. The method includes tracking a spatial position associated with the body part of the user from the image data of the user. In the method, physical placement of a remote-controlled device at the spatial position associated with the body part of the user is rendered in the HMD as virtual contact with an object in the interactive content.

WEARABLE HAPTIC EFFECTS WITH PERMISSIONS SETTINGS

A system for generating haptic effects receives haptic permissions settings and associates the haptic permissions settings with a range of permitted haptic parameters. The system receives haptic parameters and modifies/filters the haptic parameters based on the range of permitted haptic parameters. The system then generates a haptic signal based on the modified haptic parameters and outputs the haptic signal to a haptic output device to generate the haptic effects.

GAME SYSTEM, GAME DEVICE AND DATA PROCESSING APPARATUS
20170239561 · 2017-08-24 ·

A game system includes a game device at least including a control unit, a storage unit, an output unit, an input unit and a send unit; a display device, integrally formed with the game device or separately formed from the game device, at least including an input unit connected to the game device and a display unit; and a data processing apparatus at least including a control unit, a storage unit, an output unit and a receive unit, wherein the control unit of the game device causes a game to progress by executing a game program, and controls the send unit to send a signal to the data processing apparatus when a predetermined condition is satisfied in accordance with a progression status of the game, and wherein in the data processing apparatus, when the receive unit receives the signal, the control unit performs a predetermined process based on the signal.

GAME SYSTEM, GAME DEVICE AND DATA PROCESSING APPARATUS
20170239561 · 2017-08-24 ·

A game system includes a game device at least including a control unit, a storage unit, an output unit, an input unit and a send unit; a display device, integrally formed with the game device or separately formed from the game device, at least including an input unit connected to the game device and a display unit; and a data processing apparatus at least including a control unit, a storage unit, an output unit and a receive unit, wherein the control unit of the game device causes a game to progress by executing a game program, and controls the send unit to send a signal to the data processing apparatus when a predetermined condition is satisfied in accordance with a progression status of the game, and wherein in the data processing apparatus, when the receive unit receives the signal, the control unit performs a predetermined process based on the signal.

Systems and Methods for Providing Immersive Game Feedback Using Haptic Effects

There is provided a system including a wearable feedback device having a first feedback element and a second feedback element, a non-transitory memory storing a game and an executable code, and a hardware processor executing the executable code to receive an input signal from the game, transmit a first activation signal to activate the first feedback element to provide a first feedback including a haptic effect, in response to receiving the input signal, and transmit a second activation signal to activate the second feedback element to provide a second feedback, in response to receiving the input signal.