Patent classifications
A63F13/28
Device, System, and Method for Motion Feedback Controller
A device, system, and method uses universal serial bus (USB) signals to determine motion data. The method performed by a feedback controller includes receiving an input command from an input controller, the input command corresponding to a command entered by a user, the input controller utilizing a USB connection with the feedback controller. The method includes determining motion data corresponding to the input command, the motion data indicating a sensory action to be performed by a motion platform, the motion platform connected to the feedback controller. The method includes transmitting the motion data from the feedback controller to the motion platform.
Device, System, and Method for Motion Feedback Controller
A device, system, and method uses universal serial bus (USB) signals to determine motion data. The method performed by a feedback controller includes receiving an input command from an input controller, the input command corresponding to a command entered by a user, the input controller utilizing a USB connection with the feedback controller. The method includes determining motion data corresponding to the input command, the motion data indicating a sensory action to be performed by a motion platform, the motion platform connected to the feedback controller. The method includes transmitting the motion data from the feedback controller to the motion platform.
SEAT APPLICATION MANAGEMENT DEVICE, SEAT EXPERIENCING SYSTEM, AND SEAT APPLICATION MANAGEMENT PROGRAM
A seat application management device for managing an application for offering an experience using a seat is provided. The seat application management device for managing a usage pattern of a seat provided with a sensor is configured to execute, in response to an operation of a user, an application execution process of providing an interface that allows the user to select at least one application from among a plurality of applications each of which utilizes data acquired from the sensor to offer an experience using the seat to a seated occupant, and executing the selected application, and a record presentation process of retrieving and presenting an execution result of an executed application.
SEAT APPLICATION MANAGEMENT DEVICE, SEAT EXPERIENCING SYSTEM, AND SEAT APPLICATION MANAGEMENT PROGRAM
A seat application management device for managing an application for offering an experience using a seat is provided. The seat application management device for managing a usage pattern of a seat provided with a sensor is configured to execute, in response to an operation of a user, an application execution process of providing an interface that allows the user to select at least one application from among a plurality of applications each of which utilizes data acquired from the sensor to offer an experience using the seat to a seated occupant, and executing the selected application, and a record presentation process of retrieving and presenting an execution result of an executed application.
Information processing apparatus, storage medium having stored therein information processing program, information processing system, and information processing method
A portable information processing apparatus includes a display, stereo loudspeakers, a pair of vibrators, and one or more processors. The pair of vibrators is provided on a left side and a right side of a main body of the information processing apparatus with respect to a center of the display. The one or more processors are configured to: generate sound signals to be output to the stereo loudspeakers, and output the sound signals; generate vibration signals for vibrating the pair of vibrators by vibrations, each having a plurality of frequency components, and output the vibration signals; and control an image to be displayed on the display.
Method and arrangement for handling haptic feedback
A method, executed at a controller for adapting a virtual object model, and a controller for executing the suggested method, where the method comprises acquiring of a virtual object model of a relevant virtual object and acquiring of at least one real object model of a relevant real object. Matching, according to at least one matching criteria, at least a part of the virtual object model to at least a part of one of the at least one real object model, selecting the best matching real object, and modifying at least a part of the virtual object model with respect to the at least part of the selected real object model.
Method and arrangement for handling haptic feedback
A method, executed at a controller for adapting a virtual object model, and a controller for executing the suggested method, where the method comprises acquiring of a virtual object model of a relevant virtual object and acquiring of at least one real object model of a relevant real object. Matching, according to at least one matching criteria, at least a part of the virtual object model to at least a part of one of the at least one real object model, selecting the best matching real object, and modifying at least a part of the virtual object model with respect to the at least part of the selected real object model.
User-driven adaptation of immersive experiences
A method includes obtaining a set of components that, when collectively rendered, presents an immersive experience, extracting a narrative from the set of components, learning a plurality of details of the immersive experience that exhibit variance, based on an analysis of the set of components and an analysis of the narrative, presenting a device of a creator of the immersive experience with an identification of the plurality of the details, receiving from the device of the creator, an input, wherein the input defines a variant for a default segment of one component of the set of components, and wherein the variant presents an altered form of at least one detail of the plurality of details that is presented in the default segment, and storing the set of components, the variant, and information indicating how and when to present the variant to a user device in place of the default segment.
Interactive video game with toys having special effects
A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a peripheral to the gaming platform. Effects may also be activated based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
Interactive video game with toys having special effects
A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a peripheral to the gaming platform. Effects may also be activated based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.