Patent classifications
A63F13/28
WATER PLAYING SYSTEM TO BE OPERATED BY HUMAN SENSING AND OPERATION METHOD THEREOF
A water playing system includes an infrared sensor for sensing people, a display module for displaying still image or moving image, a jet module for jetting the water into the water playing pool, and a control computer for controlling to display the still image or the moving image by the display module and to jet the water by the jet module when the people are sensed by the infrared sensor.
CONTROLLER PREMONITION USING CAPACITIVE SENSING
A system and method for providing a virtual reality game controller with improved functionality by providing capacitive touch and proximity sensors on the controller to enable additional feedback to the user such that interaction with a physical object such as a game controller may be translated into interaction with a virtual tool in a virtual environment such as providing a visual indication in the virtual environment that a finger or thumb is approaching a button of a physical game controller.
CONTROLLER PREMONITION USING CAPACITIVE SENSING
A system and method for providing a virtual reality game controller with improved functionality by providing capacitive touch and proximity sensors on the controller to enable additional feedback to the user such that interaction with a physical object such as a game controller may be translated into interaction with a virtual tool in a virtual environment such as providing a visual indication in the virtual environment that a finger or thumb is approaching a button of a physical game controller.
MOTION GENERATOR
This invention relates to motion generators comprising: an end effector, a stationary support, a first set of elastic elements interconnecting the end effector and the stationary support; a set of tensile members; in which the end effector is supported within the stationary support by the elastic elements; and a set of actuators in which the motion generator further comprises at least six rockers each rocker being pivotally mounted at one end thereof on the stationary support, and each rocker having a free end; the set of tensile members comprising: at least six elongate tensile members, each elongate tensile member having one end connected to a rocker and the other end connected to one of a second set of elastic elements which are fixed; a set of connecting elements connecting each rocker to the end effector and in which each one of the set of tensile members is independently adjustably tensioned by an associated actuator to move the free end of the rocker, which rocker movement causes movement of a connected connecting element leading to movement of the end effector.
MOTION GENERATOR
This invention relates to motion generators comprising: an end effector, a stationary support, a first set of elastic elements interconnecting the end effector and the stationary support; a set of tensile members; in which the end effector is supported within the stationary support by the elastic elements; and a set of actuators in which the motion generator further comprises at least six rockers each rocker being pivotally mounted at one end thereof on the stationary support, and each rocker having a free end; the set of tensile members comprising: at least six elongate tensile members, each elongate tensile member having one end connected to a rocker and the other end connected to one of a second set of elastic elements which are fixed; a set of connecting elements connecting each rocker to the end effector and in which each one of the set of tensile members is independently adjustably tensioned by an associated actuator to move the free end of the rocker, which rocker movement causes movement of a connected connecting element leading to movement of the end effector.
Method and apparatus for analyzing user-generated performance data
A system that incorporates the subject disclosure may include, for example, a processor that facilitates a performance of operations. The operations may include obtaining an identification of an action to monitor during a gameplay associated with a game, storing a representation of a sliding window of the gameplay in a first storage medium, monitoring, by the system, for the identification of the action during the gameplay, detecting the identification of the action during the gameplay responsive to the monitoring, and responsive to the detecting, storing the representation of the sliding window of the gameplay in a second storage medium that is different from the first storage medium. Additional embodiments are disclosed.
Methods, systems, and devices of social networking with portions of recorded game content
Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.
INFORMATION PROCESSOR, INFORMATION PROCESSING METHOD, AND PROGRAM
An information processor (10m) includes a control unit (104). On a basis of position information indicating a perceptual position that causes a haptic stimulus to be perceived in a haptic presentation device (2) and on a basis of haptic stimulus type information specifying a type of the haptic stimulus, and in accordance with an arrangement of one or more haptic stimulus units provided in the haptic presentation device (2), the control unit (104) generates a haptic control signal to each of the haptic stimulus units for presentation of the haptic stimulus of the type specified at the perceptual position, and a script in which time information on a reproduction content and one or more of the generated haptic control signals are associated with each other.
LIGHT EFFECT CONTROL
A light effect control method, computer program product and device are presented which allow an application to render a light effect by a networked lighting system based on the method, computer program product or device receiving an event being from the application. To provide a better user experience, light effects related to certain events need to be rendered even if a delay in rendering is expected whereas light effects related to other events need to be rendered without delay or else not rendered at all. As such, a decision is made to execute a first or a second scenario based on the event type of the event received and/or the capacity of the networked lighting system, wherein in the first scenario the lighting control command is always sent to the networked lighting system and in the second scenario the lighting control command is only sent to the networked lighting system if no unacceptable delay in rendering the light effect is expected.
Control device for communicating visual information
Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device.