A63F13/42

Multipoint SLAM capture

“Feature points” in “point clouds” that are visible to multiple respective cameras (i.e., aspects of objects imaged by the cameras) are reported via wired and/or wireless communication paths to a compositing processor which can determine whether a particular feature point “moved” a certain amount relative to another image. In this way, the compositing processor can determine, e.g., using triangulation and recognition of common features, how much movement occurred and where any particular camera was positioned when a latter image from that camera is captured. Thus, “overlap” of feature points in multiple images is used so that the system can close the loop to generate a SLAM map. The compositing processor, which may be implemented by a server or other device, generates the SLAM map by merging feature point data from multiple imaging devices.

Information processing method and apparatus, storage medium, and electronic device

An information processing method and apparatus, a storage medium and an electronic device are provided. A first preset area is provided on a graphical user interface (GUI). A virtual joystick control is provided in the first preset area. In response to a first touch operation in the first preset area, the virtual joystick control is controlled according to the first touch operation. In a process of executing the first touch operation, in response to at least one second touch operation in the first preset area, an initial position of the at least one second touch operation is acquired. When the initial position is located in a second preset area, it is determined that the at least one second touch operation is an invalid operation. When the initial position is located in a third preset area, the virtual joystick control is controlled according to the at least one second touch operation to control the movement of the virtual character. The present disclosure improves the operation efficiency of a game as well as the experience of a player during game playing.

Information processing method and apparatus, storage medium, and electronic device

An information processing method and apparatus, a storage medium and an electronic device are provided. A first preset area is provided on a graphical user interface (GUI). A virtual joystick control is provided in the first preset area. In response to a first touch operation in the first preset area, the virtual joystick control is controlled according to the first touch operation. In a process of executing the first touch operation, in response to at least one second touch operation in the first preset area, an initial position of the at least one second touch operation is acquired. When the initial position is located in a second preset area, it is determined that the at least one second touch operation is an invalid operation. When the initial position is located in a third preset area, the virtual joystick control is controlled according to the at least one second touch operation to control the movement of the virtual character. The present disclosure improves the operation efficiency of a game as well as the experience of a player during game playing.

Methods, systems, and devices of providing portions of recorded game content in response to a trigger

Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.

METHOD FOR LOCKING TARGET IN GAME SCENARIO AND TERMINAL
20180001189 · 2018-01-04 ·

A method is performed at a terminal for locking a target in a game application, the method comprising: obtaining input gesture information from a user on an operation interface of a game application; recognizing the gesture information to obtain a switching instruction of the game application corresponding to the gesture information; selecting an object category of virtual characters according to the switching instruction; locking a target virtual character in the object category according to a preset rule and performing an operation on the target virtual character; and after performing the operation, automatically repeating the locking and the performing operations on a next target virtual character in the object category until finishing a last virtual character in the object category.

Health and wellness gamification

Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.

Permutation game
20180008896 · 2018-01-11 ·

Among other things, in general, a permutation puzzle game is provided whose object is to arrange a set of tiles in a prescribed arrangement, starting from an initial arrangement or a series of initial arrangements, using permitted game moves. Such a puzzle game can be played using physical tiles, or virtually upon a computer. Methods, systems, and computer-readable media related to permutation puzzle games are also provided.

Permutation game
20180008896 · 2018-01-11 ·

Among other things, in general, a permutation puzzle game is provided whose object is to arrange a set of tiles in a prescribed arrangement, starting from an initial arrangement or a series of initial arrangements, using permitted game moves. Such a puzzle game can be played using physical tiles, or virtually upon a computer. Methods, systems, and computer-readable media related to permutation puzzle games are also provided.

Game apparatus, control method, and control program for using a first game to define a play area of a second game
11707674 · 2023-07-25 · ·

A game apparatus for providing a user interface able to realize various game developments without degrading usability, including a display unit including a display screen and a processing unit that causes a plurality of objects to be displayed on the display screen of the display unit, changes, in a case in which at least one object of the plurality of objects is operated by a player in a first game, a display form of at least the operated object and specifies an area corresponding to the object whose display form is changed, and displays, in a case in which a first condition related to the first game is satisfied, the specified area as a second game area used in a second game different from the first game.

Game apparatus, control method, and control program for using a first game to define a play area of a second game
11707674 · 2023-07-25 · ·

A game apparatus for providing a user interface able to realize various game developments without degrading usability, including a display unit including a display screen and a processing unit that causes a plurality of objects to be displayed on the display screen of the display unit, changes, in a case in which at least one object of the plurality of objects is operated by a player in a first game, a display form of at least the operated object and specifies an area corresponding to the object whose display form is changed, and displays, in a case in which a first condition related to the first game is satisfied, the specified area as a second game area used in a second game different from the first game.