A63F13/42

ROLL TURNING AND TAP TURNING FOR VIRTUAL REALITY ENVIRONMENTS

Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.

Systems and methods for training and applying virtual occurrences and granting in-game resources to a virtual character using telematics data of one or more real trips
11707683 · 2023-07-25 · ·

Method and system for granting in-game resources for a telematics-based game. In some examples, a computer-implemented method includes: generating, based on a character profile, one or more virtual occurrences to be encountered by a virtual character; determining, based on a plurality of virtual ratings of the virtual character, one or more outcomes associated with the one or more virtual occurrences; determining, based on a user's driving performance during one or more real trips, a first quantity of a first game resource at least for purchasing outcome-modifying items, the outcome-modifying items being exclusively purchasable using the first game resource; upon receiving the user's selection to use a first outcome-modifying item: updating the one or more outcomes according to a predetermined adjustment; and determining, based on the updated one or more outcomes, a second quantity of a second game resource at least for purchasing character cosmetic upgrades, unlocking in-game items, and unlocking regions of a virtual map.

Systems and methods for training and applying virtual occurrences and granting in-game resources to a virtual character using telematics data of one or more real trips
11707683 · 2023-07-25 · ·

Method and system for granting in-game resources for a telematics-based game. In some examples, a computer-implemented method includes: generating, based on a character profile, one or more virtual occurrences to be encountered by a virtual character; determining, based on a plurality of virtual ratings of the virtual character, one or more outcomes associated with the one or more virtual occurrences; determining, based on a user's driving performance during one or more real trips, a first quantity of a first game resource at least for purchasing outcome-modifying items, the outcome-modifying items being exclusively purchasable using the first game resource; upon receiving the user's selection to use a first outcome-modifying item: updating the one or more outcomes according to a predetermined adjustment; and determining, based on the updated one or more outcomes, a second quantity of a second game resource at least for purchasing character cosmetic upgrades, unlocking in-game items, and unlocking regions of a virtual map.

CONTROL DEVICE, SYSTEM AND METHOD

A control device includes one or more sensors to detect motion of the control device in at least three spatial axes, a wireless communication unit to transmit tracking information indicative of the detected motion and an exterior surface having no more than three user-actuated inputs.

GAME DEVICE AND PROGRAM
20230001298 · 2023-01-05 ·

A game is provided that enables a game element to be raised through an intuitive operation input. A game device includes components collectively configured to: execute processing related to the raising game; display the game element; accept an operation input related to raising of the game element; manage the raising phases of the game element; and determine, when a condition for changing from a first raising phase to a second raising phase in the raising game is satisfied, one of branched growing states of the game element related to the second raising phase, in accordance with an operation input related to the raising performed prior to satisfaction of the change condition. The operation input related to the raising includes a first operation input not involving selection of a selection item related to the raising.

Virtual object control method and apparatus, computer device, and storage medium

A virtual object control method includes: displaying a path drawing interface that comprises a map of a virtual environment; obtaining a path finding instruction associated with a virtual object in the virtual environment according to an operation track of a drawing operation performed in the path drawing interface. The drawing operation is performed on the map of the virtual environment. The method also includes generating a moving path according to the path finding instruction; and controlling the virtual object to move along the moving path in the virtual environment.

Virtual object control method and apparatus, computer device, and storage medium

A virtual object control method includes: displaying a path drawing interface that comprises a map of a virtual environment; obtaining a path finding instruction associated with a virtual object in the virtual environment according to an operation track of a drawing operation performed in the path drawing interface. The drawing operation is performed on the map of the virtual environment. The method also includes generating a moving path according to the path finding instruction; and controlling the virtual object to move along the moving path in the virtual environment.

COMPUTER SYSTEM AND METHOD FOR CONTROLLING GENERATION OF VIRTUAL MODEL

Model data of a virtual model imitating an object model is generated based on photographed data obtained by photographing the object model including a joint structure. A given applied joint structure is applied to the virtual model. The virtual model based on the model data is disposed in a given virtual space. Virtual model management data including the model data and data of the applied joint structure is stored in a predetermined storage section or is externally output as data for causing a joint of the virtual model to function.

HEALTH AND WELLNESS GAMIFICATION

Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.

Response method, apparatus and terminal to a control
11559736 · 2023-01-24 · ·

Disclosed are a control response method and apparatus, and a terminal. The method is applied to a touch control terminal capable of presenting a graphical user interface, including: providing a first control on a graphical user interface, the operation response region of the first control including a first control region and a first response region; providing a second touch region on a graphical user interface, wherein the second touch region at least partially overlaps with the first response region; detecting a first touch operation acting on an overlap region of the second touch region and the first response region; determining an operation instruction generated in response to the first touch operation according to the game parameter, wherein the operation instruction is a first operation instruction corresponding to the first control or a second operation instruction corresponding to the second touch region.