A63F13/77

Color blindness diagnostic system
11504625 · 2022-11-22 · ·

Systems and methods for determining whether to enable color blind accessibility settings within the course of a user interactive narrative are described herein. Virtual color blindness indication objects containing colors that are visibly distinguishable within a single dichromatic visual spectrum can be utilized in objectives to determine a user's dichromatic visual deficiency type.

Color blindness diagnostic system
11504625 · 2022-11-22 · ·

Systems and methods for determining whether to enable color blind accessibility settings within the course of a user interactive narrative are described herein. Virtual color blindness indication objects containing colors that are visibly distinguishable within a single dichromatic visual spectrum can be utilized in objectives to determine a user's dichromatic visual deficiency type.

Value-based streaming instance assignment

A game-streaming service of a service provider network is configured to assign virtual machine (VM) instances to game streaming requests using a value-based approach. In order to assign a VM instance to a game streaming request for streaming a game to a client device of a player associated with the game streaming request, the game-streaming service may determine one or more attributes of the game streaming request, such as player attributes and/or game attributes. The game-streaming service may also determine available VM instances allocated to a subscriber associated with the game streaming request, which may be located across disparate geographical regions. A value(s) may be determined based on the attributes of the game streaming request, and the value(s) may be used to select one of the available VM instances for streaming the game as part of a corresponding game session.

INFORMATION PROCESSING APPARATUS AND FILE GENERATION METHOD
20230053330 · 2023-02-23 ·

An output processing unit 112 generates image data of a game being played by a user. A ring buffer 118 records the image data generated by the output processing unit 112. A file generation unit 124 generates a map file which is used to reproduce the image data recorded on the ring buffer 118 in the order in which the image data has been recorded on the ring buffer 118, and then records the map file on a file recording unit 126.

INFORMATION PROCESSING APPARATUS AND FILE GENERATION METHOD
20230053330 · 2023-02-23 ·

An output processing unit 112 generates image data of a game being played by a user. A ring buffer 118 records the image data generated by the output processing unit 112. A file generation unit 124 generates a map file which is used to reproduce the image data recorded on the ring buffer 118 in the order in which the image data has been recorded on the ring buffer 118, and then records the map file on a file recording unit 126.

CROSS-CHANNEL BLOCKCHAIN SOLUTIONS FOR GAMING SYSTEMS

Systems and methods are provided for gaming solutions across multiple gaming channels using non-fungible tokens and a digital ledger infrastructure to manage aspects of gameplay. NFTs may be actioned between users such as by being exchanged over the digital ledger infrastructure in association with gameplay. Non-fungible tokens can further be actioned to players in a gaming computing environment through one or more gaming channels. A cross-channel application may pair a user computing device with a first gaming channel and apply a non-fungible token for personalization of the first gaming channel. The cross-channel application can pair the user computing device with a second gaming channel and a apply the NFT for personalization of the second gaming channel.

CROSS-CHANNEL BLOCKCHAIN SOLUTIONS FOR GAMING SYSTEMS

Systems and methods are provided for gaming solutions across multiple gaming channels using non-fungible tokens and a digital ledger infrastructure to manage aspects of gameplay. NFTs may be actioned between users such as by being exchanged over the digital ledger infrastructure in association with gameplay. Non-fungible tokens can further be actioned to players in a gaming computing environment through one or more gaming channels. A cross-channel application may pair a user computing device with a first gaming channel and apply a non-fungible token for personalization of the first gaming channel. The cross-channel application can pair the user computing device with a second gaming channel and a apply the NFT for personalization of the second gaming channel.

Add-on management systems

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.

Add-on management systems

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.

Increasing rendering performance using dynamic resolution

A method of rendering image frames for a videogame includes the steps of, for one or more predetermined features of a virtual environment of a videogame, setting a respective per-frame movement distance threshold; calculating a respective minimum frame rate at which movement of the or each predetermined features of the virtual environment of the videogame between successive image frames remains within the respective movement distance threshold; detecting whether the current frame rate is below one or more of the respective minimum frame rates; and if so, reducing a rendering resolution used during rendering of one or more subsequent image frames to increase the frame rate above one or more of the minimum frame rates.