Patent classifications
A63F13/847
GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND GAME SERVER
Provided is a game system where a player of a game can contribute to a team by an action. The game system includes a character action control unit that controls actions of a player character in the play field based on instructions of the player, a point giving control unit configured to add a number of points associated with a neutral character to a point value associated with the player character in response to the neutral character reaching a predetermined state relative to the player character, a scoring unit configured to convert the point value associated with the player character to a score of its team when the player character is located in a predetermined area provided in the play field and completes a score transferring operation, and an outcome determination unit configured to determine an outcome of the game by comparing scores associated with different teams.
Virtual reality control system
Provided is a virtual environment control system for providing a virtual image related to at least part of virtual environment to a player who plays in a plurality of divided spaces through a wearable display device which the player is wearing, including: at least one first detecting device getting first detecting data related to a first play space; at least one second detecting device getting second detecting data related to a second play space; at least one auxiliary computing device generating a first virtual image and a second virtual image; a first wearable display device displaying the first virtual image to a first player located in the first play space; a second wearable display device displaying the second virtual image to a second player located in the second play space.
SYSTEM, APPARATUS, AND METHOD FOR SYNCHRONOUSLY CONTROLLING DEVICES
A system is disclosed. The system has an accessory control module, comprising computer-executable code stored in non-volatile memory, a processor, a user device of a human viewer, a viewer accessory configured to communicate with the user device, the viewer accessory including a first motor or a first heater, a model device of a human model, and a model accessory configured to communicate with the model device, the model accessory including a second motor or a second heater. The accessory control module, the processor, the user device, the viewer accessory, the model device, and the model accessory are configured to provide a chat communication application between the human viewer and the human model configured to provide chat between the human viewer via the user device and the human model via the model device.
COMPUTER SYSTEM, GAME SYSTEM, AND REPLACEMENT PLAY EXECUTION CONTROL METHOD
A computer system displays a game image (IM1) during replacement play by a second user and a notification of operation details based on an operation input by the second user on a game screen (W1) displayed on a first terminal of a first user. The notification is, for example, a command input by the second user.
ALLOCATION METHOD AND APPARATUS FOR VIRTUAL REWARD RESOURCES, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
A method for allocating virtual reward resources performed by an electronic device are provided. The method includes: obtaining behavior information of each virtual character in a target camp during a teamfight of a game, the target camp including at least one virtual character, the behavior information being a behavior applied by each virtual character in the target camp to a virtual object, and the virtual object being a virtual character in at least one of the target camp or an enemy camp; determining, according to the behavior information, contribution information achieved by each virtual character in the target camp during the teamfight; determining, according to the contribution information, a target virtual character and a target virtual reward resource corresponding to the target virtual character from at least one virtual character included in the target camp; and updating attribute information of the target virtual character according to the target virtual reward resource.
System for user-generated content as digital experiences
A media system has a server executing software from a non-transitory medium, a content server storing instances of digital media, and a first interactive interface provided by the software to individual ones of network-connected computerized appliances. The first interactive interface displays a plurality of individual first interactive graphic objects in a pattern, each interactive graphic object representing a specific digital experience (DE), being a plurality of specifically-related instances of digital media, and wherein selection, by a user of one of the network-connected computerized appliances, of an individual one of the interactive graphics objects provides a second interactive interface displaying a pattern of second graphic objects, each representing an individual one of the instances of digital media in the DE, and wherein selection of one of the second graphic objects, by the user of the network-connected computerized appliance, streams the selected digital media to the computerized appliance to be played.
System for user-generated content as digital experiences
A media system has a server executing software from a non-transitory medium, a content server storing instances of digital media, and a first interactive interface provided by the software to individual ones of network-connected computerized appliances. The first interactive interface displays a plurality of individual first interactive graphic objects in a pattern, each interactive graphic object representing a specific digital experience (DE), being a plurality of specifically-related instances of digital media, and wherein selection, by a user of one of the network-connected computerized appliances, of an individual one of the interactive graphics objects provides a second interactive interface displaying a pattern of second graphic objects, each representing an individual one of the instances of digital media in the DE, and wherein selection of one of the second graphic objects, by the user of the network-connected computerized appliance, streams the selected digital media to the computerized appliance to be played.
Game system, server system, terminal and method of executing game that provides advantageous effect to team
A server executes various controls for teams, each of which has at least one player, to have a matchup with each other, and manages each team, including change of a team during the game, record of each team, players and a number of players belonging to each team, and duration of a team. Further, the server determines, during the matchup game, whether a team item acquisition condition is satisfied based on the record of each player who belongs to the team and the like, and allows the team that satisfies the team item acquisition condition to acquire a team item which provides an advantageous effect in the game.
DELIVERY OF VIRTUAL EFFECT
A method for delivering a virtual effect is provided. In the method, a target delivery point of the target virtual effect is determined based on a delivery point selection received from a user of a first virtual object. The target virtual effect is configured to change an attribute value of a second virtual object within an effect range of the target virtual effect. An actual delivery point of the target virtual effect is determined based on the target delivery point and one of a plurality of delivery precisions. The one of the plurality of delivery precisions is determined based on a delivery distance between the target delivery point and a position of the first virtual object. Delivery of the target virtual effect in a virtual environment is controlled based on the actual delivery point.
System and method for providing virtual items to users of a virtual space
Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.